I haven't had so much fun maybe since forsaken launched !!!
The mission was so intense and extremely cool so I put my ultra sweat pve pants on and went to town on the thrall.
Solo flawless it after couple of fails and had a blast.
Thank u for not putting a timer on it.
It was really intense even without a timer
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#destiny2
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7 通の返信Given that you have just now finished it, its probably a good thing that they didnt have a timer on it. Did you get lost?
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I agree. Timers should be for the heroic version or for a catalyst. Something to “work for.” No timer = no pressure and 100% fun. The last shreekers got me and I re-spawned at thd beginning. Took me 10 minutes to find why way back again. But the boss was there and I got him. Those last two shreekers certinallg make it a challenge, but I did it in 45 mins. Couldn’t have done that with a timer. Keep it up Bungie. #TimersareHeroic
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1 返信Lol, it could have been good, it just needed to be far more challenging. It was about as difficult as a story mission. Would liked to have seen something similar to the Whisper / outbreak prime mission...
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1 返信I loved the quest it so so great. The reason I enjoyed the fact there was no timer. Was because It allowed me to explore and take in all the beautiful details of it. When there is a timer it forces you to rush through it all and you don’t get to sit back and actually take in and enjoy the design of it all.
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6 通の返信Intense!? You're part of the reason we can't get challenging content. This mission was by far one of the easiest in the game, especially for an exotic. And yet, you're calling it intense smh Bungie, this mission was boringly easy, please ignore OP and make the next throwback exotic actually challenging to obtain.
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105 通の返信Reading the responses here very clearly shows the disparity between the two player groups in Destiny. I do not envy Bungie the task of balancing this game for both people who want to have a relaxing gameplay experience and those who want a more intense challenge. And both are fine. If someone wants to enjoy the mechanics and are looking for an immersive world without unnecessary stress, great. If someone wants to dive into a frantic firefight with hordes of enemies and a timer that continuously counts down towards success or failure, also fine. What is [i]not[/i] fine is becoming a complete fcking [i]monster[/i] just because someone has a different opinion than you. If someone enjoys something, don’t flex your imaginary awesomeness by telling them they’re stupid. If something isn’t “challenging” enough for you, don’t be such an [i]epic[/i] tool and insult them for being casual just because you need validation in your life. There are [i]more important things[/i] to be “good” at. Destiny doesn’t have to be a complete hardcore nightmare for people to be happy. On the other hand, if someone wants a higher level of difficulty, don’t “cleverly” suggest that they never bathe or live on the couch or don’t go outside. Plenty of people lead meaningful lives and naturally crave a more intense experience. My personal opinion is that Destiny shouldn’t cater simply to the “hardcore”. Too many different types of people play this game. Making it that much more difficult and tedious will only drive people away and create a barrier to entry. Could it be more challenging? Sure. But challenging in creative ways that both satisfy the hardcore itch and entice the more relaxed players to give it a shot as well. A timer [i]does not add a challenge[/i]. It simply adds stress. A challenge would be a level design that forces you to think about how to move to survive, or enemies that require you to be smart about your tactics. A timer is just a lazy way of adding “difficulty” without actually having to do the work. I hope Bungie continues to try to balance Destiny for both sides. I hope they don’t just give up and cater to one over the other. The game doesn’t need to be easier but it also doesn’t need to be a tedious nightmare. It’s possible to include both. The option for heroic versions of activities is a good start. But please, regardless of the current situation, if someone has an opinion that you disagree with, don’t be a piece of sh-t and try to shout them down just to feel better about yourself. It makes you look [i]really[/i] stupid.
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2 通の返信DOCTORWHO-LEGACYにより編集済み: 7/18/2019 4:59:54 PMI hate zero hour cause of the timer. Same with the whisper. Wouldve worked better if normal was not timed and Heroic was timed
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3 通の返信What I like about it, is that you can either choose to make it hard for yourself, and still have a rewarding activity. The solo flawless emblem stands for that. Just want the gun? Cool, LFG a fireteam and breeze through. Want to be badass and still feel rewarded? There's your emblem. I really like this system.
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6 通の返信I hate timers. That said, I thought the Other Side mission was far too easy. THAT said..I do think TOS mission is a fantastic intro for players who want to challenge themselves in Shattered Throne. Soloing ST at level, was one of the top highlights of my Destiny career. Lol. I thoroughly enjoyed that. I tried and learned for 2 days to beat that Ogre. 🖕 that ogre
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2 通の返信Go tattoo it on their -blam!-ing forheads. Especially on the ones responsible for Reckoning and trash matchmaking.
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19 通の返信
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51 通の返信A timer is just a lazy designers way of saying they aren’t creative enough to make challenging content.
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7 通の返信Just want to throw this out there. I can only speak for myself but, I very much enjoyed Zero Hour and whisper missions. I have no problem with the bad juju mission. I’m not going to complain that there’s no challenge to get bad juju. Please don’t cry the next time there’s a timed mission for an exotic. Thank you.
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[quote]I haven't had so much fun maybe since forsaken launched !!! The mission was so intense and extremely cool so I put my ultra sweat pve pants on and went to town on the thrall. Solo flawless it after couple of fails and had a blast. Thank u for not putting a timer on it. It was really intense even without a timer[/quote] SMH