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10/16/2019 4:38:38 AM
48

SBMM Was a Negative Addition to Crucible

All the SBMM modes (everything but Classic Mix) is lag city, nothing but people teleporting all over the map not taking damage. And in Classic Mix pretty well every match is against stacked teams in there to avoid SBMM to farm stats. Deciding which QP mode to play is like deciding whether I want to get hit in the face with a pile of dog turds or a pile of cat turds since the addition of SBMM.
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  • For the past year people have been posting like, "oh everyone prefers no SBMM, it is How It Should Be", but it turns out that when players have the choice everyone apart from those most desperate to farm KD gravitates towards the SBMM playlists ... just like I predicted. I'm going to have to assume that it's less to do with lag and more to do with sweaties being sad at having to play other sweaties, and nobody dutifully turning up in classic mix to be farmed. Also, I've never noticed lag to be a major issue on PS4, whether in the earlier SBMM era or after that mysterious "bug" killed it for most of the past year.

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    18 通の返信
    • All the modes have always been lag city. Blaming it on SBMM is a false premise.

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      8 通の返信
      • I don't normally like SBMM, but it seems most of the sweaties have moved their 6 stacks to Classic Mix. So it's pretty chilled...most of the time.

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      • Lol. Not even close to true. You people act like lag didn't exist last year. Spoiler alert: it did. There's actually less lag by far right now because the playerbase is 3 times what it was last year so matches are made closer to home. It's simple physics. Information on the internet is limited to the speed of light at best( barring bottlenecks). When I play with a guy in Australia I hear my voice echo through his mic a full second later. That's what latency is. The truth is that distance between the 12 players has a much larger effect on latency than the odd idiot on WiFi. If you see one person teleporting, report that person. However, don't be surprised if you're the one who gets a temporary ban since it's just as likely you have the poor connection since most kids on this forum have zero control over Mommy and Daddy's internet. I'm an adult and I make sure my stuff is primo, so I rarely see much lag in pvp. I see much more in pve because of Bungie's shitty servers.

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        12 通の返信
        • My matches have been a lot better since they gave us SBMM. Maybe you have been up against new players for too long to remember how to play?

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        • i dont see lag, must be you.

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        • Must be a console thing, because I am on steam and I can count only 3 players (all Chinese names, obvious because the names where in Chinese characters) in 3 different games that were laggy -blam!-, they were the only ones lagging though in those games. An I've played? IDK, around maybe 100 games so far? Since shadowkeep. Course that said, it could be you are full of shit and are pissed off you cannot straight up pubstomp. I played this crap like a year ago and the crucible was the laggiest sweatiest pub stompingingest bullshit I've ever seen (worse then even D1 in the worst of times), came back a month before shadowkeep, I legit ran into games with people farming bots to boost their -blam!-ing KDA; NO I AM NOT JOKING. But now? It feels pretty good, I don't see many straight out stomps. I mean maybe about 5% of my games have been stomps of ethier my team stomping or the other team doing it. So far from my perspective Crucible is pretty good. Baring annoying nightstalker hunters who melee me and some how end going through and behind me with the damn lunge of theirs.

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        • 1
          Yep. I haven't had a single match without a teleporting hunter crouched with Jade Rabbit yet.

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        • I havent seen any lag. Even in IB.

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          • dxmfにより編集済み: 10/18/2019 12:08:30 PM
            You people are amazing. All throughout the life of D1 and D2 bongo has been flipping and blending SBMM and CBMM. This community needs to pick one and shut up.

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          • Yup, nothing but constant lag issues, and since the playerbase is now divided into so many different playlists, the ”connection based” mode Classic Mix gives me a lobby with a mix of EU/NA/Asian players half the time too so it can lag just as much as the playlists with SBMM. It’s always the same thing when they start factoring skill into matchmaking in this franchise, average players say that they don’t see any issues and that all the tryhards just don’t like competition, and meanwhile people who either live in less populous regions of the world or the people who put the time in to become above average get to ”enjoy” long queue times only to once again end up a lobby where half the enemy team sponges your shots but has no trouble killing you.

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            3 通の返信
            • I’ve been making this argument for years. If you add skill based matchmaking in a P2P game, the skill won’t matter. Whats the point in being equal in skill if every kill is a trade because you are matching people in vietnam.

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              3 通の返信
              • $hirtless Captain Kirkにより編集済み: 10/17/2019 10:57:36 AM
                It's also that the game is very dead per platform for what it's supposed to be. It's having to search MORE AND MORE for a player. D1 got this way toward the end of yall remember... because everyone FN left because D2 was coming and MOST were on a short vacay until the new game. This game is definitely going WAY down in player counts fast as hell. Seems like franchise is done imo, we just won't get official word of that until next year after they've just fubard everything. Take note of how many people in your towers and patrols (check 1-2 times is not checking). You'll see it. Game is fn dead. Raid lfg is like fn inbred city. It's a small pond and you see the same people all the fn time....that was never a thing in all 5 years of the game until recently, AFTER A NEW CONTENT RELEASE. Remember when Destiny stat tracker was a thing and you can actually track player counts until Bungie issued them a cease-and-desist?

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              • i think classic mix should have been sbmm and everything else cbmm instead of tthe other way around like it is now, but a permanent sbmm option is a great thing for everyone but sweats who want to farm.

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              • There isn’t a way to make the system beneficial. For every person complaining about lag, there will be someone complaining about getting their shit pushed in from the start. That’s why I’m glad I grew up in the era of the competitive arcade scene. There isn’t a “bunny slope” in the FGC. You have to survive the trial by fire to get better.

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                6 通の返信
                • BIGwillestylzにより編集済み: 10/17/2019 12:37:56 AM
                  SBMM should only be used in game modes that start with ‘competitive’. Also PEER to PEER connections and SBMM shouldn’t go together ever

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                  2 通の返信
                  • Here’s a downvote. Haven’t experienced the lag you complain about and am winning the majority of my matches in IB plus, and this is a biggie, I’m ending up with a positive KD. This scrub is a big fan of SBMM. I like playing against players that are the same skill level as me.

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                    2 通の返信
                    • You might trigger the shitters who love it

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                      1 返信
                      • It is every time but people never learn.

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                        7 通の返信
                        • People just like to complain because they are getting matched up with people at their skill level and can't pub stomp anymore. That's why sweaties seem to have shifted to classic mix which doesn't have sbmm. I don't find crucible laggy considering this is still P2P. You can't be comparing it to other games which have dedicated servers. CBMM or SBMM doesn't seem to have as big an effect as people make it out to be. People just complain about everything ranging from loadouts to lag when they lose a game or get killed.

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                        • sbmm should only be in comp, imo.

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                          2 通の返信
                          • You all asked for it. How easily you children forget.

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                            2 通の返信
                            • In everyone of these post there are players who are 1.4kd plus complaining about lag, .8 - 1.1kd people happy with SBMM, experiencing no lag, and saying better players want to pub-stomp. The truth is not so black and white, and both sides are correct to a certain extent. There are no dedicated servers, the population is spread thin over more playlist, and there is no geolock on steam. This creates a problem where the top end and very bottom end of the scale have very few players to match with. Often this leads to players from farther away being placed into the match. Having increased latency in a high pressure match vs equal skill adds variance and inconsistency. These situations are the situation where consistency and latency can vastly change match outcome. I have used a network tracker and have been connected to players from all over, and well into Central America. Some instances have been at 300+ ping. This is more common off peak hours, but does occur during primetime. At the same time, connections for players in the more populated average of the deviation scale do not experience the same problems, and are generally happier not being farmed by the one to two higher skilled players who were in every match before Shadowkeep launched. They claim we want to pub-stomp, and even the best players are guilty of this to some extent. I know I have done my fair share of stacking this season so far, but for most of last year I didnt. Everyone wants to play with friends sometimes, but we are definitely by definition pub-stomping. From the average players perspective, this is also a fair position for them to have as better players do take advantage of the system when SBMM is not in effect. The reality is that Classic being pure CBMM is a good middle ground, and the other playlist need some adjustments. They need to Geolock SBMM in steam, and only allow connections within 150 ping. They need to loosen the skill assessment weights to allow for a bigger pool, but still keep players within 40% of their skill level. This would keep top players playing above average players, but keep them from playing average and below. It would also allow the average pool size to grow for better connections at the cost of slightly more variance. The alternative is having strict dedicated servers, but I don't think that will happen. There is a middle ground here, but the current algorithm and matchmaking isn't the answer. While I am happy that the average player is having a better experience, doing this at the cost of making the experience worse for the bottom 10% and top 20-30% is not a fair solution.

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                              14 通の返信
                              • I’m a top 1% pvp player and let me tell you that the sbmm playlist is straight caca. I’m one of those players that loves playing solo because it’s more fun and I hate pub stomping. However! That sbmm playlist is aids. Teleporting players, shots not registering, you name it. The majority of the players I went up against were foreigners. Players from japan, Europe, and South America. South American players have terrible internet.

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                                7 通の返信
                                • Not lagging for me and glad to be away from the try hard pub stompers!

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                                • No it wasn't.. you want unbalanced pub stomping then go play classic, have at it. Otherwise man up and play at your skill level. Been playing Crucible since Shadowkeep came out. I have played more this past 2 weeks than almost all of the past year. If you see lag then I suspect you need better internet. I have yet to see lag that makes matches unplayable. Not saying it doesn't happen.. but I really think the issue is with your IP and not MM Again you want old QP back then go hit classic. Funny how no one wants to play that list but hate SBMM... They just want easy matches not competition.

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                                  24 通の返信
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