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7/3/2019 11:00:24 AM
44

Lumina's Noble Rounds buff needs to stack with other buffs for it to find use in PvE activities.

I'm satisfied with the performance of Lumina.

157

I think Lumina needs changes made to it.

535

Lumina dropped earlier today/yesterday, which brought us one of the first, more RPG themed, support guns. When Lumina kills a unite, the unite killed drops a remnant. When this remnant is picked up, it gives the Lumina user 1 stack of "Noble Rounds" (stacks up to 5), which they then can use to heal and buff their allies. At first sight, the number of 5 stacks is perfect, since the buff always also applies to the Lumina user, when it is used to buff an ally and the 5 Noble Rounds available can buff an entire raid team. Which brings us to the main issue: During, most, if not all, encounters available, in which the Noble Rounds damage buff would shine, it not capable of doing so since the damage buff does [b]not[/b] stack with the buff provided by Empowering Rifts / Well of Radiance. The heal is pretty much neglectable since most bosses in their DPS phase don't really fight back and even in those cases, Rifts and Well already provide the entire fireteam with the protection needed, while outside of boss encounters, the need for constant access to healing tools is not really a need we have encountered so far. The damage buff portion doesn't stack with Empowering Rift / Well of radiance, so in boss encounters the weapon falls flat while outside boss encounters, the need for constant access to damage buffing tools is not really a need we have encountered so far and the "rare" cases in which we do, are usually already dealt with class abilities like Rift and Rally Barricade. If the weapon is to find any use in PvE activities, it either needs to bring something to the table that no other buff is providing or simply add onto the buffs that already can be provided, because otherwise, there is simply no justification to occupy an exotic weapon slot with a gun that only finds usage in the most niche of scenarios, since all it does provide is some semi-decent quality of life aspects to the fireteam it is used in. With that being said, I understand that it is the first of its kind, being a support gun, so it will probably need some fine tuning here and there and it is pretty decent in PvE, not absolutely awesome or even broken, but pretty decent. But I'm just a single person with a single opinion, what do you guys think of Lumina so far, does it cover its niche good enough to justify the exotic slot? Does it do its job well enough as is or do you think it needs buffs/changes made to it?

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マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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  • I find it fine as it is. It seems to be more in line to support of high levels of ads. This is just my opinion, and well, will probably trigger quite a few but ah well. But it's about time something comes out that Warlocks can't use something to become an even bigger requirement for high end activities. But at the same time, it would benefit all people in the end if this was the case. However, It gives all classes a rather efficient support item. It also frees up warlocks who would like to slap on a DPS super like Nova or Dawnblade, and not be locked down onto Well. I've played Well and it can be a bit boring. But that's just me as I prefer a support/offensive like Tether and Sentinel. And Lumina has both of those factors which I love. I wasn't expecting something meta level. It's a support after all. Besides, if it was able to be stacked with things such as Well, I would think it would break a lot of activities. The one thing I'd like them to change is the tether between the remnant and the player. It's way too short. Same with Thorn. its tether is too short as well. As well as the life for them. They just... vanish when you're so close to grabbing one.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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