I think it has to do with the fact that consoles have slow hard drives and a chip with both a cpu and gpu on it which shares memory. No matter what hard drive you put in the machine will run it at roughly the same speed as the factory one.
Xbox one has very slow ddr3 memory and ps4 has a very slow network.
Destiny uses p2p which loads items and assets very differently to the Division 2 which uses dedicated servers.
Just be thankful we are able to access inventory during loading screens.
Bungie May be able to speed this up on newer consoles but I have the feeling just like framerate we are limited to what the slowest hardware can do.
Getting better internet speed and using wired might also help this problem.
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Where do I start. When I go to Singapore with a 1GB line the PS4 barely reach 400 wired, so yes, the networking of the PS is a bit problematic. The menus load the same speed in Singapore as it does in Australia with rubbish internet. I can attest to that. The assets are loaded from an actual server, not p2p which is used for multiplayer only. Your game is persisted on a database on the Bungo server cluster. Just like the Division 2 your assets get loaded dynamically when you log on, or when you access your menus. An actual dedicated server track your progress, and constantly save your state - only multiplayer aspects as P2P. The only difference is that TD2 have authoritive servers for in game action as well, which is even more taxing. With this logic items should load slower for TD2, but it doesn't. I initially thought the menu loads slower because the ship portal is really a loading screen, but the fact that it's slow even while in combat wouldn't explain that. In TD2 the maps are instant, the menu to change weapons are instant as well. And this is with servers that is authoritive in-game as well which means they are under a greater deal of load. D2 only use it for your game world persistence, not actual multiplayer activity. Additionally, the menu in D2 should not be resource intensive. It doesn't have 3d renders to complete, it's like displaying a 2d render. In TD2 there is a map, a very active map tracking other things as well, and that loads instantly. This is most certainly a bungie issue, not console.
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You do realize that, just like ANY ISP, Sony can and does restrict network traffic during peak hours, or when needed. You could have 10000GB internet, but if Sony restricts the traffic, you are no better off than anyone else... You are going through their servers.
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So just leave your PS4 in standby-mode all the time if you're not playing? Only dumb publishers/developers push updates on peak hours, like Bungie during Rise of Iron update (#400k+ in line waiting...).
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Hoopsにより編集済み: 6/20/2019 9:49:05 PMYou don’t need to leave it in stand by. PS3 and PS4 turn on automatically to do updates if you have the option selected in the system menu. Bungie tends to push updates at the strike of midnight in New Zealand which one of the first countries to see the new day. They then stagger releases over the whole world. I was one of the first in the world to play the original Destiny. Other content releases have been slightly different. I’m not sure if it’s intentional but all your replies here make you seem like you have a poor attitude.