Ok so you want artificial difficulty then? Keep everything the same way, just nerf whatever weapon starts to feel too fun right? No fun for Mr. TropicalMaango huh?
Yeah, I'm looking for artificial difficulty in a video game that is completely made up. The artificial difficulty comes from everything being powerful. You end up with a bunch of bullet sponges with broken and forced mechanics. Obviously that's the kind of game you enjoy but, like I said before, hard pass for me. None of that has anything to do with skill or compelling gameplay.