Fun Unique Best Awesome expeRience
That’s what it means. Totally.
But on a serious note, why must the player base continue to suffer in the total drag that is the current meta.
Pinnacle weapons are being sunset, which should alleviate the primary culprits @mountaintop @revoker, but exotic fusions and primary time to kill imbalance still plague the -now necessary for SoH completion- Trials of Osiris.
Arbalest has the lowest skill ceiling of any special weapon on console. It is not difficult to use nor hit the enemy, and it’s aim assist combined with it being hitscan and having a charge rate make it almost impossible to miss. It often headshots when its reticle isn’t even near the head. Wildly irritating to die to, and punishes supers with ease. Conclusion: linear fusions are heavy weapons for a reason; this gun needs less range and aim assist. Disincentivizes sniping, does so much body shot damage that head misses almost always lead to a kill anyway.
Bastion does too much damage. In PvE this gun is a joke, but for some reason Bungie thought giving a single guardian six special ammo off spawn was balanced. Three shot nature of saint’s fists removes the skill gap often required to charge and effectively use a fusion rifle. Shreds supers. Perhaps think about scaling damage after repeated hits. I.e. first shot breaks shield, second kills, third for extra dps or insurance, but just hitting one burst shouldn’t be able to kill.
The toaster is just dumb. It’s easy to dodge but I swear you could give it to a four year old and they might squeeze away with a lucky kill. I don’t know what to do with it. Vault perhaps.
600 rpm auto rifles have greater range and dps than every primary in the game. If you want to get technical and talk optimal time to kill, an smg or sidearm may take the cake, but I and everyone in this forum knows that these guns in their current state are both of the easiest to use and the most practical primary choice.
They flinch, there is a next to no penalty for missing a shot, and the range is extreme. They are pushing well within pulse rifle range, and fully automatic fire has a tendency to wrap around corners and latch onto guardians with aim assist.
Suros regime, to compound that, has spinning up, which - while cool in Destiny 1 - fundamentally breaks the game, ripping all other primaries apart, and even healing you.
I want the game to be balanced, but Bungie needs to make a decision now whether balance rests in fast D1 TTKs, or slow D2 TTKs. Auto rifles and sidearms cannot fall into D1 while all others fall into D2. Just decide what system is best and bring all primaries up to par to avoid the spray and pray hell that currently dominates.
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9 通の返信Ghost Riderにより編集済み: 8/12/2020 3:51:30 PM- Sniper flinch does need a rework. - Primaries need to be reworked so that type and archetype has a dominant TTK range that can be subtlety influenced by mods and high stats. - Arbalest isn’t OP, any good sniper can beat it. - Bastion is fine, I presumed you fall victim to poor positioning against them. - Toaster is fine. Shaddup. - Pinnacles are going to remain dominant in QP and comp so don’t expect them to magically disappear. - SUROS is fine. Edit: Public opinion is against SUROS though. [spoiler]Sorry, all out of salt.[/spoiler]
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4 通の返信You didn’t tell a single lie, but this will be go over well in these forums. People love having no primary gunplay.
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2 通の返信What PvP guys say: "We need balance..." What PvP guys really mean: "I need an advantage" What blade329 says: "You are in the wrong game, bro."
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2 通の返信
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High impact pulses kill faster and have more range so they win the long range duel. Burst Sidearms kill much faster at close range winning that duel. Handcannons don’t kill faster but they win the duel if they peak shot. They have strengths weaknesses and counters. That’s how guns should be if you ask me
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Here’s a secret that most players know. This has never been balanced and never will be. The closest it has been to being balanced was D2 Y1 and it was the most boring crap I’ve ever played in a video game ever.
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4 通の返信Wants Destiny to change into a generic PVP shooter as opposed to it being the unbalanced shooter it was originally developed to be. Go away New Light.
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1 返信
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Nah, Hand Cannons are clearly OP and need a nerf. You must be a moldy potato to actually think any of what you said could even be a possibility. This is the greatest sandbox we've ever had, and Hand Cannon dominance is the only thing holding it back. [b]/s[/b] [spoiler]The biggest thing that people rag on about ones like Dire and Spare are their really high aim assist stats and magazine sizes, though the latter's more on Spare. But HC users utilize them more than any others mainly because they're in the only archetype really worth using. The base aim assist could be cut by like 30 or 40, with the mags being capped at 10 before perks/Backup Mag, and people would still use them because they kill the fastest(in the same amount of shots) and have nearly the same range as all other HCs.[/spoiler]