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Destiny 2

Destiny 2 について話し合おう
Caiyokenにより編集済み: 12/29/2018 3:30:18 PM
274

The patch notes we need, but not the ones we deserve.

[b]Disclaimer:[/b] These patch notes aren't real. [i]Notes from the desk of a Voidwalker[/i] [b]Update 2.2 [/b] -Enhancement Cores removed as Infusion cost, still required for Masterworking weapons and armor. -Future War Cult, Dead Orbit, and New Monarchy reverted back to permanent vendors. Sell weapons and armor, hand out bounties and quests. Inventories update every season. -Removed gunsmith materials and added Banshee's loot to an inventory that changes on the first reset of every month. -Added (pretty costly) option to reroll exotic armor. -Added ability to choose which stat boost a masterworked legendary weapon receives upon rerolling. Rerolling cost significantly increased as a result. Stat boost when first masterworking an item is still random. -Lowered chances (no guarantees) of receiving duplicate exotics from potential rewards pool until all exotics are discovered. Slighty increased exotic drop rate. -Fixed bugs, such as shaders not immediately applying, forge balls not being immediately picked up, etc. -Updated Xur's inventory to be more alluring, but the new additions will be purchased for a new, extremely rare currency, exclusive to Xur, only received by accomplishing hidden and challenging in-game feats while he's visiting. -Sparrow summoning tweaked to be instant, regardless of perks. Added more Sparrow perks. Exclusive perks like that of the raid sparrow will remain exclusive. -Enhancement core bounties provide 2 cores instead of 1. -Added additional landing zone in Dreaming City. Will not be a mid-point. -Quests continue tracking through completion. -Added 'Stats' tab in the Menu to check personal stats across different activities. -Added option to select multiple items and delete all at once. This option applies to all player inventories as well as the postmaster and the vault. -Added an option to apply shader to all armor pieces at once. For example, when hovering over a shader, hold square to dismantle or triangle to apply to all armor pieces. Process of mixing and matching shaders remains untouched. -Reverted heavy ammo in PvP to that of the olden days: It only drops once per match, in the middle of the match, at two locations on opposite ends of the match, and is announced by Shaxx beforehand. -Increased chances of receiving strike or raid specific loot upon each completion. -Increased chances of powerful engrams providing a reward based off your lowest level weapon/armor slot. -Sub class skill trees reverted back to being a customizable grid rather than predetermined options of 3 set styles. No perks removed or reworked. -Return to "X" removed as quest step, unless final step. -Trials of Osiris returns in its original form. -Shatter added back as a variation of Nova Bomb. -Removed all grenade launchers from secondary slot, except for Fighting Lion and Mountaintop. -While in orbit, added option to launch immediately into a Forge with a fireteam or begin matchmaking. -Reasonably buffed stuff that needed buffing, left everything else alone. -Added First Light and other large maps back into rotation in all 6v6 game modes. -Added new patrols and bounties, updated planetary vendors with exclusive weapons and armor that come with perks you'll actually like, updated quest steps while unlocking Forges to be more engaging and entertaining. -Fixed hit detection and tweaked the PvP matchmaking algorithm to favor matches of teams against teams and solo players against solo players. -Added customizable rules for matchmaking, such as "no shotguns" or "no primaries." Matches you with players who've enabled the same rules. Bounties and quest progress are disabled while customized rules are enabled. -Added all missing D1 exotics into the game and tweaked them to remain balanced with existing exotics. -Changed names of Weekly and Daily milestones to Journey and Hunt, respectively. -Added additional vendors to the Farm: One traveling merchant who sells exotic and legendary class items for shards, one blacksmith who sells unique swords and bows with exclusive perks, one rogue Shadow of Yor who hands out exclusive weapon quests, a vendor that allows you to change your Guardians appearance with additional, in-depth customization features, and one mystery vendor. -Eh, and for the hell of it, since this isnt real, we've added trading, limited to clanmates. Upon trading something, it goes back to being undiscovered in your collections making the trade truly a trade. Limited to exotic for exotic, legendary for legendary, etc. Along with the traded item for item, there are additional costs and a Value system. [b]Edit:[/b] To any one saying this will result in stuff being handed it to us: Please. Get real. Getting rid of chores and inconvenient tasks only implemented to prolong playtime and replacing them with additional quests, patrols, bounties, etc., from additional sources while also significantly [i]increasing[/i] costs for certain items or features, [i]and[/i] including other challenging and meaningful additions of old/new content that prolong our grind not through ploys but through more purpose is [b]not[/b] having stuff handed to you. I would much rather be grinding because these theoretical updates have introduced a version of replayability that allows me to consistently chase more meaningful goals, like assembling different loadouts of perfectly rolled & masterworked weapons and armor for each activity, rather than grinding because I have to unlock the second forge for a third time. [b]TLDR[/b]: Random compilation of hypothetical changes based on personal experiences and general community requests - meant as nothing more than a method of initiating a logical discussion on the current status of the game.
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