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Destiny 2

Destiny 2 について話し合おう
Porgにより編集済み: 6/10/2020 3:23:54 PM
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Porg

Crucible is in a very bad state

Crucible Is The Worst It Has Ever Been Crucible lately feels like a chore to play the lobbies are laggy the games are not fun. Since Shadowkeep bungie implemented Skill based matchmaking which on paper is a good thing sweats playing sweats being able to test their skill and casuals able to play casuals so they don’t get ran over by good players, however in practice this has to be the worst decision since static rolls. Implementing Skill based matchmaking meant games not being put together by connection anymore meaning that every game besides classic mix is going to be a laggy mess which for many players is a turn off, additionally skill based matchmaking is in every game mode but two classic mix and trials of Osiris (trials has its own form of skill based by it being card based, basically you match players on the same number of wins you’re on). The decision to make every game mode have skill based is a bad idea and here’s why, skill based doesn’t give a good connection meaning that all the games are laggy at higher tiers of play so the sweats go in to classic mix which then becomes a sweat fest leading to every game mode being extremely sweaty and not allowing good players to cool off after playing other good players so we constantly have to be on our toes and can’t relax once, however this is the opposite if skill based is removed casuals cant relax because there constantly playing sweats so bungie can’t win right? Wrong there is a solution to this and that is ranked and unranked playlists. Now your probably thinking what’s the difference to rank and skill based simple instead of searching for skill it will instead search for people at a similar rank to you and obviously if you’re a bad player you wont get to a high rank solving the issues of casuals just playing sweats. This way casuals don’t get ran by good players and the lobbies are connection since we know bungie can do both ranked and connection (trials does the same thing but with connection and card which is a sort of ranked base matchmaking). There is another problem with crucible however and that is the many game modes on at one time which splits the players into different pools leaving games unbearably long to find. Since Shadowkeep bungie decided to add multiple game modes to the directory to let players have a choice of what game modes they want to play and theoretically this sounds like a good thing because we don’t have to play supremacy for the 9th time on wormhaven, but once again it is a bad decision mainly because the player pool for certain game modes got so low that players have to wait 10-15 minutes to get into one game. A simple fix is making classic mix the core game mode instead of control, removing the rotating game modes of lockdown, breakthrough and countdown (mainly because these game modes haven’t been touched since they were introduced, id rather have them come out finished and get to play test them before implemented instead we play test a half baked version of them) mayhem can stay, rumble can stay, elimination stays but is then replaced with trials once its out like in destiny 1. Making classic mix the primary game mode makes it so that supremacy, clash and control all get played and the player base is not split into 6 different modes. Additionally, 6v6 does not feel right for destiny 2, it feels claustrophobic and doesn’t play well to many people. Now in my honest opinion 5v5 would solve this issue since 4v4 felt to slow and 6v6 feels to claustrophobic so 5v5 makes sense. Heavy ammo in crucible is a problem mainly because Bungie messed with the formula. In 6v6 heavy doesn’t work because its unfair that only one team is given weapons that have a high ease of use and can kill supers fairly easily, if Bungie changed the system back to destiny 1’s heavy system it wouldn’t be a issue. In rumble heavy needs to be completely removed since it leads to a snowball effect where the best player gets a bigger lead for using heavy. Comp should not have heavy as well mainly because its lives based, heavy guarantees free kills leading to who ever picks up heavy to have the advantage. In season of the worthy bungie decided to buff and nerf a multitude of things from titan shields to auto rifles finally getting the buff they deserve. Currently in this sandbox two things stand way out of line for me and that is anteaus wards and 600 rpm autos. I just want to touch the meta atm: Anteaus wards are exotic boots that give you 100% immunity shield whilst sliding and gives you 14 seconds worth of super. Immunity in a pvp environment should not exist mainly because they are always going to be the best option and if you aren’t using them or playing against them you are at a massive disadvantage, now nerfing them is hard because on one hand some people like them and the concept is great however on the other hand they really shouldn’t be in the game. I think a suitable nerf for them would be to revert them back to how they were but add a damage reduction like hunters bottom tree arc strider does, it will still deflect things but wont give you 100% immunity making them balanced in my opinion I think this would still make them viable but to the point where you feel at a disadvantage not using or going against them. Adaptive autos(600rpm) for the most part are balanced on pc, console they are running rampant mainly because of there easy of use and incredibly high bullet magnetism (a problem with every weapon). They dominant the crucible very easily to the point where it makes you feel at a disadvantage for not using one and this is very demotivating to play against. Now nerfing them is a problem mainly because nerfing there range makes it so they are glorified smg’s or if they nerf the stability only autos that would get used is ones with dynamic sway reduction to counteract the stability nerf leaving the others that don’t have this perk completely redundant. In my opinion they should reduce the damage by 1 to make them require more shots to kill and making other weapons not feel like a detriment to use. Additionally three peaking in crucible needs to stop they need to disable emotes and being able to pull out a sword with no ammo, it is incredibly cheesy and there is no counter to it, it gives information at no risk however resolve this after cheaters have been dealt with this is a method to stop cheating. Just want to touch on the competitive side of crucible: Trials of Osiris is lacking loot and I think a great idea for trials would be to have trials of the nine weapons drop as end game drops and they’d have random rolls to make them worth grinding for, this wouldn’t solve the lack of loot in trials but would at least add a band aid till they add adapt weapons. Comp at the moment is in a bad state, comp rewards are lack lustre to say the least. Not forgotten although good on console isn’t desirable anymore, revoker is the only gun that is worth obtaining mainly because it breaks the ammo economy, recluse was nerfed and on console whilst usable doesn’t feel like a good option anymore and mountain top which is still good but once again isn’t desirable. Not to mention the main problem these weapons have is that the rich get richer basically good pvp players get the best pvp and pve weapons which to me does not seem good. Comp should be a competitive game mode that should incentivise going to 5500 whilst still rewarding players who cannot get there, so a simple fix would be to add specific rewards that are only available that season or year depending on bungie. For example, 0-1000 glory points you will be given an exclusive class item ornament, then 1000-2100 would give a chest piece ornament and the current crucible shotgun ornament that is only exclusive to the season/year. This makes comp rewarding without adding busted weapons that let the richer get richer. (more rewards are available the higher you become) The matchmaking in comp shouldn’t be sbmm mainly because if Jeff is at 5500 and Bill plays for the first time this season but they a similar skill level Bill would play Jeff and be discouraged because Jeff is max rank and Bill just started. Comp should be ranked based meaning good players play good players and casuals play other casuals (since good players would be max rank and casuals would not, meaning all good players would be max and would play other good players). This way comp is not unfair to one side of the community and people still get rewarded, this also incentives improving in pvp since there are more rewards at max rank. Ok now this a really bad joke, Season of Arrival is here, and the content is good so far the game is not boring to play pve wise. Crucible saw no changes which is fine since its not a major expansion so there’s not going to be any matchmaking/game mode changes but no sandbox shift or change for consoles auto problem and to top things of where getting a anteaus nerf which should be a good thing but then you realise there not changing the actual problem which is the immunity. Crucible players have asked that anteaus gets disabled until they can deploy a fix but they end up making crucible a horrible mess that still gets no love, every game there’s a titan spamming surous and anteaus. Once in awhile id like to see crucible getting treated since it did keep the game afloat in destiny 1, additionally alienating crucible by not disabling anteaus is dumb. Just a disclaimer: [b]this is my opinion[/b] mainly because matchmaking for me is horrible since sbmm and I want to relax and use none meta weapons for fun.

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