Weapon retirement in Destiny 1 was a good idea. We had enough loot guaranteed each dlc that would replace our stuff. Factions, crucible, vanguard, new strike specific loot, iron banner, trials, etc. There were also interesting perks.
Weapon retirement in Destiny 2 is set for failure. What I’m about to say is a 100% fact. Check Destiny Tracker if you don’t believe me.
There are more randomly rolled legendary primary weapons alone in D1 than there are total randomly rolled legendary primary, special, and heavy weapons in D2. Let that sink in.
We do not get or even have close to enough weapons to retire in Destiny 2.
In Destiny 1:
...Iron Banner has new weapons every DLC
...All 3 Factions had new weapons every DLC
...Crucible has new weapons every DLC
...Vanguard has new weapons every DLC
...New strikes had new weapons every DLC
...Trials had new weapons every DLC
In Destiny 2:
...It took Bungie 1.5+ years to create a single truly new Iron Banner weapon that is a static rolled
...We do not have strike specific loot for every strike
...Vanguard has never had a vendor refresh
...Shaxx has never had a vendor refresh
...Drifter has had the same weapons since he arrived to the Tower
...The damn gunsmith doesn’t get new guns
...Luke Smith lied directly to our faces on why Factions aren’t coming back.
...We have seasons that drop barely any new weapons
...We have a dungeon on the moon that shares the same exact loot table as a public event
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35 通の返信MemeMagikalにより編集済み: 5/16/2020 4:55:02 PMSunsetting works in games like WoW because you actually invest a loooot of time into leveling your character, earning/farming mounts, picking skills, grinding professions, earning titles, leveling up reputations, and all of that carries over and has noticeable impact on your experience. Loot is just an addition to your WoW character (Weapons are nothing but stat sticks more often then not for example), not the entirety of it like it is in Destiny. What do we have in Destiny besides the loot we grind? We have no skills, no professions, no reputations, Emblems and titles are unique and display some prowess but they’re very minor and have no impact on gameplay. Ships and Sparrows are glorified skins and loading screens with any earned uniqueness being completely undone and overshadowed by eververse. This armor sun setting feels even worse when thinking about how you can get your old look back by grinding in game mats or just skipping it and paying silver to get transmog. This is feeling more and more like a mobile game money making scheme. In Fact, now that I think about it they probably decided to sunset armor BECAUSE it would make more people pay to keep their appearances. Transmogging without paying is probably going to be a ridiculous grind. There was no mention of armor being sunset in the original directors cut TWAB. Now it's suddenly a thing after they announce transmog?
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Overall, I do not see year 4 going well for Destiny 2 and Bungie at all. They are getting MAJOR backlash about this. Currently, instead of gear retiring, it still remains useful for everything. Bungie just gives players incentive to acquire new gear because they introduce new/better gear with new perks and/or new combinations of perks. This system works just fine. With sunsetting, the retired gear will only be useful in non-endgame activities (low-level strikes, basic destination activities like patrols, some Crucible playlists, etc.). I love this game and I have been here since year 1 of Destiny 1, but this might just kill it for me. To describe where the game is going currently, let me paint a picture: Destiny is Cayde-6, on the ground, and Bungie is Uldren about to pull the trigger. By introducing sunsetting, Bungie has basically said to players, “the last 3 years of your time, dedication, hard work, and patience means nothing to us, so it must mean nothing to you as well”. Bungie only has a few months to decide how much money they are going to have in their pockets.
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2 通の返信Blaxsunにより編集済み: 5/16/2020 6:14:02 AMAfter this disastrous season, I really don’t think Bungie can screw things up more than they already have. Masses of hard core players have already committed to adopting a “wait-and-see” approach with the next DLC. I have a feeling that Bungie is in for a huge surprise based on what they’re expecting or counting on for pre-sales with the next DLC. To the point that i think they’re going to have to back-track on this whole sunsetting business...
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2 通の返信I think the community’s reaction to weapon retirement is stupid and shortsighted. However, you make a good point that it may not function as well without as much loot. But what about the possibility that more loot could actually lead to frustration, because many players may feel like they don’t have enough time to grind for and use all the weapons before they’re retired???
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3 通の返信Bungie doesnt make as many weapons anymore because 95% of them get auto scrapped lol. You guys are morons.
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1 返信SSK0Tにより編集済み: 5/16/2020 9:11:22 PMThis really won't matter at to people who want to play the game. They did it in D1, we all missed Fatebringer, but a lot of us kept playing. We lost everything between D1 and D2, but they sold a lot of copies of D2. We lost Y1 weapons to random rolled weapons (essentially since you can't apply mods). We lost all our legendary armor to armor 2.0 (ok I miss the glow stuff, but didn't quit). After all this 'sunsetting' there are nearly a million daily players. All they have to do is give people a reason to want the new gear. They can easily shift the PVP meta to a couple of new guns and do the same for raid boss DPS (oh and have enhanced mods for those on the season pass). That will make most people forget all about their current weapons. If they change armor again, they can do something better with slots and add a new seasonal mod or two that matter in PVP and PVE, then we'll forget about our old armor. I wasn't thrilled with armor 2.0, but once I had a better PVP build with 2.0 I forgot all about my old armor. They've done this over and over throughout D1 and D2. It won't be a big deal to anyone who wants to be playing. It is fun thought to watch everyone here go from just loving the previosu TWAB with a bunch of nebulous ideas last week go back to hating Bungie this week.
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1 返信Seeing as how exotics are going to be the only gear that will not be retired... Bungie needs to put the champion mods on to [b]ALL[/b] of the exotic weapons in order for them to be used properly with the game.
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6 通の返信What a disaster. They will never learn. Got rid of random rolls (some people actually cheered that idea). Look what happened. Now this. People will quit this game just because of this TWAB. Why should I keep playing? I have lost motivation to even log on right now knowing this changes are coming. This is all about selling old content back to players and pretending its "new and fresh". Anyone who believes this "power creep" excuse is gullible. They haven't even balanced weapon archetypes yet--why are we talking about power creep!?
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Look at it this way, they will almost certainly be forced to lower the cost of masterworking items if they sunset gear. There will be no reason to masterwork things if they will be retired in a year, so nobody will do it. The materials you have to grind to masterwork things, will no longer be used and will no longer have a place in the game.
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This has been an issue for a long time friend. Why would bungie make a ton of new guns that do the same thing when people already have their god rolls and aren’t going to use anything else anyways. It’s a damned if they do damned if they don’t situation and has been for some time. Pinnacles basically replaced people’s legendaries and between those and rituals you never need to even bother with weapon drops period. But people all have their favourite god rolls. Mine was a perfectly rolled go figure I got back in forsaken and I can still remember how excited I was. I haven’t had that feeling since because nothing has been interesting enough to give me that rush. I can still use that gun and it’ll do the same job the rest of my pulse rifles do so I had no reason to get excited over a perfect blast furnace, a perfect outlast, last perdition, even an absolute beauty rolled sacred providence that was exactly what I wanted wasn’t exciting. I genuinely miss getting excited over god rolls but we’ve become so showered in them and none of them ever go away so they’ve become irrelevant to the gameplay loop. Then you get people claiming oh well make cool new perks or powerful new gear to peck our interests.... well we got exactly that in season of dawn, we got some of the most powerful legendary weapons we’ve ever gotten and they had some really unique perks plus they’re insanely easy to farm yet no one really noticed.... what about this season? Once again we got some insanely powerful gear in the form of mod compatibility that easily dwarfs everything we’ve had up to this point and still no one even raised an eyebrow. Bungies made genuine efforts to take a different road with the loot and people still wouldn’t put down the handful of guns they’d been using for the past year but hey that didn’t stop people’s -blam!- that new loot sucks and isn’t interesting oh and no new vendor refresh... not like anyone would even use it or the new/old world drops we got.
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1 返信Mic drop. [ Destiny ] ( minus activision, minus vicarious visions, minus high moon, minus Barrett ), plus [ Smith ] is a null set. Actually, I don't know what it is... but I know I'm going to race to pick up a ball and throw it at something.
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Weapon retirement in y1 d1 is so different than having a weapon retirement for D2 in year4. You are saying goodbye to so much stuff when you pull off this in year4 it’s just bad. This is 3 years of grinding going to trash because you cannot use them in future content now. Horrible decision making. This is not something you should do at year4.
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2 通の返信If you read the twab carefully bungie says that they may recycle old pieces of gear, making me wonder if sunsetting is just bungie getting lazy and just want to reuse old assets like they are currently doing with the gambit, crucible, and vanguard gear.
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8 通の返信Watch them start bringing back more and more guns from D1 and claiming they’re “new loot to chase!” What happened to this game developer?
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Kanashimi510により編集済み: 5/16/2020 4:57:43 AMI play a lot. I have many hours sunk into this franchise, and part of the fun (for me) was collecting and chasing loot. If this change goes through, and I keep playing, I'm probably not going to care about collecting much of anything. The desire to chase that perfect roll is out the window. I'll probably have a weapon or 2 for each slot, a set of armor, and I'll be sharding everything else. Goodbye to most masterworking. I may change my mind, if/when I see their implementation, but regrinding more reissued gear just doesn't seem enjoyable to me. 😔
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Yup, good take on it. It doesn't help that with the current loot pool and no solid knowledge if there's even equivalents to everything makes this a horrible idea. At the same time are these new weapons going to be re-skins, even ones as far back as D1 vanilla( honestly wouldn't mind, as long as it's with the next )? Maybe new unique weapons and perks, but I doubt any of the above considering they update Eververse way more than the rest of the game.
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5 通の返信I’m ok with it if it’s annually, 1 year after the item was released and as long as still usable in non recent content.
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36 通の返信[quote]We do not get or even have close to enough weapons to retire in Destiny 2.[/quote] Fact check. 1. Destiny 1 had more weapons because the weapon was built to support PVE and its power-progression. Destiny 2 got saddled with a weapons system that was designed to produce PVP balance...and LIMIT player power. So the game LITERALLY can't make more weapons than it currently is. Because all they would be is reskins of the same weapon over and over again. 2. Destiny 1 retired weapons from the game once...and then took advantage of a hard reboot that was coming in Destiny 2. So power creep wasn't a problem because Bungie retired the Y1 raid weapons in the same way they plan on doing in Destiny 2 between Y1 and Y2 of D1. Then going into Destiny 2, Destiny 1 BLEW UP OUR VAULTS. Once again taking the powerful weapons of D1 away from us. 3. Destiny 2 has not had the advantage of this. So we are literally sitting on nearly THREE YEARS of weapons. I can go into my vault tonight...and haul out weapons from Y1s Leviathan raid....and Y1 TRIALS OF THE NINE....infuse them up.... ...and be good to go. No loot game can stand this. If you leave every weapon in the game the game WILL DIE. You'll either break the game by having to keep making them more and more and more poweful so that people chase them..... ....or you nerf them all down to a bland sameness, in an effor to control power creep....and loot incentive dies. People are complaining that the game feels unrewarding....because it is. We've all been grinding for the same weapons over and over again now for the last 18 months....and Bungie has been retiring weapons via back-breaking nerfs. Rather than restricting infusion.
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1 返信It's them creating a problem so they can fix it later. It's them making you rent weapons you've already paid for. It's ridiculous.