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Destiny 2

Destiny 2 について話し合おう
Wesにより編集済み: 4/22/2020 1:37:15 AM
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Wes
Wes

Can we address Titans please? (TITAN BUFFS)

Now I think it's very apparent that any synergy within the Titan class is focused around abilities. To me, that severely limits their neutral game, essentially putting it on a cooldown. Now, as a Hunter main, almost exclusively have neutral game synergy that just isn't ability dependent, mostly due to my movement. Now while I'd like all classes to have ability-based synergy ([url=https://www.bungie.net/en/Forum/Post/254552158/0/0][/url]), classes that [i]only[/i] have that suffer. So, instead of "bridging the gap" with arguably broken exotics, why don't we just make some slight adjustments to the Titan class itself? I know 1-3 below are already in effect in some way, but they need buffs. 1. Give a much stronger initial vertical boost in momentum to catapult lift. I mean make those guys take off like a rocket. 2. Give a slightly less boost to high lift. To my knowledge, this lift let's you stay in the air longer than catapult so it shouldn't be as fast. 3. Massive boost to initial momentum with strafe lift. Not enough for Titans to be able to skate [i]by itself[/i], but enough for fast movement and breaking the door down. 4. I hope I don't regret this, but Titans should have their own version of Icarus dash. They have freaking jump jets on their ankles. Why they lose all directional options is beyond me. This should be on a cooldown like Icarus dash and paired with the correct movement and timing, should allow the Titan to skate for a [b][i]limited distance[/i][/b]. Hopefully with changes like these and maybe the ones in the linked post above, [i]all classes[/i] can be celebrated by their neutral game, rather than defined by some borderline broken exotics. Thanks for reading. Edit: Added "Titan Buffs" in title since some people never read past that.

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  • Soular_Sageにより編集済み: 4/24/2020 12:05:07 AM
    Lol!!!! Nice seeing you again Wes. I like these ideas, but believe they can address Titan mobility with a small adjustment to shoulder charge. They should make so you can do a non-damaging shoulder charge to the right or left while airborne. This would be different from turning mid-air to charge. Overall I don't think adding an air dash to Titans will bode well considering that shoulder charge is a thing. Titans are a more grounded class in D2. The exception is probably middle tree striker... which is all about sliding and crashing into the ground. I honestly think they just need to address class ability balance. Since Barrier and Rift have cast animations that delay the benefit and can't be freely used during an engagement without dying, Hunter dodge will always be better. It's instant, meaning that Hunters don't have to wait for an animation to finish to benefit from the mobility that dodging offers. It also doesn't help that dodge has a much lower CD compared to the other classes. Side note on other class abilities: [spoiler]I think they should [b]reduce[/b] the cast time of Rift and Barricade and give them unique benefits that relate to their class stat. [b]Example[/b]: Warlocks should immediately begin recovering HP at the beginning of the Rift casting animation. Similarly, Titans should be granted max resilience (jk, more like 20% damage reduction) during the barricade cast animation. [/spoiler]

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