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Destiny 2

Destiny 2 について話し合おう
TheShadow-caliにより編集済み: 7/19/2019 9:44:06 PM
77

Hardcore vs Casual, Is Bungie holding this game back knowing it can have more of a balance?

There are some that think Destiny is being created more for hardcore gamers and there is no changing their mind about. Nothing wrong with that, it's their opinion. Personally, I believe how things have been handled have to do more with trying to get players time spent in certain activities. The reason I say this is because most everything in this Destiny is not really a challenge, it's just extended grind time using bounties/quest and RNG with low drop rates with certain achievements. IMO the game is being held back knowing how easy it is to cater to both Casual/hardcore even though some think it's not. This is just a small list of things that can benefit both groups and I can make a Huge list that it wouldn't be that hard for Bungie to do to have more of a balance between both groups. It's just a matter of how willing Bungie is to put in that effort. [spoiler]Edit: Bungie can start the balance by adding a normal mode to all raids as D2 should have had when it released Crucible needs new maps that are 6v6 maps. 4v4 is 75% of the issue with PvP. Stop with the overdone mindless grind when it comes to quests just to get their quota for a players time spent in this game. Look for a happy medium, they have had 12 years of working on destiny to figure this out. Stop with the Obsession they have with exotic hand cannons because exotics themselves are not even close to being balanced when creating exotics. Update vendors giving them an inventory and not just use them as a bounty placeholder. Bring back factions because it doesn't take any company in this entire world over a year to figure out what to do with something so small. Update Blind Well giving it specific loot Update strikes giving it specific loot. Update EP making it relevant Add optional matchmaking to the Nightfall[/spoiler] Bungie, how about adding things that can benefit both groups like a normal raid mode like D1 had so it give more options for the player base to learn the raids, you can even add a 3rd mode making them more of a challenge for those that say they are a hardcore gamer. You have options and plenty of them, to say the least. Edit: Thank you for those that were respectful and had an open mind about the topic. Actually, a lot of you were, It's nice to see there are people that can look at the overall and have a decent conversation on this forum in spite of who agrees or disagrees 👍 People are allowed to have a different opinion, there is nothing wrong with that, what matters is how one presents themselves that will determine where any conversation will head.

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  • It is designed as such because it is a monetary business design. It is easier to work off what could entice sales than it is to create content. D1 had that passion project feel... D2 has that we pieced together what people liked and put it in packages to sell. I am not saying this negatively or taking away the hard work that has been put into what we have... But when the majority of the rewarding content is from d1 like mida, last word, thorn, armor etc... that is the very thing activision has done to its consumer base for years. Re-sell We get the great pieces to chase after things, but the focus was to sell said things rather then really dig in and offer something cohesive. D2 is very bipolar as of now. The raids are very team dependent for a huge base. Some call this “hardcore”.. but it puts off many teams due to the poor rng and time invested with the added pressure of not wanting to be the one to cause a wipe. Pvp is being controlled by tryhards, skilled, and cheating players... like comp.. full of account recoveries due to needing to hop on a lower level account to help lower level players that can not create teams, deal with comp, or have low skill. Pve is odd because its core design is the exact same game of year one. Same strikes that are easy as can be, self dictated nightfalls of the same strikes, dungeons that are amazing but become useless once you are done with them, and a way out of wack economy that bungie is trying to fix by giving us things to drain our hoarding from the earlier poor designs. The average player mentality then also ruins a bunch of ideas.. Like factions... bungie tried to make factions mean something.. but the majority of players just joined all 3 factions with three characters or swapped factions each time an event came around... then why have them if players are not dedicated? That’s on us, not bungie.. Hardcore, casual, noobs... means nothing. They are so lose in meaning and varying to who you ask that they are labels with no solid ground to most players. The point is, the surroundings dictate the environment. The game had issues all around as well as the players.... but if the game becomes cohesive, balanced (to s point), and constantly fun, new, and rewarding... it will be just that.

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