The people bashing your post are wrong.
Any activity in this game is doable with rando's, but it will always go more smoothly with a coordinated team.
That said, the problem isn't with matchmaking in general, the problem is that there is no way to coordinate BEFORE you start the activity in a match made scenario.
The game knows what triumphs we have. How many times we have completed a certain activity. The gear we use. Many players, myself included don't need hand holding during an activity, even one we have not done before.
But guidance goes a long way. And the simplest way to provide that, while keeping players who aren't into being on mic cool?
Make all match made activities allow for broadcast, regardless of player preference.
So a team leader, or just the people who know what they are doing, can TELL players what is expected.
"Hey, RandoNoobX19, in this encounter each one of us has to light a lamp. Don't light two lamps, pay attention to your team."
Will it be perfect? No. Is playing with a group that you know, on mic, always flawless?
Hell, no.
The idea that this is somehow so complicated that ONLY a hardcore dedicated team could possibly figure out a jumping puzzle, or a timing phase, or whatever...
Ridiculous.
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The people defending this post are just delusional. We all know full we randos in this game are pure garbage. Why do you think there are so many stacks now in crucible and gambit? Face the hard cold truth that most of the people who upset are the same people who are mad about raids not having matchmaking. Half the blues can't even make a public event heroic much less heroic menagerie where you can't fail.
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You can "fail" at menagerie. You fail by not completing the challenge correctly. The fact that you are pushed through the whole event has nothing to do with success or failure. That's the whole point of the mode. Completion is a non factor, so the only reason to do it repeatedly is to try and do it BETTER, or perfect. And it is possible to do multiple rooms and "win" with randos. I did it on my second run. As the mechanics become known, so does the quality of rando.
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I think I see it in reverse. In a match made group, say for a strike. If you are sucking, they can't boot YOU, but I have seen people quit. And that's ok, IMO. Maybe I just don't take it seriously enough to care if people suck or not on occasion. I have been playing primarily solo for a long time, and more often than not players do just fine. Is it frustrating when JoDumbass invades in gambit with 12 motes? Sure. Or when people refuse to pay attention to the modifiers in strikes, etc. Yup. But a lot of the time, I find good players, and it makes ME work harder as to not let them down, regardless of if I know them or not. Matchmaking promotes this IMO, even if there are some noobs and salty hardcore d-bags out there as well.
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Dredgen Araphelにより編集済み: 6/21/2019 6:09:54 PMIf an entire fireteam dies in heroic menagerie than its over. When i meant booted i meant everyone will gey booted because of extinguished. Do you know what that modifier does? If so then now you realize why playing with joe or jane dumbass is detrimental and wastes time and screw me over not so much the trash players.
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If you like to carry good on you but i do not. Should bungie have removed it once ot was already added? No. Was it justified?Yes for obvious reasons. Does it harm me?No. Is it annoying to play with joDumbass and waste time in an instant orbit if you fail? Extremely.
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If you like to carry good on you but i do not. Should bungie have removed it once ot was already added? No. Was it justified?Yes for obvious reasons. Does it harm me?No. Is it annoying to play with joDumbass and waste time in an instant orbit of you fail? Extremely.
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Lot's of opinions are wrong. Expressing them isn't wrong. But that does not automatically make them valid. The people who disagree with the OP, think that opinion is wrong. I think they are wrong for thinking that. All valid.
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no the people aren't wrong. more times than not randoms can't complete the tasks in regular where you cannot fail. heroic is not a fail as much as you want scenario. the idea that people would want to fail and return to orbit wasting tons of time with randoms is far more absurd than your entitled I should have matchmaking attitude.
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Sorry, but that is not my experience in game. My very first run of menagerie, we did not complete many of the challenges, but we completed it. My next run, with two buddies and three randoms, we completed the first couple of challenges, as well as the whole activity. As time goes on, people learn what needs to be done. Sometimes they will do it correctly, sometimes they won't. The idea that people trying for the same gear or triumphs you and I want, aren't going to try and pick up the mechanics is wrong. They do. Oh, and to your last point. If I as a solo player, wanted whisper, or outbreak, or some other piece of gear that is virtually impossible solo, I ABSOLUTELY would take some failures along with the possibility of success, to obtain something that I would have ZERO chance otherwise.
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you claim it's not your experience then detail how you've failed. one fail is a kick to orbit in heroic, not a tra la la along to the end. if you are willing to beat your head against a wall for hours at a time with people who are the cause of your failures that's your option to play with whom you choose.
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Are you suggesting that you and your team complete everything first time through? If so, kudos to you. Whenever new content comes out, everything from public events, to Gambit, to forges, to strikes, to whatever. Success rate is hit or miss. How about now? When was the last time you failed a forge? Blind Well? Escalation Protocol? Yes, those things are "simpler" in essence, but the same in principle. A strike or a nightfall are just a series of mechanics strung together. A raid is an even more intricate version of that. Hell, consider it from the other perspective. i as a solo player, initiate a Raid, or a Heroic activity. I am inviting people to join me in my ATTEMPT. Win or lose, I get the experience. And just like anything else, I, ME, understand that I am not going to always get the best people. But that is true of anything. yet matchmade teams still win in Crucible. They still win at Gambit, Prime, Reckoning, they still succeed in the vast majority of content in the game. No mics required. Just rolling the dice on team mates, and sometimes you win, sometimes you don't. Match made Raids, Comp, Lairs, Nightfall, Menagerie, etc. Would have NO impact on people who play with a team. It would be no different, other than the ridiculous convenience of doing it in game, from going to LFG and joining randos. There isn't any downside to something like this, especially if you could close your own fireteam and do it with less people if you didn't want a random. Hell, just let the people on mic and coordinating boot players for sucking, or not communicating. Would be no different than LFG now, EXCEPT it would be in game.
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failed Blind Well this week, failed a forge last week, EP several times doing flashpoint. just because others are around you does not mena they will participate, help, or even know what is happening. I'm not sure what lollipop and gum drop world you live in where the random gamers know what to do and are ready to help and communicate. by and large that is not how it works. it's been explained ad nauseam how matchmaking will indeed effect high level activities, the nerf to forges was a prime example of what would happen to everything. if you want a team so badly find a clan, friends, LFG or something. you want to do it bad enough you will.
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Gotta agree here. Surprising the number of Blind Well players this week who don’t know passing an orb twice devastates the heroic boss’s shield in a single orb. Heck, I played with a group yesterday who apparently didn’t even know you had to break the shield. They were throwing supers, heavy, grenades at a boss who was clearly shielded.
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it amazes me how many people have no knowledge of things in this game. usually they are the ones on here complaining the most that the game is broken and Bungie is evil because they don't know how to do things in the game.
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And I went to Mars for the flash point last night, had been holding onto an encrypted key for months, just never got around to doing it for my last piece of Titan armor. EP was active. They were on round 6. We did 6 and 7 enough times for me to decrypt my key and get the helmet. Didn't fail once. I couldn't tell you how many people stayed for each, let alone who they actually were. Now I KNOW the mechanics of EP. I learned them through trial and error, not ONCE playing with a group. And other than the helmet, which I was too lazy to get. I have had all of my EP gear since last fall, when I finally got around to doing it in earnest. When it came out? I did it as best I could, until Solstace came out and I was stupid enough to grind out useless armor. And how bungie handles group activities has nothing to do with whether or not they can or should work with a group. Bungie bungles a lot of game balance, not just content difficulty.
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Yeah, I do actually. Since it would be the only way that my small group would be able to regularly experience the raid content. Maybe fail a bunch of times with randoms, get good enough to actually join other people and contribute. As it stands a lot of people never see the raid, and they don't join hardcore players because of the potential for reprimand. Matchmade activities would be PERFECT practice.
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If most of the player base doesn’t know then most match made teams would be a group of 6 going in blind. The perfect practice is the system we already have. LFG for a group to teach. LFG is far better then most people claim it to be