They are obviously not horrible, but they will never compete for one simple reason: bloom.
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2 通の返信
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1. Make bloom reset faster on non 180 handcannons to combat ghost bullets 2. Nerf Magnificient Howl to require 3 critical hits to kill instead of 2 crits and a body 3. Nerf Luna and NF range 10-15% This way the Magnificient Howl weapons still keep their pinnacle worthy optimal TTK but become slightly harder to use in 1v1 when being shot at. Should be still incredibly deadly at a hands of a good player but not absolutely broken like it is now.
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11 通の返信Thorn would be usable if shots actually went where I aim. Dont know what it is, they fly anywhere EXCEPT where I'm aiming. Maybe they increased bloom on it?
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Exactly. This issue needs attention. I don't want to see 180s nerfed. 110s, 140s, 150s need a significant bloom reduction on console so they can compete against the... you know. Those handcannons we shall not name. 🤔
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1 返信
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39 通の返信The Mag Howl duo were probably one of the worst things they’ve added to the game. Absolutely killed HC diversity on Consoles
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3 通の返信It’s cause 180 hand cannons should never have been in the game and 110/140/150s should never have had their damage knocked down from their d1 spots. As much as I love trust it has none of the downsides other hand cannons have had since d1 vanilla and honestly when I first started using them I would miss so many shots because I was over compensating the recoil then I learned they basically had none or bloom.
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1 返信140s should be able to 2-crit 1-body any guardians in pvp, and 150s should be able to 2-crit 1-body Low resilience guardians.
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3 通の返信I use Ace literally all the time, INSTEAD of my Luna’s. Wanna know why? Because Ace is really damn good (I’m on Xbox btw) 110s are for peek shooting ONLY 140s are for Peek shooting with occasional open engagements IF you have a range advantage, 150s are trash lol 180s are for 1v1s but are a poor choice for peek shooting. Now back to using ace in QP, (it got me back up to 2100 in comp in a damned hurry too) Ace is better than Luna in QP because it is great for peek shooting, which ultimately leaves you with more health than open engagements with Luna would, Once you have Mori you can engage Luna’s openly, especially out past 29m where you will crush them.... Run it with a back up plan fusion and you can delete Luna users within 20m in the blink of an eye, long before they can 3 tap you.
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30 通の返信$hirtless Captain Kirkにより編集済み: 3/14/2019 5:15:00 PMEither remove 180s or seriously nerf their damage and range because they are obviously overpowered af. They can outshoot anything and it makes no sense. They shoot way too fast and put out way too much dmg for that rate of fire. [b]Their speed also opens them up to rapid fire macros like Chronus Max. Literally no other hand cannon class can benefit from that.[/b] They're too close to side arm fire rate. Something has to change.... like now. I mean nerf all 180s, Trust, Luna, all that cruch kid trash can shit. Make Luna etc exotic and change to 150 with no nerfs. Nerf all legendary 180s. It's -blam!-ing boring.
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2 通の返信
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1 返信
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4 通の返信My 1209 kills with Ace of Spades and 646 kills with Crimil’s dagger beg to differ. I’m on PS4, and I suck.
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3 通の返信
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2 通の返信These guns are all created and balanced around what it would feel like on PC. Console players are an afterthought.
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5 通の返信