The weekly bounties that require specific strike enemies kill a lot of the "fun" for me.
Great game design, make everyone unhappy when they get one of the 17/20 strikes that are almost completely useless to them for the week.
Leads to a lot of quitting.
Also, the heavy bounty focus doesn't encourage teamwork, quite the opposite. People go full tryhard to kill enemies (especially the big groups of trash mobs) first and avoid objectives and the more tanky enemies.
Strike bounties could be reworked to kill x amount of enemies x way as a fireteam, which incidentally also matches the theme of the activity! I know the weeklies are getting changed already according to a twab about them being switched to account based for bright dust. Hopefully we can pick up traction here and they will see the feedback. Honestly it should be any boss.