Since we lost the last actually good super, can we tone down the other 3 abused subclasses that get to be cheap beyond belief?
Arc staff can block now and dodge around practically anything and can one shot. So can we have a cooldown on the dodge, blocking eating up more super damage and requiring 2 hits to kill any guardian, even in super?
Blade barrage shouldnt be anywhere near as accurate and the detonation should be delayed more.
Banner shield should transfer 35% of all incoming damage to the titan, there should be a 1-2 second recovery time after lowering shield to attack, and the tracking on the thrown shield be less accurate and should require precise aiming.
Since you all complained about warlocks not needing skill to use nova warp, lets make sure these supers require actual skill to use.
Thanks in advance bungie!
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Sentinel is a zero skill super. Throw shield, shield seeks enemy targets and rebounds off walls for kills. While shield is out killing people for you, melee close by opponents with your shield (That you theoretically shouldn't have seen as its out killing people for you.) If you get in danger block with said shield. Rinse repeat.
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I'm still going to rock Nova warp with contraverse holds and all grenade mods. 90% of the game I have a handheld up. Sure may only get 2 or 3 kills instead of 4 or 5 with the super but it really opens up your kinetic and engery slots for not having a shotgun equipped and having one as your ability. That or just run a buffed bottom tree dawn blade. Locks will be fine don't sweat it.
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Warlock-6127により編集済み: 1/29/2019 9:45:32 AMArc staff killing in 2 hits is a bit much IMO. Way of the current blocks are really good but that's because it's neutral is trash compared to Way of the wind. (bottomed tree) You have to slide just to get a melee and the tracking is horrible and requires skill becuase of the use of CQC weapons. Melees increase reload speed which is hard to get becuase of the trash melee (Regular melees don't PROC lunge outside of the sliding version) and you barely get grenade, dodge and melee energy on ELECTRIFIED melee hits. To electrify someone, you need to hit them with an ability first. Like a nade or the slide melee itself and it's super unrewarding on top of the risk of missing against a shotty. Dodge and reflects happen only a couple of times on top of a unbalanced neutral game. Way of the Current Arc Tree doesn't need nerfs. Trust me.
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Wow, none these are practical, salty? Nova warp can go between both spawns, in its current state and kill a team TWICE, None of these supers can do it. Blade barrage does need a nerf and its getting one Damage weighted to the explosion not the knife impact, so unless you get stuck with knife or two you should be fine, Nova warp needs a nerf, Arc staff is fine the way it is, maybe change the hit detection on its heavy wave to not be so generous on those who are jumping to avoid it. Bannerbros need a range cap cause not gonna lie its pretty annoying getting mapped by a shield. But recieving 35% of damage blocked is a joke. Its ment to block! Why punish its intended mechanic? Think through
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