As bad as Anthem is, playing it reminded me of what we play for in looter shooter games. We play and play to increase our power, and not just by a made-up number, but to the point where you actually see your abilities and weapons increase In Power and absolutely devastate enemies.
With Destiny our abilities and our weapons don’t get any more powerful, we just go up a number so they tune up the numbers on the enemies. That’s not engaging bcs it leaves for the same stale firefights. Instead of getting powerful exotics that make them feel actually exotic, we have to read about constant nerfs to them. Trench barrel on the Ikelos shotgun at one point felt like that power we fantasize about, but now it’s been nerfed to where trench barrel barely feels any effect and it shoots slower and weaker. I want to play to get more powerful not to slowly go up a number that actually has no meaning.
Gambit Prime feels like it could be fun but we’re stuck shooting peas and tickling them with grenades and supers. The power fantasy is GONE!!!!
I was really excited logging in today and had fun for a couple of gambit matches, but then I tried to make time to level up and it just reminded me what’s inherently wrong with the game and the way they force us to play it.
TL;DR
Grinding for a number Bungie artificially slows, isn’t fulfilling the power fantasy these type of games are supposed to give.
English
#destiny2
-
Comparing it to Anthem its a huge mistake. I know shooting and all is fun in the game but 1/2 of the time you are playing you are standing in a loading screen. The power fantasy is the only thing it have going for it but still the game's core is horribly broken.
-
2 通の返信ghorn had the power last word had the power thorn had the power vex had the power suros regime had the power pocket infinity had the power hopscotch pilgrim had the power and many others but they all met the same demise in the end
-
2 通の返信I've heard on Reddit from several posts that you can run into high level content in Anthem with a level 1 gun and it does more damage than a higher ranked gun.
-
>As bad as Anthem is, playing it reminded me of what we play for in looter shooter games. We play and play to increase our power, and not just by a made-up number, but to the point where you actually see your abilities and weapons increase In Power and absolutely devastate enemies. Is that why you can literally go in with the starting gun at lv 1 and do more damage than a lv 45 gun?
-
2 通の返信"The power fantasy" you mean the idiotic counter-argument kids regurgitate anytime anyone asks for this game to be properly balanced
-
I've been feeling powerful since day 1 with Arcstrider and Raiden Flux. Oh and just for fun I went into Prime with Mechaneers Tricksleeves and The Last Dance and slayed. There are so many playstyles to bring to the table but players don't have the cajones to just go for it and have fun with something new. Supers feel amazing right now. Exotics are really bringing a powerful X-factor to the table. Weapons don't feel weak at all. Yet Bungie still finds ways to make this game challenging. I really don't understand the complaint of lack of power fantasy at THIS point in D2. So much has changed for the better.
-
I honestly miss how they balanced in D1. There may have been some major nerfs for each content drop, but they always managed to buff something else just enough so that it can overtake everything else and become the new meta. Light level actually made a difference in the enemies you were fighting in D1, as opposed to D2 where light level is only a number that tells you which activities you are permitted to play. Being over the recommended light level means jack shit, as once you are over it, every enemy scales to you, so you feel no more power increases. This game is a mess compared to D1. Obviously D1 wasn’t perfect, but at least for a while I wanted to get on every week and do all the raids, or at least the encounters I needed. I have completed a grand total of 1 of the raids in D2, mainly because the raid loot sucks and you don’t feel anymore powerful once you get it.
-
1 返信That's why [b]YOU[/b] play those games. Destiny never had that hardcore power fantasy in D1 there was like a few standouts and that's all people seem to remember. 3 damn weapons set the precedent for what Destiny "should be."
-
1 返信This is why I opposed the light level system change in Destiny 1 year 2. TTK made changes to leveling that began the over simplification of what little RPG systems the game had. Damage and defense was tied solely to light level and nothing else. It was just about picking the right nade and armor perks. When D2 removed intellect, discipline, and strength in favor of armor mods rather than alongside them I knew Bungie was abandoning the power fantasy for good. I miss stats meaning something. I remember my first set of gear with light on it in D1 had less defense and you could tell you were squishier than before. Now, Light is all. It's just boring.
-
1 返信I’m enjoying my break from D2. Based on what I’m reading here Season 6 appears to be underwhelming at best. C’ya in the fall. Hopefully by then there will be new content and exciting weapons/armour to acquire.
-
1 返信Lets be honest no one cares about the number its all about fashion if I dont look good in it I'm not going to use it
-
WarjackPrimeにより編集済み: 3/7/2019 4:34:25 PMIt's not dead. It's just sleeping for the next 3 months. Bungie didn't give us good enough content this season. In three months things will be better because there will be better things to do, such as a raid and new 6 man activity. If you don't like Gambit then all there is for you to do this season is get to 700 for no other reason then because it's there. They just can't deliver the amount of content we want at the qualify we want. It's not about price. They just don't have the resources or management to get it done. Give us a Forsaken release every quarter and enough people would pay enough to make it worth it. I'd pay $60 every quarter for that. Forsaken was better than most other full games. I would have spent the $60 I spent on Anthem on another Forsaken qualify DLC instead.
-
4 通の返信Power fantasy is idiotic in my mind. Why do you need to feel so powerful? Do you need to feel like you are dominating the entire patrol area by yourself? I mean, we're at war, and we haven't ever really been on the winning side of it. We killed Oryx, sure, but Oryx knew his death was inevitable, and conspired to turn himself into a weapon to continue to live on, making our accomplishments feed him. Xol did the same thing in becoming the Whisper of the Worm, except dying was his [i]goal.[/i] We're on evens at best, so why should it feel like as a one man army, we should be able to take out the entire enemy force? Also, if you get so powerful, where is the challenge in anything? Without any challenge, how can anything be enjoyable, especially on a long-term basis? No one wants to play a Press A to Win simulator. And if you do, I question if gaming in this capacity is right for you. I one-shot dregs plenty good as it is, and I don't have issues killing much of anything else, either. Giving me more power is just taking away opportunities to do things that will satisfy me for having done them. Keep the participation trophies, I'll take earned tin over handed-out gold any day.
-
3 通の返信cesar0sにより編集済み: 3/8/2019 1:23:34 AMRemember when LL was called gear score? And then you people lost your minds, so Bungie changed it...and you idiots didn't realize it was the same thing? Yeah, I don't speak Portuguese either...it takes two to tango bucko. If you didn't understand what I was saying....IN ANTHEM YOU PLAY FOR GEAR SCORE. ITS THE SAME THING AS LIGHT LEVELELELELELELEL. ITS ALL SLOWED AND THROTTLED IN SOME WAY, IN EVERY GAME, EVER.
-
1 返信It’s also essentially pointless till iron banner releases. Nothing requires the light increase. Even nightfall’s are not increased or not really any different .
-
21 通の返信I remember doing the Malf quest The Corrupted as 650 when the recommended LL was 580. And still got stomped. To these mobs I should be a ??? and I should be a god to them but they still hit hard. Normally it wouldn't be such an issue but if you came into the game late, it's unlikely you'll find someone who would go out of their way to do this quest with you. There's no catch up mechanics so a lot of your quest will start piling up. What is the point of chasing power level 700 when power level 580 the Corrupted still kills you as fast? So there really isn't a lot of benefits to maxing light level.
-
2 通の返信There has to be a tether between power and balance, if the game became a cake walk(which it’s already pretty easy) then it would get really boring and not engaging. Leaving no challenges makes the game stale.
-
2 通の返信There are other issues as well. People forget that loot is based on our level, and not the level of our enemies.so we can't have the power fantasy you are asking for. We would need to get rid of infusioning and lock gear at certain levels to balance out power fantasy.
-
15 通の返信Crucifyにより編集済み: 3/7/2019 2:11:46 PMPower fantasy isn't gone, this is what harder, end-game content looks like. You want power fantasy then go back to doing patrols where you can one shot enemies with blue auto rifles. The whole point of the annual pass is to keep adding scaled up end game content that starts off more difficult and ends up easier once you scale in power level. Imagine starting D2 fresh, being level 20, 305 power level and complaining that the power fantasy in Last Wish is gone. EDIT: Literally every single level up mechanic in practically every scaling game works the same, your number goes up so your damage goes up. What are you expecting? Your guns to evolve like pokemon?
-
3 通の返信Destiny's Power/Light Level system has always, and will always be, the single worst form of player progression the world has ever seen. It is a purely linear, opaque pile of grind that exists exclusively to slow the drip-feed of content to the player base and provide the illusion of engagement as you cycle through your to-do list to get a giant pile of garbage that you don't even remotely care about, but which has a single slightly larger number than what you're currently carrying, so you can take that number and put it into the things you're already enjoying using, so that you can do more content to get more slightly bigger, completely linear, boring numbers. A Destiny without Power would be an infinitely improved game. Progression should primarily be horizontal, with a deeper Mod/Roll system, a winder array of player abilities, and crafting resources that actually matter as opposed to just all being fed to an asinine Infusion system that exists solely to punish you for finding a weapon that you actually happen to like.