[b]Old Perk: Standing in Rift grants you and your allies heightened senses, allowing you to retain your radar while aiming down sights. Additionally, nearby powerful enemies are visually marked and can be tracked without a line of sight.
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To make this chest piece way better, how about when the warlock activates his/her rift, which grants you heightened senses. Which is a good thing but not just standing in one place as a target to get pick off as bait by the enemy?
Once your warlock activates his/her rift. Their rift will grant the player and teammates a 30-second target lock-on once standing out of the rift to engage the opponent. But if 30 seconds is too long whatever the duration one-eyed mask and knucklehead radar has, set that same amount of time for the warlock’s chest armor? 15 seconds sound good when each guardian steps out of the rift. This will work on solo runs as a warlock and teaming up with a team of guardians in crucibles.
This improvement should get most warlock players interested to use this armor more often, which is a plus for us warlocks.
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4 通の返信How about instead of that trash exotic, we finally get the VESPER OF RADIUS rework it so rightly deserves as the best looking exotic for warlock. Instead of rift damage on activation, make it so rift damages enemies that enter it. Like the vex exploders that leave the shit behind.
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4 通の返信WulfPak666により編集済み: 6/2/2019 2:35:30 AMI think this should be our version of the OEM How about it is a modification to your rift ability? Say when you activate your rift it doesn't "place it on the floor" and instead you become the rift but the duration is shorter? Walking around for 10 seconds with constant health Regen or DMG buff with enhanced radar?? Hmmm.... Sounds good to me.
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1 返信
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4 通の返信If you want it the same as OEM then it needs to be 8 seconds because OEM doesnt last for 15 seconds anymore
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6 通の返信Mister Wreckedにより編集済み: 5/31/2019 2:21:28 PMThe difference is that OEM gives wall hacks to [b]one[/b] person. Giving wall hacks to everyone in the rift for 30 seconds, 20 seconds or even 10 seconds would be stupid broken (especially in Comp where stacks are more common).
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8 通の返信
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4 通の返信I've thought about this too. I think having the perk active for 5 seconds is enough. The point of the exotic is to hold down a location, not run all over the map punking others with your wall hack ability.
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2 通の返信Explain to me why Sanguine Alchemy should work outside the Rift but Lunafaction Boots should not.
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8 通の返信Hunters already see through walls almost indefinitely. SA needs a drastic effect, like shoot through walls while rift is active.
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2 通の返信
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1 返信I think 12 second is more of an appropriate choice as you are able to all enemies within a 15 meter radius. And depending on tree and subclass, rifts can be recharged fast.
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4 通の返信
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While I would like to see some buffs to it, I wonder. I had 3 pvp masterminds in my old clan that slayeedddd and chose warlocks and used this exotic over hunter stompee/qwinsen spectral and Titan oem(pre nerf) Wondering now if they were just flexing to let people know how bad ass they were or if they knew something we don't lol.
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7 通の返信