I would be fine with heavy being 1-2 rounds per game. I believe the intention was to create an incentive for people to move and to stop a sniper pick camping meta (and snipers in high level comp, even on console, are kind of out of control already).
The problem is that not all maps are created equal or balanced when it comes to heavy ammo. Some spawns are better than others on certain maps. In a way, the current system still encourages camping. But this time next to a purple box of destruction. The fix is to tune heavy ammo so you get less ammo (again) and to make it spawn at maximum 1 time per round. If you have long rounds you can see heavy twice, which is kind of stupid and takes any tension out of overtime flag captures.
Machine guns should give enough ammo for 2 kills. I believe hammerhead gives 42 right now? Way too much.
Truth gives 2 rockets. I think it should be reduced to 1. Exotic heavies in general are somewhat of an issue, but if wardcliff coil only gets 1, the same should apply to truth. You can either have super good tracking, or a big AoE. One or the other.
As far as other heavies: I think most of them are fine. They give about enough to make a difference in a match (apart from swords, because you know, it’s a sword) but not totally turn a match around.
That's so stupid. That heavy can easily pick up 2-3 kills as well.
Well now that I know that, I know what I'm running next season when I go for 5500 again.