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Destiny 2

Destiny 2 について話し合おう
7/7/2019 7:36:03 PM
1

Annual pass feedback

I think what worked well in the annual pass was the majority of non grindy content. I loved the thorn story last word story, and all the change ups to strikes involving them. But I think alot of the more pointless quest steps like *kill gaurdians, kill hive, etc* kinda killed my buzz when I was going through the exotic quests. I would like to see more of the quest steps tied to things like slight tweaks of strikes, or to hunting down a target that will specifically lead you on a chase. I would also love to see more strikes developed, I dont know if any of you have played ff14, but they have things like palace of the dead, heaven on high(two randomized dungeons with random bosses and a number of other factors), and trials(no dungeon just a well designed bossfight thats super fun. Thier level design is set up as pretty basic for just a room. Which saves dev time. I would like to see more of this. Thats why I like the menagerie, but i feel like it could have more varietions in encounters added over time. I also really enjoy the more simplified, but fun boss mechanics. Alot of destiny's boss mechanics have a slight issue of read-ability especially in the raids.

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  • I like the staggering of content. Keeps it feeling somewhat fresh and like there’s very often something new to do. Why couldn’t they do that wit story DLC though? Because everything post Forsaken felt like “season of the errand boy.” Unengaging activities that felt like errands for unengaging NPCs. Season of the Drifter was easily my least favorite content of any DLC from both D1 and D2. A gameplay loop that relies on a PvP activity that wasn’t as popular as they’d hoped with the main reward being armor that has perks for said PvP activity. And then the actual. We activity is mostly broken. The only cool thing was the weekly Nine quest but unfortunately that idea was squandered on fetch quests.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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