I stopped playing due to cores. Well, cores in infusion was sort of the last straw. Honestly, I didn’t think I’d play again. KG2 said it had gotten better, so I tried.
It’s better in a lopsided kind of way, and that’s how I feel about D2. It’s better than CoO, but still kind of lopsided.
Clearly, whoever envisioned D2 was not the same person as D1. IDK, maybe it was, but this game doesn’t support players the way D1 did.
Yeah, there were nerfs, but they weren’t as extreme. Resources, factions, venders, story, rewards, endgame, everything fit together so much better. In fact, D1 played like it fit together and was purposefully broken apart, so the seams were torn or frayed but still there.
D2 plays like a bunch of mini games tied together.
[quote]D2 plays like a bunch of mini games tied together.[/quote]
I was trying to figure out what exactly was irking me about the design as opposed to D1. This hit the nail on the head.
Halo mini games with space magic abilities. The foundation that made this game great was ALWAYS the shooting aspect ripped right out of Halo Reach. For all the shit in D1 year 1, the simple shooting enemies and using abilities kept me playing strikes until no end.
Now? Couldn't care less. They havent added a strike since Forsaken.
I agree D1 had more thought put into it when designing it vs D2. It did have its issues but it felt more complete halfway through The Taken King and on. D2 to me feels like Bungie is just winging things throwing whatever in there and hope it works. Not a good plan at all.