Race to Zero
Everyone starts at a fixed light level (i.e. 900)
Kills reduce the players light level by a proportional amount based on the person they killed. The bigger the difference, the bigger the reduction in the players light level.
The concept is a time based free for all mode that rewards the person with the lowest light level by the end of the round or the person who reaches the set lowest level that a kill can be achieved at.
Thoughts?