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People can and will cry no matter what, but at least the twab was informative. Intelligent people read about upcoming changes and look forward to experimenting with new loadouts. Unintelligent people just want to use the same old busted loadout forever. Falling Guillotine heavy attack was overly strong, but this nerf won't affect much. It will still be the best heavy weapon in the game with the fewest drawbacks. I'm glad rocket launchers are getting an ammo buff finally. I just wish endgame encounters weren't designed around a tiny platform so often. It's boring. The new dungeon is sickeningly tedious with the constant vomiting sounds from the Taken knights that were already tiresome long before an entire dungeon was designed around them.
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am i the only one who sucks at pvp but im welcoming the adept guns?? like wtf, if i complete last wish i should have a chance to get 1k, but the guys who are crying about it, are asking to log in on a good day and get every single weapon, get good at the game and get them, i know i suck at PVP but that makes me want to chase something, SEE SOMETHING POSITVE FOR GOD SAKE, ohh uhuhuhhu i cant get them because im bad, THEN BECOME BETTER, and they are also taking legal actions on hackers so more will be afraid to cheat now, this is a thumbs up for me BUNGO.
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Flawless cards should get cosmetics, adept weapons and mods should be earnable for those that will need them not those players that dont need them.
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Guardian8793により編集済み: 10/23/2020 10:15:20 AMSo here’s my question about the hand cannon “change” (which is really just a nerf) If a hc user hits all perfect head shots, their TTK is going to be 0.8 seconds. If a 600 auto user hits 4 heads and 4 body’s they have about 0.7-0.8 TTK. Half the accuracy with a better to competing TTK. Now a hc that misses 1 bullet completely or hits 1 body shot, then has a TTK of 1.2 when the auto can nearly kill twice in that time....TWICE!!! And it can if it has kill clip. Here’s the catch That’s the current sandbox, not even the updated one! So you know what they do? Now for landing 3 perfect headshots your TTK is higher at 0.87 And that auto user? RETAINS A 0.8 TTK FOR HALF THE ACCURACY Bungie, you missed the mark again by a long shot. This won’t stop the usage of autos, it’s making everything else less competitive to counter them, those who have mastered their craft in countering autos with hcs are being punished. Consider this: every gunfight against these autos, no matter what you use you are at an immediate disadvantage. They have a faster TTK, they have more ease of use to reach that TTK, they have more forgiveness, they are the best primary from about 17-40ish metres. And it doesn’t matter what you use that’s exactly the truth. And now with hc nerf to 150s it’s just a little harder again to counter them. Seriously, another 10 months of 1 archetype of autos. -blam!- me and -blam!- you
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I didn't really use Ruinous Effigy too much, but I guess there's no reason to use it now.
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Seriously Falling Guillotine getting nerf?? Wtf why?? 24% damage reduction??!!! WHY?!!! It’s like risk and reward using swords..
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CMWangzにより編集済み: 10/22/2020 11:19:27 PMAlright, so you're nerfing a bunch of weapons into the ground. Most are getting sunset, anyway. Congrats to the trials crowd, you're getting your adept weapons back. Won't affect me, I don't do trials, but people who do have been asking for this. What about destination mats from vaulted planets? 2 1/2 weeks until the next season starts, still nothing. What's the big mystery?
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Ataraxiaにより編集済み: 10/22/2020 9:54:31 PMhow about adding high caliber rounds to vigilance wing? i like challenging snipers in pvp with pulse rifles but with vigi it's impossible unless you remove alloy magazine and add that hcr to make it good. also, no one asked for guillotine and effigy nerf dmg... NO ONE
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Question! If 150 HC's get rolled into 140 HC's, what's the intrinsic perk? I take it the lightweight frame perk of faster move speed is gone now? Or will it replace what adaptive gets (which... I'm not sure what it does).
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Please relay this to the scarab lord dmg. PvP exclusive mods and weapons cant exist with out parity. Barrier the shit out of it though. GMNF, doing a raid boss fight a certain way/achievement for a chance of said loot to drop. Putting this exclusive end all be all loot behind pvp is great but its going to put heavy emphasis on pvp which by default means [b]INCREASED INCENTIVES TO CHEAT.[/b]
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WHISKEYJ0HNNY0により編集済み: 10/23/2020 5:18:16 AMGrats to those that charge for Trials carries. Bungie got your back to ramp up business. 😐 As for buffs and nerfs, I’d like to see what new gear and weapons the new expansion will have before I say anything.
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Do you guys actually play test anything on console? Because a year of sandbox changes seems to suggest that either you don't play test on it nearly enough, or you don't care. Either way, these changes shit, second only to the zhit you pulled near a year ago with ARs in the first place.
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Effigy nerf was uncalled for... And adding only one additional rocket into the reserves instead of MAGAZINE/TUBE? Just... wow. :l
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150 hc change is questionable. 110 hc buff is nice. Snipers are a nice change, but you need to fix the flinch on it. Adept weapons, finally, people have more motivation to go flawless instead of token farming. Auto rifles.....finally. Scouts.......they needed a pve damage buff or something, and made rabbit has high cal now? (Gets season 8 Vietnam flashbacks). Rockets? Reserve buff is nice but we want rockets that can have 2 shots without clown cartirage. Mountain top.......FINALLY LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Now the no skill players actually need to get good. Falling guillotine nerf is a huge L. Ruinous effigy nerf was completely unnecessary, it's a good gun with the perk actually being amazing, I have not heard a single complaint about the gun. I was told that the unbroken title is going away but that is a lie, nice.