Quick math (please correct me if I am wrong) for an average player that has a 50% win ratio.
Win 1 = 60
Lose 1 = -52
So if we go by (not including win streaks) a win/loss/win/loss pattern after every 2 games you would end up with 8 points (50% win/loss ratio)
To get to fabled you need 2100. Divide this by the 8 points and you get 262.5. Double this as it requires a win and a loss to get 8 points so the number is 525.
So a player that has a 50% win/lose ratio would need to play 525 games before reaching fabled.
Don't know why everyone is moaning, this sounds completely fair. Before the update you would have had to play 1050 games. LOL
All Bungie have done is made the grind half the work and that is it really and only to the decent players that can get to fabled in the first place. Players that struggled before are still going to struggle and seeing the double point loss hits you even harder and mentally stops you from playing. It is a tiny step in the right direction but far away from what they were trying to do by appealing to a wider audience.
I was almost tempted to try competitive, but this suggests I'd be much better off renting a nephew to play comp for me for a few weeks and hope for the best.