JavaScript is required to use Bungie.net

Destiny 2

Destiny 2 について話し合おう
Goku 3Sにより編集済み: 1/17/2019 3:21:58 PM
4

January update concerns.

For the most part, great stuff. Glad it's on the way. Seems like this is a pass on the supers, hopefully we'll got some revamped trees/a look into the neutral game of each path, soon. Now, on to the thoughts about update 2.1.4. [b]HUNTER[/b] [spoiler]Gunslinger: Good stuff, and a unique change (the Outlaw super) that will finally let me feel like I'm not cheating myself when I don't use Blade Barrage. It takes two shots to kill a guardian in their super and you only get three shots with Sharpshooter. My problem with Golden Gun and why I've tossed it aside for Blade Barrage is: there's a hard cap on the kills and lack of aoe. It's the only super that doesn't feel useful when there's a crowd rushing you. I'd just like to see Keyhole and Combustion returned to the bottom tree, top tree with the changes, will be fine. Bottom tree could use some love. Arcstrider: Reduce energy drain on Whirlwind Guard and reward energy for deflect kills. Nightstalker: Shadowshot one-shots base guardians and has a slightly faster animation. Shadowshot is in the same boat as Burning Maul, for me. Great PVE super (Shadowshot being one of, if not the best super), but feels just a little too slow to be good in the crucible. It's a really fun super when it works properly. Killing a whole team just by shooting one of them is always fun. [/spoiler] [b]TITAN[/b] [spoiler]Sunbreaker: The two biggest complaints I have about Burning Maul is: it's slow and the light attack. Both of which, I didn't see mentioned. Suncharge the melee attack for Hammer of Sol from D1 would fit better, and help chase down players. Other than that, it's a fun super, it just under performs in the Crucible when it has to move. Striker: 4 slams feels too short to me. The damage could be great, but, 4 slams? At least an extra slam or two. Also, will the gains be on par with Flame Daybreak? It seems like I have to shoulder charge a lot, when I'd rather: slam, kill a crowd, regen lots of bar, and move on. Will Terminal Velocity have an on-screen indicator? Thundercrash PVE damage increase. Kills with Inertia Override grant melee energy. The class feels a little too reliant on Skullfort in PVE for me. Sentinel: Weapons of Light back to Ward of Dawn? That's basically what Well of Radiance does, but, each one has their own drawbacks. Titans need to be in their Ward to be protected (Armor of Light), but have a much better option for holding the line. While Warlocks have ease of use, and a less obstructive super. If weapons was brought back, it would make Ward more of a threat and have more strategic uses. A deployable Banner Shield? You lose the ability to block, but can leave the wall for your teammates while you handle other enemies. Ursa Furiosa can allow teammates to shoot void detonators onto enemies. Ursa could also use a PVE buff for gains. [/spoiler] [b]WARLOCK[/b] [spoiler]Dawnblade: Grace is great, but would y'all consider giving it the Sentinel treatment and allowing Dual-use? Tap for Well, hold for Daybreak. I always appreciate options. I feel like the Sentinel supers are great, but not as great as they can be. Voidwalker: Dual-use Nova bombs. Tap for Lance (Hunger) and Shatter (Chaos), hold for Vortex and Slow. Slow bomb/Cataclysm cannot be detonated by enemies. Reduce the energy cost of Nova Warp's teleport. From personal experience, I feel the drain is too high, and with the upcoming nerf, the super will feel even shorter. I have been slaughtered by Nova Warp like everybody else. My only problems with the super in PVP were: the blast radius and the ability for it to hit through walls. It's almost impossible to dodge because of that. Stormtrance: The return of perpetual charge, so it's easier to use and proc Transcendence without the Crown of Tempests.[/spoiler] Here's hoping it's a fun update.

投稿言語:

 

マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

このコンテンツはご覧いただけません。
;
preload icon
preload icon
preload icon