Seriously.
Lag? Sucks
Team balancing? Is still god awful.
Blowouts/rage quits? Still super common.
Nothing about SBMM works properly.
Hell, yesterday playing elim, my blueberry was complaining about lag.
Turns out he was from Brazil. I’m west coast USA.
Guess what? It doesn’t matter if he is equally skilled on paper, Having him 6,000 miles away from his teammates means he will likely (and he did) struggle due to insane latency issues.
I don’t enjoy long queue times in SBMM modes
I don’t enjoy playing against the same players day in and day out,
I don’t enjoy the insane amounts of sweat found in all SBMM playlists.
It’s a sad day when a good players best options for relaxing are
A: playing survival, the former COMPETITIVE playlist,
B: playing classic mix, which despite being a much more enjoyable experience overall, is for some reason cursed with a 90% weighting towards supremacy, Which has been a hot garbage, shotgun death ball shitstorm since it’s inception in D1.
Now I know all of the milestone gang is going to comment with “you just don’t want competition, you want to pubstomp”
To that, my response is:
No, I want good connections, fast queue times and something other than stacks of top tier players trying their absolute hardest (because that’s the only way to succeed in SBMM)
The below average player doesn’t have nearly the same experience in SBMM because most below average players aren’t nearly as competitive as above average players.
They have an off switch, many of them don’t even understand the meta, let alone use it. They don’t spawn trap or super chain effectively.
Saying high tier SBMM is remotely a similar experience to low tier SBMM is laughable.
Furthermore I want to be able to play with friends and let them have a good experience too.
With SBMM, if I queue up with my buddies who aren’t good crucible players, we get lobbies where I basically run wild with 0 competition (gets boring fast), and they are outclassed by most of the lobby.
Earlier today I was playing survival with some buddies, The matchmaking was giving us teams that I could walk over for the most part. (Except for some account recoveries)
But my teamates struggled.
One game, we won the first 2 rounds even though I was the only player on my team to get a kill.
Is that fun for ANYONE?
Me? Farming? Kinda fun, but gets boring
Teamates constantly having tougher opponents? Not fun.
In CBMM the lobbies are MUCH more fun for teams of mixed skill levels, Which is why SBMM promotes stacks, and a sweaty, unfun play experience
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4 通の返信Awwwww does the tryhard want to stomp on ppl weaker than him rather than face skilled players of similar skill. No deal with it
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3 通の返信Your post got downvoted into oblivion, Bungie ignores you guys cause your position is not popular
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2 通の返信
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59 通の返信Unbrandedpieにより編集済み: 1/11/2020 4:17:24 PMSBMM is punishing the people who play crucible the most to make all the trash cans feel better for the 8 matches they play a week to get their rewards. Funniest part is every good player will give a decent argument and all the trash can that actually cried about crucible will come tell them to stop crying 😂😂😂 Anyone against 50/50 or choice... your KD is showing... [spoiler]Notice how my argument is 50/50 or choice and soooo many players got butthurt by the KD statement 😂. But ya “don’t care about KD” 💀💀💀 You guys are proving my point. You guys are so afraid of facing a better player that you guys aren’t open to the idea of choice. With choice or 50/50 you guys keep your precious little bubble of protection while decent players get to enjoy the game modes they like... [/spoiler]
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9 通の返信At [u]least[/u] 50% of playlists should be pure cbmm. Split it 50/50 or offer mm choice preferences.
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1 返信
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5 通の返信I'm above average at best and just look at this lag, dude was lagging so hard I thought he was cheating. https://xboxclips.com/BleuJacques31/c2d6a085-60b1-45f4-a84b-8549a2563e30
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RAIST5150により編集済み: 1/11/2020 2:37:16 PMKeep seeing a recurring sentiment in these threads that lag is so bad because of the P2P layer. The game actually does use dedicated servers... in every sense of the actual meaning. The P2P layer is there specifically to actually REDUCE latency by reducing the forced dependency on those servers. It makes for a much more locally responsive game because the client is not lagging behind from waiting on server authorizations. Technically, it could actually run if all the player direct communications failed... because the game is actually hosted on those dedicated servers--you would just see the actual full impact of the bad latency because you would not have the buffer from a more aggressive lag compensation scheme (ie: force injected server-side latency) metering out the action. The lag problem is NOT simply because of P2P. It is because of matchmaking snafus and/or poor routing. You more readily see the raw impact is all, because it is not being masked by forced serverside delays. The lag would still be there regardless... could in fact actually make gameplay worse if matchmaking and/or routing is not up to snuff. Before people go all negative on the routing side of things, take a few moments for a little demonstration. Go to speedtest.net, change the testing server location to Century Link in Seattle and run the test. Note the latency. I say Century Link because that is also Level3, who handles the bulk of peering for Bungie, as well as a LOT of peering for most residential traffic across the US. Seattle because that is in Bungie's backyard (Bellevue. WA.. they don't have regional data centers of their own--they have arranged for regional cloud servicing). This test specifically because regardless of where you are, you MUST maintain two persistent connections to Bungie. Now pull up google maps or some other mapping/travel tool and find out the distance in miles it would take for you to travel by land and/or sea to Seattle. This is to roughly gauge the distance your packets are traveling. Now whip out your calculators and divide that distance by 124,000. That is roughly the actual speed your data can potentily travel per second across a wire (we haven't hit the actually speed of light in a vacuum, but we are inching closer to it). Now multiply that by 1000. That is roughly the latency in milliseconds you could theoretically reach between your network and Bungie's network IF you could make that trip across a single dedicated highly efficient line. Sprinkle on a few more milliseconds for your local network and a few more for Bungie's local network, and compare that to the latency result from that speedtest. Notice the difference? It is all the devices and different transfer mediums you have to pass through that ramps up the latency so much... and that is guided by your ISP's policies, not Bungie. I have seen international backbone latencies fall under 100ms, but the combined latencies outside of that transit double it (or worse) while traveling a considerablly shorter distance. That is from an routing/infrastructure impact... not a game's chosen network model.
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5 通の返信Sounds like a 1% problem. Sbmm works and the proof is in the classic mix playlist. Nobody wats to deal with iYoloSwag420Sweatlord and his 6 stack of kd farming sociopaths looking to steamroll people .
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3 通の返信Look I may not be the best in PVP but I have gotten to 5500...with a Warlock of all things.....and SBMM needs to stay. It simply is a way to allow new/lower skilled players to play/learn/enjoy PVP. If Legend players are playing QP or Control its because they have nothing to chases in Comp or they got tired of sweating and went to there and made those game modes sweaty. The lag, connections or que time etc is a function of P2P not SBMM. If bungie would not use P2P that would solve a ton of problems. I'm not saying that there are not problems but getting rid of SBMM is throwing the baby out with the bath water.
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RAIST5150により編集済み: 1/11/2020 12:49:15 PMNo As I have said before in these threads, they should expand the range of the tiers, effectively removing some of the brackets.. This would allow more opportunity to better blend SBMM and CBMM filtering.
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3 通の返信No, the old system where clan teams of low esteem dicks blasting solo queue noobs was no fun for everyone. Bungie doesn't do SBMM well. They should fix it not remove it.
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FataLVisioN_Ooにより編集済み: 1/11/2020 12:37:05 PMFacts lol it's usually here are some randoms that can't go positive goodluck!! Spend the whole match surrounded by potatoes that are slightly better then your potatoes. Survival is more fun then quickplay.
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Don’t bother arguing for CBMM. Most players are potatoes and are going to defend SBMM. “You don’t wanna face anyone on your own skill level.” “You just wanna stomp with friends.” That’s all BS. They can’t understand because they’re not top players. They don’t understand these terrible queue times and awful lag. Seems like everyone is from Asia and Europe and I live in the US (all because the game has to find someone who’s top 1% for SBMM sake). If Bungie had dedicated servers, I wouldn’t care.
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14 通の返信fuhdにより編集済み: 1/10/2020 11:52:33 AM
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Breezyにより編集済み: 1/10/2020 9:12:27 PMSo the other night I had a full FT in survival. Unfortunately, we went on a 3 game loosing streak, whatever, within the FT is that we had 1 guy that has a positive k/d in glory and the other 2(including myself) are below a 1.0 kd. Let's talk about ELO real quick, background etc. My FT Myself | ELO - 1463 : KD - .93(Glory) Member 2 | ELO - 1122 : KD - .81(Glory) Member 3 | ELO - 1360 : KD - 1.00(Glory) I'm going to show you the awesome SBMM right here. First game of the 3 that we lost. Opponent Member 1 | ELO - 1120 : KD - .64 Member 2 | ELO - 1901 : KD - .99 Member 3 | ELO 1598 : KD 1.64 Second game of the 3 that we lost. Opponent Member 1 | ELO - 1928 : KD - 1.19 Member 2 | ELO - 1635 : KD - 1.22 Member 3 | DNF - No Stats [b]*****This match below is where it makes no sense on how it is SBMM, if this was the case we should've never been matching with these guys especially after a 3 game loosing streak****[/b] Opponent Member 1 | ELO - 1959 : KD - 1.15 Member 2 | ELO - 2051 : KD - 1.32 Member 3 | ELO - 2497 : KD - 1.56 We called it a night after looking at the stats after this game because we had no words at that point. If they're making this based off of SBMM. Could someone explain this to me please?
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6 通の返信Antoxにより編集済み: 1/10/2020 2:45:06 PMHere is the big issue for me, SBMM, CBMM, whatever! In D2 winning in every mode in crucible is FIXED, RIGGED, A PLACEBO! Take that from someone with 105k+ kills in D2, who plays like a demon, plays mainly solo, and still manages to float around 50% win/lose. This is the pattern, win a round 3 matches, then it gets a lot harder, maybe win the next one if I sweat it out, lose, lose, lose.... Put against a team of noobs, and the cycle repeats They never never put 12 players of the same skill in a match together, rather you're cherry picked on the basis of if you have been winning or losing to much and the game will set teams up to change that, because we can't let anyone feel like they're losing now can we. And for those of you saying you don't play that much, not as good, and need SBMM because of people like me...who do you think they're e putting in my team to nerf my wins when we are both marked to lose? EDIT: going to make this a post of its own to put more light on it. Please up vote and comment there too., thanks
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18 通の返信