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Kreisにより編集済み: 6/28/2019 4:12:15 PM
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Kreis

The Annual Pass was absolutely worth 30$

The Annual Pass was worth 30$

2085

The Annual Pass was not worth 30$

663

Need more time with it to make a decision

135

Three separate DLCs. Each with equivalent content to either The Dark Below or House of Wolves from Destiny 1... distributed between 3-month intervals for 30$. That was and still is a great deal. With each of the DLCs having an [i]absolute minimum[/i] of 15 hours of enjoyment, (without even factoring in replay-ability) it's a great deal. Please try to change my mind, and I'll try my best to change yours. EDIT1: Thank you for all of your passionate responses. The main 2 points I've been seeing throughout this post are: ❏ I didn't like Season of the Drifter, therefore 20$ would've been fitting. ❏ No strikes/crucible maps/planets, therefore not worth it at all. To the first point, that is truly the meaning of value being subjective. Albeit you and I might've not liked Season of the Drifter, that doesn't necessarily mean it wasn't worth 10$. However, there is a point to be made that you shouldn't be [i]forced[/i] into buying one season's worth of content just to play another. It might've been better as 10$ individual installments, I could agree with that. To the second point- however. It wasn't advertised that you would receive any of those things. You knew [i]exactly[/i] what you'd be getting upon buying it. Hence why I linked the advertisement above. If you'd like to make the argument that explorable space or # of maps determine the value of a DLC- We'll refer back to the House of Wolves DLC. For 20$ USD it had- [spoiler]❏ 3 Crucible Maps ❏ 1 Strike ❏ New Social Space ❏ Trials of Osiris ❏ Prison of Elders ❏ 12 Exotics ❏ 9 New Legendary Gearsets[/spoiler] Now let's compare this to 2/3 of the Seasons in the Season Pass: Season of the Drifter and the Black Armory [spoiler]❏ 2 New Gambit Maps ❏ 4 Black Armory Forges ❏ New Raid (Scourge of the Past) ❏ Gambit Prime ❏ The Reckoning ❏ 6 Pinnacle Weapons ❏ 9 New Legendary Gearsets ❏ 14 Exotics[/spoiler] Now you can determine which one has more worth to you, but objectively the Annual Pass has more content than any of Destiny's predecessors in the 10-30$ range. Comparing CoO, Warmind, TDB would go even worse. The comparison above doesn't even take into consideration the Menagerie which on it's own adds another-- [spoiler] ❏ 6 New Gearsets ❏ New Raid (Crown of Sorrow) ❏ New Court of Oryx/PoE/EP-esk activity, the Menagerie ❏ 6-7 New Exotics ❏ 3 More Pinnacle Weapons [/spoiler] I understand some of you might value a new social space over a raid, but objectively a social space is easier to design than the entire layout for a raid in addition to a unique boss with lots of other unique mechanics as well. I most likely won't be responding as frequently as before, as I'm seeing a lot of repetitive arguments. But thank you for commenting on here at all. I'm glad you all as a community have a passion to see this game thrive. Last Edit: "*Insert Season Here* was awful." with no follow-up or explanation is not a good argument! That is defined as an insult, and you are clearly NOT looking for a discussion.
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  • Yea, not $30. BA was essentially the same as The Dark Below in terms of enjoyability.

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  • The annual pass wasnt even worth the $15 I payed. What a crock, repeat content, reskinned weapons, more grind than story, bull. This was a lazy route to financial success.

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  • 30 bucks for all the stuff we got? Yeah that's about right. It was better then curse of Osiris and warmind combined imo (although story content was lacking, lore was awesome though)

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  • It cost me $60 CDN for the Annual Pass, so it's doubly not worth it. Had Bungie provided a clear and descriptive road map of what I was getting, I would never have bought it. And because it wasn't sold as Discrete DLC packs, I can't even get my money back for any content I did not want to play, as I stopped playing March 9th. I could have purchased a New AAA title (like Division 2 for example) for $80 CDN and gotten a tonne of game play out of it. Or picked up 3 to 4 older games and gotten much more game play than what Bungie was offering. And before the Fan Bois start the "Casual Player" name calling, I have 9,000 hours of Game Play in D1 and D2 combined and was a 90 hr Beta Player on Xbox. Used to love the game, but the "Annual Cash Grab" is the Nail in the Bungie Coffin for me, forever. To play the New Content one had to grind 12+ month old content to get high enough level, and I did not enjoy the limited Forge or Gambit Prime at all.

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    4 通の返信
    • It's not the value for money that's my issue, it's the change of format. No new story. No new strikes. No pvp maps.

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      4 通の返信
      • D dawgyにより編集済み: 6/26/2019 4:20:25 PM
        I guess if you're into PvE or Gambit, it was a great deal. But nothing new came to crucible and is why i won't be purchasing Shadowkeep.

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        8 通の返信
        • [quote]Three separate DLCs. Each with equivalent content to either The Dark Below or House of Wolves from Destiny 1... distributed between 3-month intervals for 30$. That was and still is a great deal. With each of the DLCs having an [i]absolute minimum[/i] of 15 hours of enjoyment, (without even factoring in replay-ability) it's a great deal. Please try to change my mind, and I'll try my best to change yours.[/quote] Is this a joke post?

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        • It was all mediocre content that was bought blindly by people. It should have been available separately with more information made available way before release. The forges were boring, way to grindy, and now people hardly do them. It’s now basically dead content. Gambit Prime and Reckoning... I don’t need to say anymore. Opulence... is only three weeks old and boring. Oooo the Menagerie 🙄 Oh look a Heroic Menagerie again 🙄 What about strike maps? ‘memba those?

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        • Garyにより編集済み: 6/27/2019 1:37:05 AM
          I think people have rose colored glasses on with the annual pass. Sure Season of Opulence is fantastic but at the same time Season of the Forge and Drifter were arguably hot garbage. I would not pay $30 for Season of Opulence alone and I wouldn't pay for Forge or Drifter if I had a choice. So, no the Annual Pass is not worth the money to me. I hope they go back to the old dlc format.

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          2 通の返信
          • We got more content in this annual pass then we did in entire years of Destiny 1.

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          • Taken king dry spell is all I’m going to say.

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          • It was a good amount of content Just not the content I enjoy playing through 🤷‍♂️ I like a story and I like trials of the nine

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          • BULLSHIT No story content, cheap gimmicks, recycled content, and reskinned weapons. The Forge was a disaster, not fun.

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          • It would be more like $20 for me. Completely skipped the whole gambit nonsense and really wish I could have chosen to just not purchase that part. I would gladly have skipped out on everything it came with, seeing as a basically did just that. I actually only just ran gambit prime for the first time last week, and the only reason I did was so I could access the non gambit, gambit bounties, which really wasn't necessary but I wanted to get a bounty done a bit faster, and had to run gambit anyways. But even then, if I didn't have that DLC I would just have done bounties across 2 days rather than 1, would not have been a bit lose what so ever. If you like gambit than good for you (really don't get the point of these change my mind posts), but I don't see why we shouldn't be allowed to choose which ones we want.

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            4 通の返信
            • Come on... Black Armory was just four forges. It only counts as new content the first time you beat it... so maybe an hour or two of new content. Fetch quests that make you shoot the same fallen in the same places you always have to get stuff to open a Forge is not content by any stretch. Menagerie is good. I did like that Black Armory gave us a method to grind specific weapons, but that's more of a QoL update. Drifter was terrible. I'm looking forward to Shadowkeep, but I won't be buying another anal pass. Each season will have to stand on it's own.

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            • The whole forge thing... not worth it. Gambit Prime and Reckoning... not worth it. Menagerie is awesome, but they ruined it for me creating a heroic version that requires a pre-made fireteam. Why turn it into that? We already have raids, why not do something different with it that continues using matchmaking? Oh wait, it’s Bungie, always fixing things that are not broke. By doing this it has convinced me NOT to pre-order.

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              2 通の返信
              • I agree it was worth the money but disagree on it having the same amount of content as dark below and house of wolves, they had more than they’re given credit for. Some of which is unavailable now Nevertheless the annual pass was pretty decent sized content for 30

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                2 通の返信
                • The problem wasn’t that it was worth 30 bucks or not, but rather that it was all there was. I’d gladly pay 90 for 3 times the content. Production output for maintaining the live game just wasn’t high enough for my taste.

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                • Jamにより編集済み: 6/26/2019 9:58:02 PM
                  6
                  Compare it to how much you got in half the base game, Forsaken or even Rise of Iron and it's really nothing. No new planets, no new strikes, only Black Armory came with new missions, only three new "endgame" activities (menagerie is the only one worth playing at this point, and Gambit Prime is a joke), none of it changed the game in any meaningful way, and most if not all of it was sloppily implemented to begin with. Playtime and sheer amount of content aren't good metrics of worth anyway. RE2make only gave me about twelve hours before replaying/ second campaign and I would easily say those few hours are worth more than practically all of my playtime in Destiny combined. To put that in to perspective I was given D2 for free, purchased Forsaken and the season pass which means I paid about the same for RE2make and D2 in total [i]and[/i] my total Destiny play time is certainly in the hundreds of hours at this point as well. It's like saying twenty dollar-store steaks are better value than a $20 ribeye because they take longer to chew.

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                  8 通の返信
                  • 1
                    I bought it the first time it was on sale (just before season of the drifter came out), so I caught up on Black Armory and drifter at the same time. I liked blacked armory better. Menagerie is pretty good, but I'm not sure how much more gameplay I'll get out of it. I think it was worth the discount price I paid. I'm not sure I'm convinced it's more content then the first few D1 releases. On top of new raids or HoW, you got some new content with new stories. This was new events, but no real new content. At least this year it looks like we get the new DLC plus annual pass for the same price.

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                  • lol

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                  • Honestly, I have played since Destiny's Beta and have always pre-ordered for the game, as I support Bungie and the game. I'll admit Bungie has done some wrong, but if you complain about the lack of content, or the cost of things blame Activision. Activision, as Bungie has kind of half pointed out, has stopped them from creating gamemodes, activities and free content updates for the game series, and the pushed the prices up for the in-game store and the game itself. Please stop complaining that it costs to much for little content and stop hating on Bungie because they are the developers of the game, Activision was founding the game and making most of the shots when it came to price and content amount. People seem to forget that Activision was the main company behind Destiny.

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                  • It’s hard to say... With menagerie it feels like the same (I repeat) the same as Escalation Protocol Except this time you actually have matchmaking As for the Awakening... it’s a damn firefight of taken (Or like a really long ass strike) As for black Armory... Well... it seems you go through a bit for one weapon every time [spoiler]but that’s my opinion [/spoiler]

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                  • It was but only because of season of opulence. The other two seasons were simply not very good at all.

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                  • Azoths_Gambitにより編集済み: 6/26/2019 9:01:12 PM
                    The value was fine. What I've got a problem with is how specific each Seasons content was. Not to mention no New adventures, no New Strikes, No New Maps for Crucible, and No New Armor for Shaxx or Zavala. I enjoyed Gambit Prime and loved its Armor, but Reckoning could've been designed better like they could've made it not activate till the first Mote is inserted, or kept it from starting till 4 motes are inserted. The Forges themselves where fun to play but the questlines where horrible, the quests where too long and involved and they should have tied those quests to people's accounts instead of each separate character. Now I don't want to use my Titan or Hunter because I would have to do all of those insanely long quests 2 more times to collect the armor and screw that. Which is sad because Black Amrories Armor was cool as hell. Season of Oppulence, while Menagerie is fun most of the gear is ugly while the good looking designs for the weapons where used as Ornaments at Eververse which tells us quite a bit about Bungie. The Menagerie Armor is just a reskin of an old design, while the new designs which do look good where once again given to Eververse. Each season was so narrowly focused that if you didn't like what they focused on that season you had absolutely nothing new to do except for an occasional exotic quest. In the future, Bungie needs to sell each season separately and keep that season's content more broad. Crucible is in need of New Content more than any thing else and so too are Vangaurd activities. The amount of content added within a season should help determine it's cost. Things like the Forges, Menagerie, Reckoning, Raids, and Gambit-Prime are cool but should have been released along side New Story missions, New Strikes, and New Crucible content. Releasing them in a season by themselves made them less savory they should have been some thing to do after we did a few narated story missions. Next we need a variety of new quests and new adventures, and a multitude of New places to explore to help keep us playing longer. I really mean that not every story requires an epic cinematic, get your writers to design simple Adventures where all you need to do is record a few voice lines and come up with stuff for us to do in it. Also we need Sparow Racing League as a permanent activity added to Destiny 2.

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                    • Black Armory was worth $5, Opulence is worth $25. Drifter was worth nothing. Waste of a season, glad I skipped it.

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                      3 通の返信
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