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Destiny 2

Destiny 2 について話し合おう
Stormwalkerにより編集済み: 6/18/2019 4:06:56 PM
38

Thundercrash needs a buff in PVE

Hello, I think thundercrash needs a SERIOUS buff right now! It's the only one time hit super for Titan and its damage is pathetic, and after that you'll just get stomped to death. The rest of the subclass is great! Inertia Override and the mini smash is awesome. But I think Bungie should do better for Destiny 2's first single damage super for Titan.

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  • The Emperor wishes his Shadows of the Titan tribe to be more tenacious, ravaging, and opulent. He proposes: > Thundercrash has 4 charges, meaning the Titan uses Thundercrash 4 times > However, in order to trigger the charges, the Titan needs to hit an enemy directly, meaning if the Titan hits an Ogre directly with Thundercrash, the Titan is catapulted upwards and can use Thundercrash again, if the Titan hits another enemy directly, same scenario happens until the Titan hits 4 enemies. The Titan can hit the same target, flr example bosses, to trigger the charges, up to 4 times. > Thundercrash becomes more potent based on the number of charges used. The first charge deals the same damage as it does now, the second charge deals 30% more damage, the third charge deals 55% more damage, the fourth charge deals 80% more damage and the Titan gains an overshield. > Charges that remain unused will not go wasted. If the Titan uses Thundercrash only once, as in no enemy is directly hit, Thundercrash deals extra damage depending on the amount of charges unused. 55% more damage if used once, 33% more damage if used twice, 20% more damage if used three times, the fourth charge will still deal 80% more damage but the Titan won't get an overshield. > If proven to be too powerful, Calus bas proposed balances, do not mistake this balances as something the Emperor enjoys guardians, he wants his Shadows to be the absolute power among his ranks. Balance if OP: > The blast radius of Thundercrash decreases as more charges are used. The First charge has the blast radius as it does now. The second charge sees a 20% reduction, the third charge sees another 12% reduction, the Fourth charge sees an additional 8% reduction for a grand total of 40% blast radius reduction by the fourth charge. > Alternatively, the Emperor suggests this solution, which he despises. > Thundercrash still uses the Four charges mechanic, but the potency of the super relies on the amount of enemies killed in the initial blast, meaning the number of enemies killed in the first charge dictates the power of the other three charges, this does not stack when other charges are used. > 3 enemies killed on the first charge grants 20% more damage along with 15% more blast radius. 5 enemies killed provides 33% more damage, blast radius remains at 15%, 7+ enemies kille and the super gains 55% more damage with blast radius incresed by 25% on top of the 15% and the Titan gains an Overshield. > The Emperor also offers an exquisite Exotic chest piece specifically for Thundercrash. Electro Cannonizer "Destroy them where they stand, send shivers among their ranks, turn their fears asunder... O missile mine" - Calus, Emperor of The Cabal Exotic Perk Terminal Lethality Casting Thundercrash allows you to aim where to crash, upon hitting the ground you will bounce up, leaving a pool of lighting after every bounce. Enemies killed extends super, enemies killed by the lightning pools extends super even further. The higher you are when casting Thundercrash, the larger and more damaging the lighting pools become. Calus has spoken Guardian, grow fat from strenght!

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