More often than not, matches are one sided. And then again more often than not, it’s actually worse to summon your Primeval first. Unless it’s very close, which I find it usually isn’t, summoning first means dealing with blockers on top of the Primeval. Goblins that shield the Primeval, Knights that set the buff zone on fire, Captains that spam their attack that make it hard to see, goblins that shield the knights and Captains that do those things, etc. I’m not sure if this was intentional as a sort of “catch-up” mechanic for the losing team, but if so that’s the wrong way to go about it. There should be no affect on the winning team. The winning team shouldn’t be basically punished for doing better. The losing team should get a little help on THEIR side. Invasion is still WAY too prevalent and makes the match take forever. The Primeval phase is SO tedious. Over and over again with the Primeval healing. The matches still feel REALLY long. I’ve been grinding for Hush and the only matches I can think of that didn’t go down to the last 2 minutes are ones where members of a team left.