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オリジナルの投稿元: How does glory even work now?
kellygreen45により編集済み: 11/12/2019 3:09:48 PM
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Its more like a competitive ladder. You start out against weaker opponents...and then---based on your "True Skill" rating (I assume looking at your perfromance stats)....the game predicts where you will end up on the Ladder (glory ranking). Then if feeds you opponentes necessary to get you the quickly...and then plateau out. So its like an ever-tightening form of SBBMM. VEry loose at first....but gets tighter and tigther as you progress. Till you start to win about half your matches, and you plateau out. Difference? In comp last year (Because of the old system and no freelance play list) Comp matches were VERY difficult to win. As solo player I didn't get within sniffing distance of any of the pinnacle weapons that required you to reach particular Glory ranks. My longest win streak was 3 matches. This season. I lost my first 4 matches in a row.....but then (in Freelance) went on a tear that got me to Fabled Rank in a single day's play. Which got me both Recluse, the points needed for Randy's Throwing Knife, and I can go back and get the hand cannon kills needed to finish off Luna's Howl if I choose. At one point I was able to string together 9 wins in a row. The difference simply being the pool of players getting bigger....the changes to MM, and not having to go up agianst stacked teams in most games.
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  • 1
    Unstoppable_Screeb
    Unstoppable_Screeb

    ADS for 2 seconds……… - 古い投稿

    I also recently commented on this post and then noticed they’ve already hit legend lol oh well XD

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  • Yeah, took a 9 win streak to reach legend. Didn't realize I needed a flawless ticket but here we are

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  • Which means the game thinks the player is above what it thinks is the players true skill level....so the game is putting a downward pressure on his rank with each loss.

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  • Ancientbeast981により編集済み: 11/12/2019 3:19:53 PM
    True skill which I presume to be in a Elo standard because when I checked my games the average elo standed close to each other minus by like 30 points give or take. The only difference is if you have a decently high Elo they will give you weaker players to balance things out. Most were pretty similar Elo but some games we would get a game that made no sense because I would have trouble if they run a erentil because they always have back up plan anyways yeah it seems like average Elo based to me. The points itself will likely be the same for everyone once they reach mythic 1 or 2. Win like 30-40 until you go on a streak and lose 75

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    Unstoppable_Screeb
    Unstoppable_Screeb

    ADS for 2 seconds……… - 古い投稿

    I think it’s just luck in all honesty. I’m not even sure SBMM does anything because my road to legend this season involved some matches where I stomped people and some where I was stomped on lol

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  • [quote]True skill which I presume to be in a Elo standard [/quote] I wouldn't assume that....and if you do everything you decide is likely to be wrong because of the shaky initial premise. If True Skill Level were simply ELO....then you'd like LOSE points with each loss....and they couldn't promise you that you'd lose less ranking points when you play well but lose, than you'd lose playing poorly.

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  • Ancientbeast981により編集済み: 11/12/2019 3:29:54 PM
    Oh no I can play like a god and lose then still lose the same amount of points as if I lose with a negative efficiency. I lose one game with a 5kd they kept playing lives once they ate my mates anyways I had quite a bit of kills, I always evaded and left my area when they tried to pinch me. I always lost 70-85 points regardless if I did good or bad in a loss match. I haven’t lose many games with a negative efficiency tho

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  • Welcome to the problem that everyone who doesn't play an individual sport faces. You can't control how your team mates play. You may still win, even they that had to pick your sorry ass up, and carry you the whole way..... Or you may pick the whole team up....put them on your shoulder....and carry them the whole way. Yet still come up short. The point isn't to reward your play in a particular match...but rather to get you to a position on the competitive ladder that the game thinks best reflets your overall skill level.

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  • You know what I think would be a amazing if they gave us a few extra seconds or go straight to over time if there is still people standing like in elimination because hey we can still come back. This would force the 2 kills then hide for whatever times is left to be stopped. Tbh i play comp for fun because in Quickplay there is way too many people for these crowded maps

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  • The map size isn't the problem in 6v6. Its the spawns. Bungie continues to spawn you in under the illusion that teams take two control points....then stick to that side of the map and try to defend it. The problem is that NO ONE actually plays that way anymore. They either push and try to triple cap from having played so much Iron Banner.....or they steamroll around the map (deathballing). So often they'll spawn you in under the assumption that you are on the opposite side of the map from the side your opponents control.....when the fact is that they're spawning you RIGHT IN FRONT of where the other team actually is. Had that happen to me in Iron Banner. Had my team triple cap on Midtown when I was over by A....and LITERALLY had the entire other team start spawning in BEHIND me while I was standing there after I'd just killed a guy. That pisses people off, and creates the illusion that the maps are too small.

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  • True the spawns are hot trash. The illusion of combat between two teams and if the game thinks one side took control it will start spawning there team there and you start getting gunned down unexpected. Spawn flips way to often, it should only flip if there is more people from the other team on that side instead of your mates

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