Crucible Is The Worst It Has Ever Been
Crucible lately feels like a chore to play the lobbies are laggy the games are not fun. Since Shadowkeep bungie implemented Skill based matchmaking which on paper is a good thing sweats playing sweats being able to test their skill and casuals able to play casuals so they don’t get ran over by good players, however in practice this has to be the worst decision since static rolls. Implementing Skill based matchmaking meant games not being put together by connection anymore meaning that every game besides classic mix is going to be a laggy mess which for many players is a turn off, additionally skill based matchmaking is in every game mode but two classic mix and trials of Osiris (trials has its own form of skill based by it being card based, basically you match players on the same number of wins you’re on).
The decision to make every game mode have skill based is a bad idea and here’s why, skill based doesn’t give a good connection meaning that all the games are laggy at higher tiers of play so the sweats go in to classic mix which then becomes a sweat fest leading to every game mode being extremely sweaty and not allowing good players to cool off after playing other good players so we constantly have to be on our toes and can’t relax once, however this is the opposite if skill based is removed casuals cant relax because there constantly playing sweats so bungie can’t win right? Wrong there is a solution to this and that is ranked and unranked playlists. Now your probably thinking what’s the difference to rank and skill based simple instead of searching for skill it will instead search for people at a similar rank to you and obviously if you’re a bad player you wont get to a high rank solving the issues of casuals just playing sweats. This way casuals don’t get ran by good players and the lobbies are connection since we know bungie can do both ranked and connection (trials does the same thing but with connection and card which is a sort of ranked base matchmaking).
There is another problem with crucible however and that is the many game modes on at one time which splits the players into different pools leaving games unbearably long to find. Since Shadowkeep bungie decided to add multiple game modes to the directory to let players have a choice of what game modes they want to play and theoretically this sounds like a good thing because we don’t have to play supremacy for the 9th time on wormhaven, but once again it is a bad decision mainly because the player pool for certain game modes got so low that players have to wait 10-15 minutes to get into one game. A simple fix is making classic mix the core game mode instead of control, removing the rotating game modes of lockdown, breakthrough and countdown (mainly because these game modes haven’t been touched since they were introduced, id rather have them come out finished and get to play test them before implemented instead we play test a half baked version of them) mayhem can stay, rumble can stay, elimination stays but is then replaced with trials once its out like in destiny 1. Making classic mix the primary game mode makes it so that supremacy, clash and control all get played and the player base is not split into 6 different modes.
Additionally, 6v6 does not feel right for destiny 2, it feels claustrophobic and doesn’t play well to many people. Now in my honest opinion 5v5 would solve this issue since 4v4 felt to slow and 6v6 feels to claustrophobic so 5v5 makes sense.
Heavy ammo in crucible is a problem mainly because Bungie messed with the formula. In 6v6 heavy doesn’t work because its unfair that only one team is given weapons that have a high ease of use and can kill supers fairly easily, if Bungie changed the system back to destiny 1’s heavy system it wouldn’t be a issue. In rumble heavy needs to be completely removed since it leads to a snowball effect where the best player gets a bigger lead for using heavy. Comp should not have heavy as well mainly because its lives based, heavy guarantees free kills leading to who ever picks up heavy to have the advantage.
In season of the worthy bungie decided to buff and nerf a multitude of things from titan shields to auto rifles finally getting the buff they deserve. Currently in this sandbox two things stand way out of line for me and that is anteaus wards and 600 rpm autos.
I just want to touch the meta atm:
Anteaus wards are exotic boots that give you 100% immunity shield whilst sliding and gives you 14 seconds worth of super. Immunity in a pvp environment should not exist mainly because they are always going to be the best option and if you aren’t using them or playing against them you are at a massive disadvantage, now nerfing them is hard because on one hand some people like them and the concept is great however on the other hand they really shouldn’t be in the game. I think a suitable nerf for them would be to revert them back to how they were but add a damage reduction like hunters bottom tree arc strider does, it will still deflect things but wont give you 100% immunity making them balanced in my opinion I think this would still make them viable but to the point where you feel at a disadvantage not using or going against them.
Adaptive autos(600rpm) for the most part are balanced on pc, console they are running rampant mainly because of there easy of use and incredibly high bullet magnetism (a problem with every weapon). They dominant the crucible very easily to the point where it makes you feel at a disadvantage for not using one and this is very demotivating to play against. Now nerfing them is a problem mainly because nerfing there range makes it so they are glorified smg’s or if they nerf the stability only autos that would get used is ones with dynamic sway reduction to counteract the stability nerf leaving the others that don’t have this perk completely redundant. In my opinion they should reduce the damage by 1 to make them require more shots to kill and making other weapons not feel like a detriment to use.
Additionally three peaking in crucible needs to stop they need to disable emotes and being able to pull out a sword with no ammo, it is incredibly cheesy and there is no counter to it, it gives information at no risk however resolve this after cheaters have been dealt with this is a method to stop cheating.
Just want to touch on the competitive side of crucible:
Trials of Osiris is lacking loot and I think a great idea for trials would be to have trials of the nine weapons drop as end game drops and they’d have random rolls to make them worth grinding for, this wouldn’t solve the lack of loot in trials but would at least add a band aid till they add adapt weapons.
Comp at the moment is in a bad state, comp rewards are lack lustre to say the least. Not forgotten although good on console isn’t desirable anymore, revoker is the only gun that is worth obtaining mainly because it breaks the ammo economy, recluse was nerfed and on console whilst usable doesn’t feel like a good option anymore and mountain top which is still good but once again isn’t desirable. Not to mention the main problem these weapons have is that the rich get richer basically good pvp players get the best pvp and pve weapons which to me does not seem good.
Comp should be a competitive game mode that should incentivise going to 5500 whilst still rewarding players who cannot get there, so a simple fix would be to add specific rewards that are only available that season or year depending on bungie. For example, 0-1000 glory points you will be given an exclusive class item ornament, then 1000-2100 would give a chest piece ornament and the current crucible shotgun ornament that is only exclusive to the season/year. This makes comp rewarding without adding busted weapons that let the richer get richer. (more rewards are available the higher you become)
The matchmaking in comp shouldn’t be sbmm mainly because if Jeff is at 5500 and Bill plays for the first time this season but they a similar skill level Bill would play Jeff and be discouraged because Jeff is max rank and Bill just started. Comp should be ranked based meaning good players play good players and casuals play other casuals (since good players would be max rank and casuals would not, meaning all good players would be max and would play other good players). This way comp is not unfair to one side of the community and people still get rewarded, this also incentives improving in pvp since there are more rewards at max rank.
Ok now this a really bad joke,
Season of Arrival is here, and the content is good so far the game is not boring to play pve wise. Crucible saw no changes which is fine since its not a major expansion so there’s not going to be any matchmaking/game mode changes but no sandbox shift or change for consoles auto problem and to top things of where getting a anteaus nerf which should be a good thing but then you realise there not changing the actual problem which is the immunity. Crucible players have asked that anteaus gets disabled until they can deploy a fix but they end up making crucible a horrible mess that still gets no love, every game there’s a titan spamming surous and anteaus. Once in awhile id like to see crucible getting treated since it did keep the game afloat in destiny 1, additionally alienating crucible by not disabling anteaus is dumb.
Just a disclaimer: [b]this is my opinion[/b] mainly because matchmaking for me is horrible since sbmm and I want to relax and use none meta weapons for fun.
-
You definitely put a lot of thought into this post and I agree with pretty much every topic you touched on. The crucible is in such a hard spot as of late. Between the player pools being so small and the matches feeling so sweaty or laggy, it's honestly hard to play it at times. I do believe that skill based match making does hurt the game in a sense. How can you truly get better if you don't play better people? I think implementing ranked and unranked playlists is a good start. To do that though poses a bigger issue that you touched on, how if the game has too many playlists it splits the player pool. If you're going to have ranked and unranked playlists but take away some of the least popular ones you're not really fixing the issue. I think if anything it will be worse because all of the modes will feel the same and there will be nothing to break up the monotony of the game besides the skill of the opponents that you're going up against. I definitely think the playlists need some reworking. I don't necessarily agree that Bungie should move to a 5v5 in all playlists but I would like to see 4v4 in Survival at least? I personally think it would be fun. I also don't think heavy is an issue in non competitive play modes. I think an overhaul to the majority of the playlists and matchmaking is truly what the game needs to feel fresh again. New loot and new ways to earn said loot is what's going to retain the player base and bring back players who have left. With weapon sunsetting they need to do something to entice players to grind out crucible activities. Finally, I'll leave you with my last though: -blam!- antaeus wards.
-
1 返信
-
1 返信Agreed. I literally have to force myself to play anymore when I used to look forward to my next play session all day beforehand. In Control I’m constantly pitted against fireteams of 1.75 trials kd 2300 trials elo players and my team gets stomped at least 3/4 of the games. I dont know if it’s sbmm or just a dwindling playerbase; but the sweatiness, lag, and queue times are getting worse every week. This is no longer the casual pvp experience I loved back in D1... and if I wanted to sweat and get my shit kicked in I’d go play comp or Trials. 6v6 should always be a relaxed casual mode (except for IB).
-
Wait... What? It can't be! Didn't they state they were... putting re...newed.. focus in crucible? 🤣 Match making is horrendous. Wait 10+ mins for a match only to get put into an on going match on earth on the team getting wrecked by 40+pts... A season without earth maps would be freaking amazing imo since that seems to be all I get
-
2 通の返信UNICORNにより編集済み: 5/24/2020 3:38:19 PMWho in the right frame of mind wants to match up against a 6 stack? Freelance quickplay is long overdue. Maybe the devs likes to run 6 stacks themselves or are sadistic people themselves who thrives on getting trashed repeatedly
-
1 返信
-
2 通の返信I use to love playing destiny especially for the pvp but in the past 5 months I’ve uninstalled twice something I would’ve never thought of in the past. The game sucks now playing it feels like an esports tournament/ chore. The only reason I’m in the forums now is because of force of habit.
-
40 通の返信That is why you have classic mix, classic is CBMM. Bungie gave the community a choice and most players prefer SBMM. The numbers for crucible compared to PVE have never been higher.
-
2 通の返信All I want is to remove SBMM and make it so there is only 4 playlists, classic mix, comp and rumble the trials is the final I really really REALLY enjoy playing and busting my ass to get good at the game then being punished for being good by always having to sweat my absolute hardest to even get close to a win SBMM kills almost any game it’s implemented in, its never a good choice, it make sense in trials or comp as the skill bracket goes higher think 4600^ or 7 win tickets But not for bloody casual PvP, it ruins the game for everyone, and this isn’t coming from the perspective of someone who just wants to stomp noobs, I just want fun crucible to come back
-
3 通の返信I’ve had enough with their matchmaking system. I’m tired of my team being the lower elo average 80-90% of the time. That shouldn’t be possible this regularly, unless my account is flagged to be griefed by their matchmaking system. I understand they don’t use elo, but they need to do something because the current method/algorithm is terrible. I know they’re not investing into a better system. So, I’m just running stacked from now on...or just won’t play.
-
17 通の返信
-
1 返信harvin_s_dhillonにより編集済み: 5/25/2020 6:29:16 PMHey remember when Bungie said that crucible would get extra attention thos year compared to last year where PvP was basically forgotten for most of Yr2...
-
3 通の返信
-
Not sure if this is what @Hells_Assailent was getting at below but my thoughts with respect to matchmaking are: SBMM was great when the player base was big enough to support it. Now that it isn't able to do it in region (my Netduma tells me I'm being matched with people half way around the world these days, hence the horrible latency) there needs to be a combination of things IMHO. So, with the above in mind they could (if they wanted) have a system whereby: - it tries to match you in region with SBMM first, if you get 12, great, game on. - if in region SBMM fails, it falls back to CBMM. When doing this it collects the needed 12 players but then applies SBMM and balances the 12. To me the the biggest problem to me with removing SBMM, and going with CBMM is very lopsided matches. That gets old real fast for casuals like myself, which I would argue is the vast majority of the player base. However if you could have a dual system that applies CBMM, then follows that with SBMM in order to balance it somewhat, I'd be fine with that. I just hate being run over and mercied constantly, but if the match is close it makes a big difference. I agree they need to do something, I can't get a full match any more if I geo-filter for the west coast of NA like I used to. Last night for instance I had to open up my geo filter to the entirety of North and Central America to get a match and Bungie was still trying to pull in players from Australia and Europe. Yes it's that bad... and the game play sucks when you're playing with people 3000+ miles away, let along 12,000 when you leave it up to Bungie.
-
19 通の返信Bungie should look at pc and console separately when nerfing or buffing items. About like comp I would say weapon drop at a point everyone can get it. 5,500 rewards cosmetics to show off. Or maybe no cap after 5,500. It is competitive right? No cap gives a more fair matchmaking.
-
13 通の返信It needs to have both Skill Based Matchmaking as well as Connection Based Matchmaking. Sadly Bungie we have now is far too lazy and/or stupid to do this.
-
7 通の返信"Crucible is the worst it's ever been" This is stated at least once a season. Congratulations you're a meme.
-
1 返信My only problem.is lag. Doesn't matter if it's sbmm, cbmm whatever but once in.a while the games get laggy af. Doesn't even seem to matter who I'm playing anymore. Even players from my country can get no damage/hit detection/whatever. It's a mess.
-
1 返信Any type of matchmaking that has some component based on some type of skill/rating/ranking/etc. is going to make everyone dislike it. First, there is the connection issue, which means basically kills become random...did the shot register or not. Second, what number do you use to compare the skill of different players? Elo from destinytracker is no good, because it's based on wins, and a player can gain even if they aren't great, as long as their team carries them. Even if it were perfect, you can't match based on total/average Elo in each team, since we all know that a 1400 Elo way more than offsets a pair of 1000 Elo players when the average for each team is 1200. K/D can't be used because deaths don't matter as much in some game modes (like Control with Power Play...I'll trade my death for weakening an enemy so that my teammate can finish him off). And, again, even if it worked for 1v1, it would break down with a team...which player is bettter: one with 100K kills and 75K deaths, or another with 100 kills and 100 deaths. There's not enough info on the second to be sure. I agree that Crucible matchmaking needs fixed, but the problem is that I can't see any solution that isn't going to result in just as many rage quits as now.
-
3 通の返信This is normal if low number people playing PVP. They should’ve designed some bots and use in the crucible.