If it’s not clear as to “why” they do these things, let me explain.
Bungie looks at the numbers of which weapons are used the most. Then they look at the effect/strength of those weapons, then they nerf.
It’s clear after all these years that [u]Bungie staff RARELY play their own game[/u]
They don’t know the meaning of [u]feeling POWERFUL[/u].
They play just enough to get a feeling for the gameplay, but since they already know the end content, there isn’t a reason to grind.
English
-
They are game designers. And the most unique part of the game is the raid. Bungie has a raid coming. They want it to be special. They're locking other raids and launching it day one. Internally, it seems like whatever raid they have planned is something they'd like preserved. All Raids. Literally every single raid in Destiny history. All Raids beside LW (where you use whisper in like 1 fight) and SOTP (for the end boss) existed in a sandbox without an infinite ammo sniper. Sometimes the limited ammo version still worked well! Sometimes you had a scout rifle that melted your health and that was the best boss weapon for a raid. Other times, a void exotic sword was the best dps for a boss! Much more interesting than infinite ammo sniping if you ask me.
-
I call it [i]"Knowing price of everything, but the value of nothing." [/i] Bungie leans on "metrics" like a crutch...but their devs are completely out of touch with the game in the wild and the community that plays it. So they can tell you in very granular detail WHAT happens in the game....but most of them don't have a -blam!-ING CLUE WHY any of this is happening. That was made clear to me when I watched Jon Weisznewski give an interview to Crucible Radio back in 2015. It was clear to me even then, that he had NO IDEA why people played this game....and NO IDEA wh they things he was seeing in the data were happening. BUT HE THOUGHT HE DID. ...and because he did....he just ignored any and all contrarry feedback. Untill vanilla Destiny 2 stalled on the tracks and got hit by a 100-car freight train of community outrage. Until those devs get dragged out of their offices and start being held accountable to this community....this won't change. And they'll stay in their offices until the company loses enough money that they are FORCED to make these changes.