Hi, there. As I'm sure many of you have already realized and some of you might soon realize, Armor 2.0 isn't all it's cracked up to be. Either through massive blunder and mis-execution, ignorance of players' outcry for a nerf to the cost of a Masterwork, or as an act to deliberately infuriate players, Bungie has once again taken a very simple problem with a very simple solution and somehow made it much, much worse. Without really talking about what else makes Armor 2.0 a disaster (like arbitrarily attaching elements to mods for no real reason than to artificially inflate gameplay time or changing the amount of dice you have to roll to get a piece of armor you want from two (perk slots) to six (attribute rolls), I want to go over the most glaring issue. The one the community has been begging to be fixed since before I started playing again in Forsaken after my post-Vanilla hiatus.
In it's old state, Masterworking a single armor piece costed a significant amount of enhancement cores, a relatively rare resource. Enough, in fact, that I never bothered to Masterwork a single armor piece because I could not justify the time spent versus the reward. After listening attentively to it's community, Bungie changed that system by adding two new resources with which to upgrade armor, one of which costs some of the other and the other of which costs enhancement cores. The problem arises in how the cost of the two interact.
The resource you need to finalize a masterwork costs ten of the resource before it. And that doesn't sound too terribly bad at first, until you realize what it costs to buy the first resource. Each one costs 10 enhancement cores, 25 Planetary Materials, and 10,000 (yes, that's ten thousand) Glimmer. If you need ten of these to get the last piece you need, you'll end up paying 250 Planetary Mats, 100 Enhancement Cores, and 100,000 (one hundred thousand) Glimmer. And that might not sound too bad. But you need two of those final resources, meaning that instead of 10 of the one before, you'll need twenty. This will cost you 500 Planetary Materials, 200 Enhancement Cores and 200,000 Glimmer.
This is what the last two of ten steps in Masterworking a single piece of armor is. If you wanted to masterwork a whole set (helm, arms, chest, legs, class), it would cost you 2,500 Planetary Materials, 1,000 Enhancement Cores and 1,000,000 Glimmer. And that's just for those last two resources you need. That doesn't count the fact that you have to use the resources you need ten apiece of on your armor just to get to the step where you have to spend ten of them for the other resource. Oh, and there's an inventory cap on both of these resources, both I believe are below 30. So don't get your hopes up on stockpiling.
Just to sort of let you guys know what you're in for if you haven't started yet.
Edit: I know you shouldn't expect to Masterwork an armor set in the first week. I know the mats drop from other activities. This post is about the fact that the community begged Bungie to tone down Masterworking cost and they responded by increasing it exponentially and complicating it.
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#destiny2
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We do realize Shadowkeep has only been out a day and this is a year of content coming right? It's a bit odd starting off but it'll get better as time goes. Plus save your Upgrade Modules until you're to the "level cap" or near and go from there. You get quite a few from the Pass and other sources. Once we hit 900 is where it'll get harder to juggle all this.
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4 通の返信Thanks for posting this....I haven't played in over a year and thought the last XP throttle and infusion system was bad....I was on the fence about jumping back into the game but I'm so glad I didn't pull the trigger.
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The cost of infusion is halved, which was the biggest culprit in the war against cores. As far as masterworking is concerned, there are plenty of avenues to obtain materials WITHOUT buying from banshee. What people need to realize is that the requirements for having multiple sets of armor is severely diminished, the most being 3 sets, one of each element (excluding gambit prime armor sets). Masterworking is also not meant to be something you do to EVERY piece of armor you find, only the best that you know will stay with you for a long time. Even on interim armor sets, I can say with experience that it is entirely possible to make a great set using armor energy level 7, which requires NO ascendant materials or prisms to achieve. And lastly, and most importantly.... we are less than 48 hours into a new armor system, that realistically will be staying with us for A LONG time. Anything you masterwork will be a huge investment. There will be plenty of time, and resources, to masterwork all your favourite sets and then more with coming seasons.
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1 返信All armor 2.0 is doing for me is never wanting to delete my 1.0 armor. Why use anything else?
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Omg a thoughtful individual. Someone that looks at the system and says, 'wtf, this can't be right?!', then confirms their suspicion by crunching the numbers. Take warframe and fortnight put them in a blender, take the worst aspects of those two games and presto you get the new and improved D2.
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Is anyone surprised? Seriously, this is Bungie, it’s what they do. When they cannot produce the quality expected they stretch the little bit of half-way decent content with Grind. They are not the Bungie of old. Funny, majority of community asks to remove cores, because infusion requirements are just Stupid... and what does Bungie do? They create even more materials required... and here we thought they would change.. we’re all a bunch of suckers.
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Bwahahaha! I'm so glad I quit playing this atrocity. It really seems like they have no actual creative ability, so they just keep inflating the grinding times in order to make you guys feel like you're doing something. What a joke.
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Holy shit! This is f@#king rediculus! The only people who have anywhere near that amount of cores are streamers and "no lifers". And many of those people are the ones who call for changes to aboring game 3 months into it because they have burnt themselves out from playing 18 hours a day! That economy is blatant in some way, and not in a good way!!
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6 通の返信And this is why Destiny "New Light" will fail. In its current state, Destiny is hostile to new players.
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Thanks for crunching these numbers. I was looking at this last night and started to add it all up and was like, "WOAH". ...and you know this wouldn't be all that bad but let's be super honest here. This is all going to change in like 90 days when they completely upend everything and introduce a new grind.
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6 通の返信A big reason why I didn’t buy Shadowkeep and deleted D2 off my PS4 three days ago. I knew they were going to significantly up the grind rather than make enough content to fill player’s time. The push on overpriced micro transactions, FOMO with disappearing content, reskins, battle passes, still no year 1 weapon random rolls, still no vendor updates, still no factions. I honestly feel like Bungie has gone from this pedestal developer we knew years ago to just your typical, lazy, greedy company. That might sound harsh, but I am so disappointed in what they’ve done with Destiny. D1 had so much going for it. I don’t know how they got D2 so wrong.
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6 通の返信You know what really grinds my gears? Collecting the Solstice Armour from the Gunsmith and losing the masterworks. Yes, l know we were told it would happen but it's that constant lack of respect for players' time investment. I cashed in 800-ish Crucible tokens and got a full set of armour at the same value, but finishing at 760. Took me about 30 mins. Why TF did I bother with Solstice of Heroes? Twice!
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1 返信Or you could just do the bounties and nightfalls and get the upgrade items as drops. Talk about blowing things out of proportion.
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Lol, this is ridiculous. But these are kind of things I totally expected and feared after all their announcements. This is the MMO path they proudly embraced. More grind, more stats, more RNG. All to fool you into thinking that it's not what it actually is.
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3 通の返信
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1 返信When Year 4 is around the corner, Bungie will announce an Armor 3.0 and Weapons 2.0!!! WOOOOOOO!!!!
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ShrewdShogunにより編集済み: 10/2/2019 8:23:31 PMThank you for this post. I'm sticking with my old armour for now as I got enhanced hand cannon targetting (on my last game of iron banner in the last IB of the season ) and a few other enhanced perks on my Iron Banner Hunter set. So far in the crucible I have not encountered any problems using my old armour and it is still competitive. I have over 6,000 crucible tokens that I can cash in with Shaxx to get a start on armour 2.0 should my current PvP armour start to feel like it's not up to par. Thanks to your post I doubt I will bother with the master work side of things. I only have time for one active character and 200 enhancement cores is just outright stupid on Bungies part. My disappointment is immeasurable. Edit: Maybe post this on Reddit too? It seems that Bungie ignore this forum and you've pointed out some facts more players should know about.
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thanx for crunching the numbers for us... after 3 hours gameplay, a horrible campaign and considering the mind numbing grind to get completion i might just lay down the game for the first time since D1 was launched.
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I just want my money back. I know I can't get my money back, but that's my current sentiment towards this game now. It's just not what it once was. The thrill is gone and now it's exhaustively boring. I stuck around for the lore. But now I don't much care for that either anymore. After not being able to log in yesterday because of the server malfunction ([i]isn't that what they delayed the game for? To have a smooth launch?[/i]) and finally getting in there to see what's what, I just heavy sighed. It had my attention for about 2 hours and then I just got bored. ... I wish refunds were a thing on console.