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オリジナルの投稿元: Director's Cut: Parts I, II, and III
8/19/2019 12:08:16 PM
0
PvE and PvP need to be treated totally separate from each other. So much so that when you highlight an ability or weapon it tells you how it behaves in PvP. The art design regarding armor and weapons needs a boost in creativity. The shader system needs to be replaced with color pallet customization in a character menu. Sparrows need to be fun (horns, cosmetics, unique exhaust like billowing smoke/fire/darkness) Guardians at max power need to feel powerful in PvE. A super should do significant damage to strike bosses and a wipe out mini bosses. 3 max power and experienced Guardians should be steamrolling strikes and having fun doing it. Having fun doing it..... None of anything I mentioned is new. These things have been discussed for years. I’m interested to see within reviews if Bungie was actually listening.............
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