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10/15/2020 9:20:56 PM
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“Universally hated” Destiny 2, Y1, CoO era. People defend sunsetting. NO ONE defends those 5-6 months of CoO. Hell Y1 in its entirety has plenty of hated chances and moments that people left altogether.
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  • Naw, year 1 had its good points.

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  • Yeah...the end of year 1. *badumtiss*

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  • Towards the end was pretty cool, because The Whisper mission came out.

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  • People always act like Destiny is on it's last legs. When I hear people say that this has been Destiny's worst year, like... didn't we get a free dungeon at the beginning of this season?? And crazy powerful new mods?? And about 3 new exotics every season??

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  • Content wise it's been pretty bad, especially compared to previous d2 years - 1 raid the entire year vs 3 we got during both Y1 and Y2 of d2, the seasonal content has been "grind this obelisk, donate this fractaline, grind this bunker, lost sectors with champions and vex offensive"

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  • I don't know, i didn't really find levelling up obelisks/bunkers/recaster any more tiresome than levelling the Chalice/mote focuser thing, or unlocking the Forges (yeesh Im glad I only played a Titan in Y2. Having to unlock the forges on 3 characters... naw). I tend to think of "content" as gamemodes, and I'd say Vex Offensive, Sundial, and Ordeal nightfalls were quite good. And yeah Y2 had more content with 2 additional raids, forges, reckoning, and menagerie. But I think it's understandable why it had more content; Bungie was still partnered with Activision, and was being assisted by High Moon Studies(or was it Vicarious Visions?). Gameplay loops in general were much better than Y2 imo. Grinding to level up obelisks sucked, but Sundial felt much more rewarding than grinding black armoury weapon frames. Vex Offensive got really repetitive (mainly because of the [i]Undying[/i] triumphs) but it dropped legendaries after every encounter, alongside the weapon bounties from Ikora (which were a vast improvement over the weapon frames from BA). Sundial trimmed the fat off of Menagerie and was a way cooler activity imo. Season of the Worthy was pretty lame, but Season of Arrivals had Prophecy for free!

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  • It's fine to say they didn't have Activision so they made less content but it's not ok to then charge the same price for less content. I found sundial to be worse then menagerie personally and found bounty grind much worse then unlocking the forges or leveling the chalice

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  • Honestly, I just have a deep, seething hatred for Menagerie. I loathe it. I hate how you have to run back and forth between the arenas, I hate how messing up one encounter means you will need to do a third (and that usually entails running through the entire map, complete one obejctive, then running back to the boss room). I hated how some of the encounters just felt like total bs (like The Riposte w blackout, or the centre plate in the The Hunt. And I don't think I've seen more than one flawless Mockery). I hated having to reslot the chalice every. Damn. Time. And the rune combinations aren't shown in game so you have to remember them... yeah I [i]hated[/i] menagerie. *Ahem* but yeah Shadowkeep definitely didn't feel like a $35 expansion. If you interpret it as $25 + a $10 season then it kinda sounds better... but it felt closer to a $15 expansion, like the souls games typically do. $10 feels okay to me for the seasons (if they had silver on the premium track that'd be nice) but with the combination of: buying the yearly expansion, [i]and[/i] 4 seasons, [i]and[/i] eververse items, yeah Destiny definitely feels like it's got too much going on.

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  • Tbh CoO had better content than we get right now. The only thing weighing down Y1 is the two primary system. If we had specials back then it would've been pretty good

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  • Mate CoO was one of the worst things in the history of video games - it was hideously shallow, the only content they’ve made that was worse than CoO was Vex Offensive but that came with tons of other stuff to do so it was easier to ignore. CoO was the only thing to do for months. Even it’s raid was shockingly bad!

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  • Eater of Worlds is a great raid.

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  • Bet if y'all had a drop like CoO right now yall'd love the shit out of it 👀

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  • No it was awful then would be awful now

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  • Which part? The one area you can patrol, or the exceptionally tedious quests to get the weapons? Anyone who thinks CoO wasn’t that bad has my prayers - they’re going to need them 😂🤢

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  • Gemini Trashにより編集済み: 10/16/2020 3:54:16 PM
    I didn't say it wasn't bad, I'm just saying it was better than the content we get now. You wanna talk about tedious, what is this bounty spam shit? Content, the main content for the past 2 seasons has been public events. Story mode, running strikes, running raids, all that was more fun that this. The only sparkle in this dingleberry drop is the dungeon don't even @ me homie. 😂

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  • Disagree

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  • InfernalDegree0により編集済み: 10/15/2020 10:28:07 PM
    [quote]Tbh CoO had better content than we get right now.[/quote] You need to give me the contact for your dealer, the stuff you are on must be really good. The only piece of content that season that was even somewhat enjoyable to play was Eater of Worlds, but even then, it was and continues to be one of the worst raids Destiny has ever released. What destination did we get, Mercury, the smallest destination with essentially nothing to do. The public event with "double rewards", meaning 2 tokens and a blue. The infinite forest which was advertised as a massive space where you can fight all enemy types, which only served to be useful as a recycled area for FotL and the Revelry. Remember the gameplay loop from that season? We were able to grind for the Lost Prophecy weapons by doing strikes, crucible, adventures, and public events; not new content. Remember the massive Eververse inventory released at the start of Season 2, then a month later we got the Dawning with another massive Eververse inventory where you could only get the armor set through RNG paying money. CoO was without a shadow of a doubt one of the 2 worst DLCs in Destiny's history. I believe Season of the Worthy was worse, but only because CoO had a raid.

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  • Gemini Trashにより編集済み: 10/16/2020 3:59:06 PM
    Okay well let's go down the list. CoO •story mode • 3 strikes • 1 Raid/wPrestige mode • Infinite Forge Weapons and Exotic Ghost (Not in Eververse) •A Planet SoA •Public Events •Dungeon no hard mode Feel free to elaborate on how CoO was worse than what we're stuck with now, I improre you

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  • All that content was trash bro

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  • This is going to be a long one, let's hold hands and walk through this together... Curse of Osiris: 1. 8 Story Missions (including the 2 strikes that were repurposed as story missions) 2. 3 Adventures 3. Raid Lair: Eater of Worlds (Prestige did not come out until later in Warmind) 4. Mercury Destination 5. Forge Weapons with gameplay loop of playing old content 6. Perfect Paradox Legendary Quest 7. Seasonal Event: The Dawning Season of Arrivals: 1. Contact Public Events on Titan and Io 2. Interference Mission with 4 variants 3. Prophecy Dungeon 4. Umbral Engrams with gameplay loop of playing old content 5. Prismatic Recaster with system to upgrade for more rewards and to focus Umbral Engrams 6. Ruinous Effigy Exotic Quest 7. Evacuation Quest for Traveler's Chosen Exotic 8. Season Pass with Witherhoard Exotic and other loot 9. Seasonal Mods (including Artifact) 10. Seasonal Events: a. Moments of Triumph, including farmable raid drops b. Solstice of Heroes c. Festival of the Lost Let's compare and contrast: 1. Story elements: Curse of Osiris did indeed have more story than Season of Arrivals, no argument there, although when compared to other storylines, CoO was extremely lacking. The final mission was the only one I found to be particularly interesting. It is worth noting that the Interference mission is not much better. 2. Destination: CoO did add a destination, however, it was definitely rushed and did not offer anything. Mercury continues to be a place everyone avoids. I'd rather reuse existing destinations. 3. Endgame Content: Comparing Prophecy to Eater of Worlds is hard to do, but I would argue they both are suitable and are the best parts of both expansions. I didn't add Grandmaster Nightfalls as this is part of the core game, but that definitely adds to the current season. 4. Seasonal Events: While I don't typically like to add seasonal or yearly events to a comparison like this, there are some very important comparisons to make as it did contribute to why CoO was such a bad season. Let's compare the Dawning to Moments of Triumph. The Dawning existed as an Eververse event, the loot drops from in game were near non-existent and offered nothing for players to do in game besides throw snowballs. Moments of Triumph introduced something never done before in the game, farmable raid loot. This alone has made playing raids more enjoyable for a large group of people and has added to the enjoyment of the season overall. Bungie has learned a lot about events over the past 2 years, but you can't just push that aside and think the Dawning from Year 1 was acceptable. 5. Quests: This is where we continue to show how the current season surpasses CoO which had a single short quest which was essentially just going through the Infinite Forest... again... This season has had 2 Exotic quests that have taken us across multiple planets and aligns with the current state of the game: evacuating 4 current destinations. 6. Season Pass and Artifact: While you may argue this doesn't factor in, I think it should. While the seasonal model absolutely has its flaws, the Season Pass/Artifact is not one. It allows for consistent progression in Power Level and rewards while playing the game normally. This alone is a massive QoL update when compared to D2Y1. 7. Seasonal Mods: Even if you exclude the artifact, the fact that we continue to get Charged with Light and Warmind Cell mods is a huge benefit to the game, allowing for new interesting builds while playing the game. 8. Gameplay Loop: This is where CoO was absolute garbage. You needed to farm exclusively old content just to get each weapon, which was a massive grind for little reward. The Prismatic Recaster is simply a better system. You get Umbral Engrams by playing how you want, then you choose how you want to focus your loot using seasonal currencies from playing the game. You can claim all you want that that CoO only suffered due to static rolls, but let's say you could farm for random rolls while continuing to farm for Radiolarian Cultures and Paradox Amplifiers, I can't think of a single person that would want to do that, the gameplay loop was awful. In summary, do I think Season of Arrivals is the best season ever, no, not by a longshot. D2Y2 was the best year of Destiny by far with D1Y2 being the only other DLC that can even try to compete. My only point is that if you believe CoO was a better season than the current one, you are simply, factually, wrong.

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  • Gemini Trashにより編集済み: 10/16/2020 12:35:46 AM
    Bro simple as can be much of stuff you're including is not related to the season/expansion. Some of the things you included were free with the game. I am never concerned with whats free when mentioning DLC. I'm concerned with what I got out of my money The things I named that's what you got for your cash on either side

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  • [quote]The things I named that's what you got for your cash on either side[/quote] Curse of Osiris: $20 Season of Arrivals: $10 Please explain how CoO was twice as valuable than the current season?

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  • Gemini Trashにより編集済み: 10/16/2020 4:02:08 PM
    [quote] Okay well let's go down the list. CoO •story mode • 3 strikes • 1 Raid/wPrestige mode • Infinite Forge Weapons and Exotic Ghost (Not in Eververse) •A Planet SoA •Public Events •Dungeon no hard mode Feel free to elaborate on how CoO was worse than what we're stuck with now, I improre you. [/quote] I already did, you didn't read comments?

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  • InfernalDegree0により編集済み: 10/16/2020 4:09:01 PM
    You make a short incomplete list for both expansions then just said one had better content, you made no effort to explain why you thought CoO was worth $20, which it just flat out isn't. The story was over in like 2 hours, then we had a raid. As I have continued to say, the raid was the best part of CoO, but it is one of the worst Destiny raids ever. The gameplay loop of CoO was hot garbage, even if you introduced random rolls for those weapons, the type of grind needed to get those weapons was absolutely tedious. You literally could have picked ANY other Season in D2 from the first 2 years and I would completely agree with you, but I am baffled that you are trying to hang your hat on CoO. Edit: I just noticed you haven't even stepped foot into this season's content, you have zero idea what you are talking about. Go home kid.

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  • Gemini Trashにより編集済み: 10/16/2020 4:12:49 PM
    I included what you got for your money. That was the content of each expansion, everything else was free. Seasonal content is free, not part to the DLC/Season Pass.

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