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Bungie's answer: "So we can bring new and exciting gear for the next season and you don't feel like you have to keep using the same weapons over and over again" Actual Reason: They want to resell the players the same gear they already had in the expansion and upcoming seasons in an attempt to get more playtime by creating an artificial need to re-grind for gear you enjoy so it pumps up hours played and number of players playing, without them having to put in any actual effort into creating new gear and weapons for players. If this were any other game with a competent director and devs sunsetting would be new, unique, more powerful gear would actually be on the horizon with the next expansion, but with Bungie and Luke Smith at the helm it's just another lazy excuse to not make more content....unless it is for eververse of course....that gets refreshed every season/expansion.....
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7 通の返信
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3 通の返信Bungie isn’t creative enough to fix the problems they’ve created, so naturally they’re solution is to just remove it from the game.
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3 通の返信TheArtistにより編集済み: 9/4/2020 2:46:10 PMBecause Bungie wants to fix their game, and they're finally admitting that the game can't survive letting us keep everything and keep infusing it up forever. Loot games survive by giving the player power in one area of the game, then taking it back so that it can be given somewhere else. That way the player never becomes so powerful that nothing in the game poses a threat (power creep)...gets bored and stops playing. But also ensures that there is always a drive to chase power. (loot incentive) Without which people get bored and stop playing. The problem is that unlimited infusion throws sand in the gears of how loot games work. Because it leaves a developer no way to manage BOTH power creep AND loot incentive at that same time. So you always wind up with a BROKEN game over time. Give the player power to chase (Pinnacle weapons) to satisfy loot incentive...and you wind up with power creep. Because the devs have to keep making things stronger and stronger and stronger in order to get you to put down what you already have and use the new stuff. Try to control power creep (what Bungie has been doing the last year)....and you wind up with a game where loot incentive slowly dies. Nothing in the game is actually better than what you already have....and the game starts to feel pointless and unrewards. It also sucks the life out of the power-fantasy because you start to become aware of the POWER-CEILING that the game enforces. Because you keep banging your head against it. All sunsetting is, is CAPPING the item (power) level of a weapon or armor piece. EVERY loot game does it. Even the new Avengers game does it. You can infuse (boost) the power level of a gear item for your super hero for a maxiumum of 10 power levels. After that, you're done...and you have to go out and grind for a more powerful (higher item level) version of that gear piece.
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1 返信Ricochet 049により編集済み: 9/6/2020 11:51:29 AMAn artificial solution to an artificial problem. I’m adapting to sun setting. But I don’t agree with it. Armor 2.0 was the step forward. Sunsetting is two steps backs.
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It’s simply to increase your playtime. There’s no other reason to SunSet armor. Absolutely None. For weapons the answer is simple. They’re weeding out old Pinnacle Weapons from all endgame content. They’re tired of the MT spam in PvE and the Revoker spam in PvP. You’re welcome.
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number one its to shake up the meta and kill things like recluse and mountain top once and for all, number two is that bungie trys to keep this as a MMO when Destiny should be treated like the thing it is, its a shooter MMO stands for Massive Multiplayer Online, and I dont really call 6v6 massive
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[quote]I can’t remember, can someone remind me.[/quote] Why is Sunsetting happening? Cause Bungie likes watching us run through the endless Hamster Wheel to grind all this stuff, then take it away from you and make you do it all again over and over and over again. Bungie likes watching us waste our time and money on this garbage game only to steal Content we Paid for and Sunsetting our Weapons and Gear we grind so hard for. #VaultingPaidContentIsTheft. #SunsetMyGearSunsetMyBusiness. #VaultMyContentVaultMyWallet.
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7 通の返信So Bungie can make us regrind for gear we already own. So Bungie can avoid powercreep in a game that doesn't grant power. So meta slaves can get bored of their new meta within a month. So scrub mentality players can complain about (insert any weapon capable of killing them here). So Bungie can ignore glaring sandbox issues because "It'lL oNlY bE aRouNd foR a yEaR". So pro-sunsetting apologists can pretend BungieJesus will save them from many of their self imposed, or nonexistent issues with the games gear. So we can be just like every other game with gear retirement models while gleefully and willfully ignoring the details of said models outside of surface value comparisons. So that we can relive a Destiny 1 history lesson encore, and find out out it's a trash idea, again. So I can sit here and promise with absolute resolve... Sunset my gear, sunset my business.
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3 通の返信What if enough people were to sign on to not purchasing any new destiny content if they want to sunset our gear?
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43 通の返信Because it’s a necessary aspect to all loot games and is needed for a live service game to last longer than a few years.
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2 通の返信
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Because “ content is hard” it’s much easier to recycle, re skin, reuse and run it backwards... most of us that have seen it 3+ times are leaving or have left... it will be “ new” to everyone else at least for 1 season 😂
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DredLaPにより編集済み: 9/4/2020 5:03:54 AMLazy and ez way out of a problem they created. Be careful though the 16 morons who are excited for it will be coming for ya. Meanwhile, several of my friends have quit again. Finally got them back from when they quit after curse of Osiris. Soon as they heard it, after grinding all the gear to catch up for endgame, they all left again. What makes it sad is these are all day one raider types. Guys that run 20-40 sherpas each raid drop. They’ve just all had enough. Serious gamers who enjoy helping others. The type this community needs more of.