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Destiny 2

Destiny 2 について話し合おう
Wesにより編集済み: 7/22/2020 6:52:09 PM
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Wes
Wes

Don't Nerf Autos into the Ground. Buff 140 RPM and 110 RPM Hand Cannons Instead.

I already have another post about hand cannon buffs, but there's a lot of talk going on about nerfing autos. Let's be real here: autos needed [i]some[/i] sort of buff. However, the natural counters to autos are hand cannons. Let's take a look at them from a console perspective. They have a severe range cap, severe damage dropoff, are more punishing than autos if a body shot or a miss happens, and have a slower TTK than autos. And the icing on the cake is that there's zero reason whatsoever to use any hand cannon other than a 150. 150s even let you strafe faster, making peek shooting more viable. To out damage an auto durning a peek, you have to strafe out, aim, fire, and get behind cover with the tiny console FoV in less than 0.2 seconds (time for a 600 RPM auto to fire 3 shots). Only a 150 brings something to the table to helps you do that. 140s are just worse 150s. 140s have worse handling, worse aim assist, similar range, the same precision requirment, a worse frame perk, and less forgiveness than a 150. The exotic representative of 140s, Ace of Spades, has also gotten absolutely neutered on console, even though it has NEVER accounted for more than 3% of kills on console, even during HC metas. It has been nerfed in the following ways: 1. Range nerf; 2. Memento Mori goes away when the gun is stowed in any way; 3. Memento Mori suffers severe damage falloff; and 4. Memento Mori damage nerf. That's just overkill on console. Gun is just not in a good place right now, and that's coming from someone with a couple hundred hours behind it. 110s are just bad. Just downright bad. So if the natural counter to autos are hand cannons, limiting them to one archetype is going to do nothing but make autos run rampant. So did 600 RPM autos needs a buff [i]this[/i] significant? Maybe not. Maybe tone them down a small amount. They certainly don't need to be nerfed back to where they were. They did need a buff. But when you buff one gun so much and then limit it's natural opposite so much, the buffed gun runs rampant. Every. Time. I say make 140s kill in 2 crits and 1 body shot. Increase their range to 30-32 meters. (This should be fine considering autos can melt just as fast if not faster at this point.) Make the range stat affect accuracy more if it doesn't actually affect damage falloff. Reduce the damage falloff of Memento Mori. And make the adaptive frame actually mean something significant. 110s need a significant range buff. I'm talking 36m+. They have an inherently slow TTK. No reason their competition should be things with almost half the TTK. I say let that sit for a while. I'm entirely happy with any meta as long as the gap between #1 and #2 isn't as big as it is now. So I say buff hand cannons and leave autos as is, but if people still feel autos absolutely need a nerf, either the damage or the range needs to go. I don't think I can justify both if hand cannons are getting any kind of buff. Suggestions: 1. Increase the optimal TTK slightly, maybe to 0.8 seconds like it was before, but allow for much more body shots to achieve it. 2. Another option would be to tone down the range, but then autos might get into the same pickle HCs are now. A range nerf would have to be on a per-archetype basis, rather than a blanket nerf. I don't think any of that is too much of a nerf, but I'm not a huge auto guy. Let me know what you guys think.

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