So I was using the Dire Skill helmet in quickplay and mayhem and it gives no super energy? Did they disable it for crucible for some reason because I don't understand. Meanwhile hunters with shards in mayhem get one kill and have their entire Super back?! What's going on with the exotic helmet and pvp?
-
If I remember right that exotic was designed with the mindset of killing multiple enemies (5+ or so) with your nova bomb at once, while shards were likely designed with the mindset of killing a single target.
-
-
-
-
Yes, nova bomb is useless together with its exotic, warlocks overall are trash, unfortunately
-
Skull is not as efficient as Shards. I'm not sure why Bungie felt the need to go overboard with this Forsaken exotic but this is a prime example of the difference between Year 1 and Year 2 game design.
-
Shards and skull are different. Skull gives set energy for each kill shards provides fast super regen, which is great in mayhem. To be honest I want shards to function like skull because they are so inconsistent in pve.