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Destiny 2

Destiny 2 について話し合おう
TheShadow-caliにより編集済み: 7/19/2019 9:44:06 PM
77

Hardcore vs Casual, Is Bungie holding this game back knowing it can have more of a balance?

There are some that think Destiny is being created more for hardcore gamers and there is no changing their mind about. Nothing wrong with that, it's their opinion. Personally, I believe how things have been handled have to do more with trying to get players time spent in certain activities. The reason I say this is because most everything in this Destiny is not really a challenge, it's just extended grind time using bounties/quest and RNG with low drop rates with certain achievements. IMO the game is being held back knowing how easy it is to cater to both Casual/hardcore even though some think it's not. This is just a small list of things that can benefit both groups and I can make a Huge list that it wouldn't be that hard for Bungie to do to have more of a balance between both groups. It's just a matter of how willing Bungie is to put in that effort. [spoiler]Edit: Bungie can start the balance by adding a normal mode to all raids as D2 should have had when it released Crucible needs new maps that are 6v6 maps. 4v4 is 75% of the issue with PvP. Stop with the overdone mindless grind when it comes to quests just to get their quota for a players time spent in this game. Look for a happy medium, they have had 12 years of working on destiny to figure this out. Stop with the Obsession they have with exotic hand cannons because exotics themselves are not even close to being balanced when creating exotics. Update vendors giving them an inventory and not just use them as a bounty placeholder. Bring back factions because it doesn't take any company in this entire world over a year to figure out what to do with something so small. Update Blind Well giving it specific loot Update strikes giving it specific loot. Update EP making it relevant Add optional matchmaking to the Nightfall[/spoiler] Bungie, how about adding things that can benefit both groups like a normal raid mode like D1 had so it give more options for the player base to learn the raids, you can even add a 3rd mode making them more of a challenge for those that say they are a hardcore gamer. You have options and plenty of them, to say the least. Edit: Thank you for those that were respectful and had an open mind about the topic. Actually, a lot of you were, It's nice to see there are people that can look at the overall and have a decent conversation on this forum in spite of who agrees or disagrees 👍 People are allowed to have a different opinion, there is nothing wrong with that, what matters is how one presents themselves that will determine where any conversation will head.

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  • I agree with a lot of what you're saying, though I'm not sure about a 'normal' mode raid. The raids really aren't that hard and I don't say that as some type of brag. Usually it's just a case of keeping in mind a couple of mechanics at the same time as killing adds. If we stripped them down more it would really just be glorified strikes, which we already have. The most difficult part is probably getting groups but a quick 2 min google search would come up with loads of gaming communities that do sherpa runs all the time. I get what you mean about forcing players into modes with quests. I'm not totally against that as I get that there has to be something to do to unlock stuff, however it becomes a problem when those activites are with other players because then you have people playing one activity but for different reasons. Just look at the strike playlist mess with wendigo this season - players were forced into stikes to grind it but what really happened was players would load in and wander off farming, while anyone that was there for the strike was getting annoyed soling it. Same with gambit and the hush bow. There's a reason bows aren't meta, but here's a competitve mode where players are encourged to farm bow kills. I played a lot of gambit over the last few days to farm the meatball and most matches had a least 1 player using a bow and that's not good for the team. They kill adds slower and often those players were clearly not bothered about the objectives. I do think there's other things they can do, like have modified pvp modes. Have your sweaty <1 sec ttk modes and other modes where the rules are modified a bit, maybe guardian hp is 200% or something. They've said they are going to do a lot more with strikes next season so hopefully we'll see something there. I loved D1 strikes and would happily spam a few hours here and there on them. D2 strikes just aren't on the same level (yet).

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