I love thundercrash. I recommend using the dunemarchers with it though. from what I've seen, every enemy hit by the ground pound is a lightning chain point. Can cause a quite a few 1 hit melee kills with 1 use.
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[quote]I love thundercrash. I recommend using the dunemarchers with it though. from what I've seen, every enemy hit by the ground pound is a lightning chain point. Can cause a quite a few 1 hit melee kills with 1 use.[/quote] I’ll try it but if I’m playing a level 960 mission I need an actual buff to damage as well as something that’ll return my health on kills. Because the fact is that whole middle tree is based on putting myself in vulnerable situations. The melee is a slam that does AOE so i have to dive near groups of enemies and even red bar enemies take more damage on the harder missions that’s why i like synthoceps for them. But now I have to slam and run hoping they don’t kill me before I get to cover so I can regain my health.
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This is why you use syntocepts. Then you should be equipping crimson or suros regime to get health back. Titans already have two subclass trees that give health regen you dont need another one. As well missile titan is the most balanced subclass tree. You can get increased damage. Take advantage of vertical space that has an actual combat advantage besides just in pvp. A super you and basically roam and get kills with and then an explosion at the end. if you didn't know you can get kills by flying by people with thunder crash. And on top of all of that charged melee kills grant you super energy soooooo yeah I think missile titan is just fine. Doesn't need more damage or a bigger blast radius because you know it can be aimed
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I’m not knocking anything other than the fact the super itself does NO damage compared to others. Yes i have to make it situational with other exotics and increasing damage but base stats only it’s weak in comparison. Yes ballistic slam kills grant super energy but that’s only good on easy missions and plus I use my melee. The class definitely isn’t balanced. Top and bottom are better with clearing adds and boss dps. As of right now there is really no use for middle tree.
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Not everything in the game is meant to be useful in pve. Stop asking for buffs just because it doesn't nuke a whole room in some stuff should be balanced because it is meant and thought about with a pvp sense. There are two sides to the game. It doesn't matter what the majority of the the player base plays
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[quote]Not everything in the game is meant to be useful in pve. Stop asking for buffs just because it doesn't nuke a whole room in some stuff should be balanced because it is meant and thought about with a pvp sense. There are two sides to the game. It doesn't matter what the majority of the the player base plays[/quote] So middle tree striker is going to kill players in PVP anyway because it’s strong enough to. So if it’s buffed to do more boss dps it won’t really change anything for pvp because it already kills players as a super. So the point is for me to throw myself at an enemy it should do equal to if not more than blade barrage and chaos reach. That’s my point. Every super and subclass SHOULD serve a purpose.
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You miss how damage fall of for explosions in this game. Back in d1 bungie buffed the damage of nova bomb and fist of havoc. This indirectly buffed the range at which a guardian could be killed because the fall off damage was also increased due to the damage buff. I'm not tryna be killed my a missile titan while I'm 15m away vertically or horizontally. Right now it's about a 10m radius and that is good enough
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Ok keep at 10m and buff the damage inside that zone. Decrease AOE effectiveness and boost damage. Most missile titans don’t use middle tree for AOE anyway. That’s what the top and bottom tree are for. Top and bottom tree can slam move to another area slam move to another area slam. Missile titan only gets one slam/super. It should be deadly.
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Its is deadly! It's a one shot to anything in that radius. Ever think maybe it was for clearing extremely condensed ads or a single high value target that wasn't a boss? Why does every pve player think they need to melt the boss? That's why bungie nerfed us going into shadow keep. The point of having mechanics is so you can do them, not circumvent them. You should be trying to get faster at the mechanics that's how you should be doing boss fights faster not just only doing one phase of it just because you simply have other games you wanna play.
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Dude.... so if it one shots everything in PVP it will continue to one shot in PVP with a damage buff for PVE players. And it’s not about one phasing bosses. Every player wants to use they’re super against a boss for a slight advantage somehow. If I’m thundercrashing and putting myself in harms way for a onetime use then it should do damage compared to other supers at a safer distance. If I want to clear adds then I’d using a roaming super. But my roaming super that clears adds shouldn’t ALSO do more damage to a boss than a one time super. And if Thundercrash wasn’t meant for bosses why did they show it hitting a boss in the trailer. I’d say that’s exactly what it’s for. Look at the Forsaken launch trailer they literally show it going against a boss.
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Dude.... so if it one shots everything in PVP it will continue to one shot in PVP with a damage buff for PVE players. And it’s not about one phasing bosses. Every player wants to use they’re super against a boss for a slight advantage somehow. If I’m thundercrashing and putting myself in harms way for a onetime use then it should do damage compared to other supers at a safer distance. If I want to clear adds then I’d using a roaming super. But my roaming super that clears adds shouldn’t ALSO do more damage to a boss than a one time super. And if Thundercrash wasn’t meant for bosses why did they show it hitting a boss in the trailer. I’d say that’s exactly what it’s for. Look at the Forsaken launch trailer they literally show it going against a boss.
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Yall keep forgetting about damage falloff for explosions [quote]You miss how damage fall of for explosions in this game. Back in d1 bungie buffed the damage of nova bomb and fist of havoc. This indirectly buffed the range at which a guardian could be killed because the fall off damage was also increased due to the damage buff. I'm not tryna be killed my a missile titan while I'm 15m away vertically or horizontally. Right now it's about a 10m radius and that is good enough[/quote]