JavaScript is required to use Bungie.net

Destiny 2

Destiny 2 について話し合おう
deadlyviperにより編集済み: 8/15/2019 12:21:36 PM
0

PvP Change suggestions (super, melee, etc..)

Hi everyone, While playing Crucible I noticed some "game mechanics" who (in my opinion) aren't really balanced. I've made a "Little" list of things that (maybe) could be changed in PvP (mainly crucible). Also, I'de like to use this opportunity to collect some opinions of other players about PvP and these suggestions. ----------------[Super nerf/buff suggestions]---------------- In PvP, especially crucible, you can see al great difference in power between difference suppers of the same and different classes. => Maybe it's better if the super doesn't boost the resilience of a guardian above a certain point and boost a low-resilience guardian to a certain minimum point ? This would make some guardians more "killable" while in super and others less (instant) killable. => Making a PvP mode without supers or lowering the efficiency of supers in PvP. This is more for the people who like to use there gun-skills like a "classic" first person shooter. ----------------[Melee nerf/boost]---------------- Melee is a ... "special" thing in Destiny 2 in my opinion. => Disabling the "teleportation-effect" when using a melee attack. When I'm jumping to melee a guardian above or doing a melee attack at a corner I sometimes teleport next to the enemy (and I die ... xD ) => Normal melee attack and melee Skills on a different keybind. This is the most annoying on the hunter when using throwing knifes. You want to use you're throwing knifes and you're guardian perform a normal melee on the enemy because you're "too close". => Bringing melee attack of all classes on the same damage-output "level" or more closely. The difference in damage-output of melee skill attacks between classes is gigantic (in my opinion). ----------------[Weapon"balancing"]---------------- I know this is really difficult to do, because of the different play-styles between players. => Making a headshot more deadly for sniper, scoutrifles and handcannons but lowering bodyhit damage. (PS: pls buff the scouts they are kinda useless atm xD ) => Increasing spread on shotguns (~lowering accuracy/range) A shotgun needs some "nerf" because they can one-shot people at relative "long" distance for a short-range weapon. => A increased scope zoom on all snipers This is a possible change so scout rifles would have a chance. If snipers have a relative "high" minimum scope zoom, there would be a "use" for scout rifles who would have a lower scope zoom. ----------------[Maps]---------------- => Using parts of strike, raid, event or campaign maps to increase the map-versatility in PvP. The most PvP maps at the moment are close quarter maps, so having some larger or multilevel open maps would be good I think. => Adding intractable item/constructions on PvP maps I don't know if it's possible because of the way interaction work now. but adding things like doors who can be opened/closed, light switches, portal generators, energy shield switches, etc... would make maps more "tactical" and fun I think. ---------------------------------------------------------------- Those are my suggestions. I would like to have some opinions. Maybe I'm overlooking things and don't realise some consequences of these suggestions. PS: English isn't my native language so sorry for the typos xD

投稿言語:

 

マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

このコンテンツはご覧いただけません。
;
preload icon
preload icon
preload icon