Going from being able to buy exactly what you want from factions with a weekly cycle of changing gear to a static loot pool of random rewards you can’t choose from is literally erasing prior progress in the design of faction loot systems. It only stimulates more grinding for specific rolls and actively allows for continually rewarding useless duplicates that a majority of the time immediately get scrapped.
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17 通の返信Ok so first point. Your title and the content of your post are 2 completely different things that you're conflating. Secondly, the coin thing is objectively better as strictly a reputation system. Reason being, it performs exactly the same as the d1 system did, except in d2 it allows you to choose which character you want to put "reputation" into. For example, I can grind crucible with my hunter, but then cash in tokens on my warlock, and get the crucible gear on my warlock.
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39 通の返信They’re a step up from the pathetic excuse for factions in D1. D2 factions have their own tokens, so you just turn them in no questions asked and get free loot. D1 factions were just resource sinks where you threw all your stuff away for maybe one random gun that’s always awful.
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JasperGTRにより編集済み: 8/20/2020 4:40:15 AM[quote]Going from being able to buy exactly what you want from factions with a weekly cycle of changing gear to a static loot pool of random rewards you can’t choose from is literally erasing prior progress in the design of faction loot systems. It only stimulates more grinding for specific rolls and actively allows for continually rewarding useless duplicates that a majority of the time immediately get scrapped.[/quote] Don't worry, they got rid of tokens for planets already. I imagine they've thought so far ahead as a AAA developer, there is another method they'll use, and it will be so great - it's like playing 10 gambit matches,.while requiring 7 wins, with 2000 ability melees, and 200 grenade kills in crucible on each chatacter to choose a piece of gear. I can't wait to see the new alternative they'll create.
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The token system is not the problem, in fact, I actually think the token system is an improvement compared to the old method of obtaining faction xp (with the exception of Leviathan and Trials tokens). The benefit to having tokens is that you choose when to use them vs. getting rewards automatically from leveling up. This is also useful as you can obtain tokens on one character, but use them on another if you want to try to get a specific armor set. The problem is that the current system does not have gear that can be directly purchased from the vendor, which I think should be added as a QoL improvement.
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4 通の返信I've never liked the token system. NEVER. In D1 you at least have some say as to what you got. I can rank up Shaxx and decide between armor, weapons, and chroma. That was a great system.
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13 通の返信Tokens were an easy way to extend grind. Why give a player exactly what they want when you can give them a CHANCE to get what they want but with an added chance of failure and forcing them to grind to try again. I hate tokens. Always have. Bungie choosing to resort to this system has always bothered me. It’s a sign they’ve simply given up on trying to produce the amount of content a game like this needs.
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11 通の返信It replaced a system where you had to stop playing and go to the vendor to pick up a drop when it was awarded, otherwise risk losing drops due to that queue being full. The tokens allow you to pick up loot when it is helpful, not when you earn it.
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1 返信the token system isn't the problem; the fact that you drop resources but its RNG from an entirely random loot pool is. Just put it back to d1 where we just choose the category we want, or directly spend more resources to directly purchase the items we want.
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1 返信You can buy what you want from vendors though... even so the loot poll isnt that big.
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I'm normally not a D1 vs D2 guy, but D1 vendors were way better. Their rolls rotated weekly, you spent resources on exactly what you wanted. Don't have a roll you want? Don't buy it. You could still get random gear from rank ups, so it was the best of both worlds. I remember the first time FWC offered a God rolled Waltz, that was a good day.
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4 通の返信It really isn't much different than dumping anything else on a vendor to get stuff. And nothing about your argument is even relevant to the tokens themselves, but the factions. Suggestion: rename the post.
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1 返信[quote]Going from being able to buy exactly what you want from factions with a weekly cycle of changing gear to a static loot pool of random rewards you can’t choose from is literally erasing prior progress in the design of faction loot systems. It only stimulates more grinding for specific rolls and actively allows for continually rewarding useless duplicates that a majority of the time immediately get scrapped.[/quote] Unless I missed something aren’t factions totally useless now
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2 通の返信The factions are pretty much useless now. They literally do nothing since the last faction rally.