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Destiny 2

Destiny 2 について話し合おう
5/23/2019 8:50:39 PM
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#MoreStrikes

We need more Strikes!!

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  • Ogma: Destroyer of Worldsにより編集済み: 5/24/2019 2:13:28 PM
    Yes. Strikes should be revamped entirely. The current linear nature of them causes them to get old quick. Those should just be side quests. Strikes should instead actually utilize the planets and be a series of randomized encounters and objectives in randomized locations with 4 guardians, they scale for difficulty to participating player levels, and then there is a chance to make them go “heroic” where they would be increasingly difficult. An example: Four guardians are matched, the game chooses Nessus. Players land in The Tangle. Something has stirred the Fallen up. You fight off a couple of dropships worth of enemies and finally a yellow bar captain and his yellow bar servitor drop in. It’s like a mini boss battle and once defeated he drops something. A player scans it. They were tracking a local Vex mind. Players are directed toward Artifact’s Edge. They jump on their sparrows and race over there. Upon arriving they notice that that area on the plateau in the north section that looks like a Vex gate is in fact a Vex gate that is now open. A few come out. They are killed and the guardians enter. They come out in the area where Cayde was rescued during the main story to find a lot Vex. After the battle they continue tracking the mind. It directs them up the floating rocks off the cliff side. The Vex mind appears in the cave above. It’s a hydra. After taking a little damage if flees and puts up a barrier. The Vex producing it must be destroyed to progress. Once this is done players proceed through the cave system fighting Vex all long the way. They come out in the Exodus Black area of the map to find the Vex warring with the Fallen. Players must eliminate all enemy forces. The Fallen drop a walker. Once the walker and mind are destroyed the strike is over. There could be something to do in the final battle that could make it go heroic with an additional boss of an enemy type not normally seen on that planet. THIS is where unique legendary loot would be acquired instead of Nightfalls. Drop Nightfalls altogether. The same missions with cheap modifiers and no matchmaking is a lazy way to impose a challenging weekly activity. Sorry not sorry but this has always been a poor practice in my opinion. Especially arbitrarily excluding matchmaking from it. Makes no sense. Imagine if each planet had a bunch of encounters, objectives, and bosses, all themed to the enemies typically found on the planet, and they were randomized in different locations each time. Strikes could actually be fun for more than 2-3 runs before they feel tedious and are reduced to boss melting because Bungie doesn’t difficulty scale anything.

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