I wish Bungie would bring back the Destiny 1 subclass format because then every player could truly have their own style in their supers and abilities.
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1 返信So you ask or complain about this a week before we get a new subclass that will have some customization. Yeah it may not be D1, it could be better or fit D2 better. Or maybe it won't. Bungie said they will test the new system out with 1 subclass and may in the future apply it to others. I'm just perplexed at your timing. After 3 years and a week before we finally get customization with subclasses.
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3 通の返信Yeah. My Sunbreaker was unstoppable, I used Dunemarchers. Now I’m Striker with Skullfort. Same loadout. Auto, sidearm and rocket/sword
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2 通の返信No. But only because it would need a big rework to be anything but another topic of complaining 2 months after its luster wore off. D1's system didn't offer enough customization for the RPG side of the game--and it's UI was terrible since it was the equivalent of a "choose your own periodic table" adventure.
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4 通の返信I miss the old weapon system for kinetic primaries and elemental secondaries and heavies
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3 通の返信
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5 通の返信I believe they stated when they announced Stasis that they will see how well the community takes it, then they will look into re-tooling the old subclasses.
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9 通の返信
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thatdudeEd54により編集済み: 11/6/2020 8:22:10 PMI would like Arcblade and Radiance back. Not necessary to have them in the game but it would be nice if we cpuld use all our powers in 1 game. I know Spectral Blades (or Arcstaff) are pretty much reworks and improvements of the original Arcblade, same with with Well of Radiance being a rework of just Radiance. Still would be nice to aimply have the option. Doesnt hurt anyone imo
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2 通の返信Except it was never like that. It was what ever was overpowered or broken was used and everyone fell in line with it because if you didn’t you were kicked from raid groups or pvp groups. So no it doesn’t. At least everyone is on an equal playing field when it comes to abilities and supers. It just depends on how you use them. So no the weapon system has already been reverted back to destiny 1 and it’s creating more probable within pvp at the moment.
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3 通の返信
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2 通の返信Spectral blades with tether and smoke bombs and invisibility. Tether, slash, get invisible.
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Stasis is an experimental version of something closer to this so never change element off stasis and bungie will likely edit other 3 to mimic stasis model at some point in future. General complexity seems higher than D1 from what I’ve seen since it appears to offer more combinations. One aspect of d1 classes won’t come back since it was put into armor, but that was only really useful to change to me when I couldn’t jump high enough due to lack of mobility.
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Tbh, judging by the way the darkness subclass looked, it seemed like it was going down that path of customisation just like D1, maybe even a tad more in-depth too. Hope they do consider it, gameplay would feel unique in both PvE and PvP.
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And yet most people used the same builds anyway because there was always an optimal path. Save for those times when you just wanted to mess around. I'm not saying I don't want customizable trees. Because the system right now is crap. I'm excited to see how aspects and fragments work for stasis and I hope they will be a big improvement.
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3 通の返信Stasis format seem better, no more “Angry Magic” perks cluttering with the good perks
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