I have no words after reading the new patch notes
21% damage nerf to Machine Guns
HUGE ammo nerf to Whisper , from 20 to 9
HUGE ammo nerf to Sleeper , from 13 to 9
Code of Juggernaut super NERF
And many many more
Why, bungie? Why?
Once again, one step forward and four steps backward.Way to keep us engaged
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1 返信Also, I love to see all these people in here who don't raid saying it's fine, nerfs were justified, this and that were OP. Let's see you get all the shields and stuns on insurection prime and have ammo to do damage, it's just not fun or reasonable even with 2 sniper reserves. This basically forces you to use a sniper for shields and stuns, a shotgun for berserkers and whisper only for damage. So you are forced to handicap yourself for killing ads just to have ammo to do damage. Doesn't make much sense
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No idea on MGs, whisper to probably make missing more impactful, sleeper because of gambit, CotJ probably because it could last forever and in a pve activity like gambit, that’d be broken. Don’t get me wrong, it’s upsetting but look at the possibilities of the reasoning. It’s not just random I imagine.
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1 返信Bungie be like ok guys this season we're going to Nerf everything that doesn't need to be Nerfed, and Everything that actually needs to be Nerfed will basically stay the same #bungielogic
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47 通の返信The Code of Juggernaut died as quickly as it lived. That was a lot of fun to use and it's sad they already killed it. But then again killing fun is Bungie's main mission so working as intended.
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1 返信I was seriously thinking about coming back to this game. However, I am now learning of all these nerfs and now I'm thinking maybe I shouldn't.
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14 通の返信The Orwellにより編集済み: 3/6/2019 5:38:31 PMHere is a list of all the BUFFS that came with those 3 nerfs OP mentioned. This is in no way a "nerf train". I also took the liberty to underline the sections that this community SPECIFICALLY asked for or indirectly wanted fixes to. -All Shotguns received a Damage multiplier in PvE, effectively doubling their damage while (slightly) reducing RoF for full autos. -The Chaperone RoF increased from 60RPM to 70RPM. -Base damage and precision damage increased slightly for SMGs. -PvE Damage increased by 30% for Trace Rifles. -PvE Damage increased by 25% for Grenade Launchers. -PvE Damage for Rocket Launchers increased by 60%-65%; with most of the damage from the cluster bombs going into the initial blast. -PvE damage increased by 10% for Linear Fusion Rifles -PvE damage increased by Wardcliff Coil [u][i][b]115%[/b][/i][/u] against bosses and scaling up to [u][i][b]160%[/b][/i][/u] against smaller enemies. -PvE damage increased by 25% for One THousand Voices. -PvE damage increased by 26% for Two-Tailed Fox. -PvE damage increased by 15% for Black Talon. -Damage increased from 70 to 100 for Vesper of Radius and damage is [u][i][b]Tripled[/b][/i][/u] in PvE. [u]-Xur has the possibility of selling Forsaken exotics now.[/u] -Lore tabs for "The Black Armory Papers" are [u][i][b]guaranteed[/b][/i][/u] to drop on successful completion of Bergusia and Gofannon. [u]-Overhauled how invader spawn points are chosen while also [b]significantly[/b] increasing the number of spawn points for each map. [/u] [u]-Players who remain dormant for too long will not receive end-of-match Gambit rewards or infamy points. NO MORE AFKing![/u] [u]-Light vs Light triumph can now be earned by killing other guardians with your super.[/u] [b][u]-Fixed the frequent Guitar errors in Last wish!![/u][/b] -Fixed an issue where transferring item using the Destiny app would consistently re-trigger past Triumph Notifications.
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Change back sleeper and make the whisper nerf less severe, 15 ammo would be reasonable not 9. I'm saying this as a rivensbane and 12 weapon frames off blacksmith, it really makes the raids less fun having to worry about your whisper ammo and sleeper is no longer viable really.
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2 通の返信They should’ve cut the range on shotguns in pvp in have or buffed the shit out of autos as a viable option to stop shotgun rushers. Fusion rifles don’t even stop them by the time it’s charged your dead. Comp is 110% shotgun apes. How fun is this shit when we have all these cool guns but the ONLY guns players use are shotguns and Luna’s .
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2 通の返信Probably to balance for gambit/prime. For example, in a pvevp game mode, do you want an unlimited super to kill all adds? (I mean I do but that’s broken)
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1 返信Machine guns were honestly overpowered. Thunderlord, for example, doubled as a boss melter and an insane ad clearer. Its DPS rivaled that of 100 rpm shotguns while retaining far more ammo reserves and having far more utility. Whisper is insanely powerful and there simply isn't any reason to use anything over it for the vast majority of boss encounters. Furthermore, the quest to obtain it is disproportionately easy (compared to other exotic quests) when taking into consideration its utility. An adjustment to Whisper's insane 'bang for your buck' was absolutely needed. The Sleeper nerf is one I'm gonna have to disagree with, but the weapon for the most part is off-meta so it doesn't affect very many players. The quest to obtain it is very tedious and the weapon is outclassed by Whisper (which is far easier to get). Juggernaut was obviously overpowered, there's no question. You could literally keep it up for 5 minutes at a time in PvE. It's also not too big of a slap in the face; if you wanted a long-lasting super you could still use Sentinel Shield with Doomfang. You also fail to mention the numerous buffs to previously underclassed weapons. Notably grenade launchers, rocket launchers, linear fusion rifles and trace rifles. Wardcliff coil and One Thousand Voices were also buffed significantly, allowing them to contest the heavy slot against Whisper and such. Thus it is misleading to say that Bungie is only nerfing, or that nerfs are inherently bad. Crying about it on the forums is childish and counterproductive. You can scream "NERF TRAIN ROLLING, WE ARE TAKING STEPS BACKWARD" all you want, but the fact is the changes that took place were completely justified. And just because your own convenience is hindered because you now have to actually aim with Whisper, does not mean the entire game is somehow regressing.
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1 返信Lord_Sharにより編集済み: 3/8/2019 12:23:20 AM[quote]Machine Guns Reduced the ammo bonus of Machine Gun Reserves perk by half Damage reduced against [b]boss and miniboss combatants[/b] by 21%[/quote] Bleh, Machine guns still melt targets like there's no tomorrow. They are still perfect invader weapons with no real down-side. Heck, I don't even bother with MG ammo reserve perks, and the default MG ammo capacity still quite deep. Forget other power weapons -- MG is the only real choice. A commanding 73%+ of Gambit players agree, and I don't know any other weapons that enjoys this level of consensus.
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Whisper, Sleeper and Heavy Machine guns were dominating PVE content to the point wherw you were putting yourself at a disadvantage if you didnt use them. Whisper is still insane it just increases the skill which is right you should be rewarded for being about to hit headshots and with only 9 reserves it makes it less forgiving. Sleepers damage was not touched, it just means you cant deal as much damaage making more weapons viable. Machine guns were dominating PVP and PVE it was necesary to nerf them and they are still really good. Its called balancing the game so weapons are more equal. 1K got buffed, warcliff got buffed. Grenade launchers got buffed, normal rockets got buffed aswell. Everyone wants balance but then it happens and you complain.
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8 通の返信ThisIsBBCにより編集済み: 3/7/2019 6:36:28 AMThe Ikelos shotgun quest is now completely pointless. I get the RoF nerf but that's too drastic, a Rapid Fire Frame should not feel slow.
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2 通の返信It's like Bungie has people at the studio that JUST LOVE to nerf for no damn reason.
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1 返信I kinda agree with everything that was nerfed/buffed, with the exception off WOTW, shoties, & Sleeper those 3 where unneeded & unnecessary!!!