Being it back i had more fun with even kda player games then this bull 4 six stacks in a row what bull shit and for causals it ruins there fun witch correct me if I'm wrong casual players are life blood for games
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3 通の返信[quote]Being it back i had more fun with even kda player games then this bull shit 4 six stacks in a row what bull shit[/quote] They will. I’m sure they haven’t failed to notice the crucible population.
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2 通の返信
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6 通の返信You do realize that SBMM doesn't do anything to prevent six stacks, right? Sure, [i]you[/i] might not match that particular stack, but [i]someone[/i] will. And guess what? There are plenty of six stacks out there that had a 100% win ratio [i]during SBMM[/i]. In fact, I exposed one on these very forums that was win trading in Trials for gear and then farming QP in a six stack. They had a 100% win ratio over several hundred games during SBMM and CBMM. No system can be expected to consistently find a decent match for 6 top players.
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2 通の返信
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27 通の返信SBMM for the bottom 15% and players that start New Light until they’re out of the bottom 15%. Everyone else gets CBMM for Control. It’s a casual game mode in a casual game. Players shouldn’t get bad connections in it.
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4 通の返信
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3 通の返信Why would they appeal to people who barely play the crucible instead of appealing to the people who play the crucible every day?
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22 通の返信You have a 0.8 kd and only 300 hours in crucible https://destinytracker.com/destiny-2/profile/xbl/Sparceus/overview It wouldn’t make since adding sbmm if you rarely play crucible while sweats like me who only play crucible have to deal with it even though there is a sbmm type thing right now And I’m looking at all your past games and literally no one in your lobby’s have above a 0.8 kd so sbmm is there you’re just bad Keep practicing
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20 通の返信
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7 通の返信
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29 通の返信Sbmm wouldn't prevent 6 stacks. What you're complaining about here has nothing to do with the argument over sbmm v CBMM.
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11 通の返信