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Destiny 2

Destiny 2 について話し合おう
11/12/2019 5:03:51 AM
8

How does glory even work now?

Does anybody understand how glory works now? When I first started this season, I would get 250 or so glory every win and lose only like 20 on a loss. Now that I've reached 4500 though it's completely different. I earn 40 glory on a win, 80 on a 5 win streak. But each loss I lose almost 200 now. I don't understand what is affecting my glory gains and losses so significantly, but I cannot progress because one loss sets me back nearly 4 wins. It seems wrong that an 80% win ratio in a comp session breaks even. Can someone help me understand one: why this is happening, and two: how to fix it. Thanks!

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  • kellygreen2により編集済み: 11/12/2019 3:09:48 PM
    Its more like a competitive ladder. You start out against weaker opponents...and then---based on your "True Skill" rating (I assume looking at your perfromance stats)....the game predicts where you will end up on the Ladder (glory ranking). Then if feeds you opponentes necessary to get you the quickly...and then plateau out. So its like an ever-tightening form of SBBMM. VEry loose at first....but gets tighter and tigther as you progress. Till you start to win about half your matches, and you plateau out. Difference? In comp last year (Because of the old system and no freelance play list) Comp matches were VERY difficult to win. As solo player I didn't get within sniffing distance of any of the pinnacle weapons that required you to reach particular Glory ranks. My longest win streak was 3 matches. This season. I lost my first 4 matches in a row.....but then (in Freelance) went on a tear that got me to Fabled Rank in a single day's play. Which got me both Recluse, the points needed for Randy's Throwing Knife, and I can go back and get the hand cannon kills needed to finish off Luna's Howl if I choose. At one point I was able to string together 9 wins in a row. The difference simply being the pool of players getting bigger....the changes to MM, and not having to go up agianst stacked teams in most games.

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