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Destiny 2

Destiny 2 について話し合おう
Goku 3Sにより編集済み: 12/23/2018 5:24:18 AM
1

Buffs for Days A.K.A. no path left behind.

I want every class to be fun. So I went through all of 'em and tried to come up with buffs for them. Nova Warp was the only "nerf," but it did get a little buff, too. And since Bungie plans to tweak our subclasses, now's the time for discussion. Let's try to make these changes as positive as possible. [b]Titan[/b] [spoiler] Fists of Havoc: Increase number of slams by 3. Increase damage in PVE. Code of The Earthshaker: Grenade kills grant melee energy Code of The Juggernaut: Combine Reversal and Knockout into one skill. Add a chance for instant recharge on all melee hits (Overload from D1). Replace Reversal with Juggernaut Shield from D1. Increase super energy gains for Trample. Code of The Missile: Increase the damage of Thundercrash. Code of The Protector: Add Weapons of Light to Ward of Dawn. Rallying Force: Teammates critically wounded near you also grant ability energy. Turn The Tide: Kills while buffing others grant more super energy. Code of The Aggressor: Increase super energy gains when surrounded. Kills while surrounded also grant melee energy. Code of The Commander: Increase the buff from Weapons of Light to be on par with Well of Radiance. Allies who shoot through Bannershield attach void detonators to enemies. (Saw this idea on the forums, sounds pretty fun, useful and unique.) Code of The Fireforged: Combine Vulcan's Rage and Explosive Pyre into one skill. Replace Explosive Pyre with the new skill: Fire Starter. Fire Starter: Tempered Metal is triggered on ability hits, taking damage while Tempered Metal is active restores ability energy. Change to Tempered Metal: Duration can be extended with weapon kills, but stacks only increase with ability kills. Code of The Devastator: Throwing Hammer has an indicator on the minimap when thrown. Duration to pick up the hammer will be increased. Throwing Hammer can now be detonated by shooting your hammer. Hammer Kills from detonations restore half your melee charge. Replace light attack with Suncharge from D1. Suncharge leaves flamenados on hit. Tune light melee energy costs and speed to help Burning Maul be more viable. [/spoiler] [b]Hunter[/b] [spoiler] Golden Gun: Keyhole and Combustion are now intrinsic skills. Way of The Outlaw: Remove Deadshot and replace it with Scavenger from D1. Six Shooter changes: Double tap super to quickly hipfire the first shot of your Golden Gun. Hits with Golden Gun extend its duration. Way of The Sharpshooter: Practice Makes Perfect now has more benefits. Precision kills grant ability energy and Gunslinger's Trance for and your allies. Crowd Pleaser buff: Getting three kills grants an additional and more powerful Golden Gun shot. Buff Throwing Knife and Explosive Knife's precision damage. Way of a Thousand Cuts: No change. Arcstaff: Helicopter melee added back, duration put back on par with other roaming supers. Way of The Warrior: Health regen on all melee kills. Charged melee attacks deal AOE damage. Lethal Current duration and damage buff. Arcstaff kills extend super duration. Way of The Wind: While in Arcstaff, taking damage while dodging increases attack speed. Heavy attack replaced by D1's Showstopper/360° slash. Way of The Current: Tempest Strike can detonate and prime, Ebb and Flow. As well as proc Lightning Weave. Disorent effect is now AOE. Tempest Strike can be used while in Arcstaff (damage increased during Arcstaff). Reduced drain while using Whirlwind Guard. Deflection kills extend super duration. Way of The Wraith: Corrosive Smoke applies the Shattering Strike debuff during Flawless Execution. Shadowshot: Shadowshot kills base Guardians with direct hits. Arrows fire faster. Way of The Trapper: No changes. Way of The Pathfinder: Vanish in smoke grants a damage increase after breaking cloak. Smoke blinds nearby enemies.[/spoiler] [b]Warlock[/b] [spoiler]Attunement of Chaos: Nova Bomb: tap super to use the Shatter Nova from D1, hold to use the tracking Nova from D2. Tracking Nova can no longer be detonated by enemies. Axions no longer explode early. Entropic Pull: hits while your grenade is full now overcharges your grenade. Chaos Accelerant: dealing ability damage reduces your ability cooldowns. Bloom: enemies killed by bloom grant increased super energy. Attunement of Hunger: Nova Bomb: tap super to unleash a Void Lance that deals massive damage, hold to use the Vortex Nova. Damage dealt by the Vortex increase its duration. Devour now reduces all ability cooldowns. Kills with abilities now trigger Devour. Charged melee hits while Devour is active now consume your charge, but grant super energy (Soul Rip from D1). Attunement of Fission: Reduce Nova Warp's blast radius. Decrease energy cost to teleport. Attunement of Elements: Hits with Landfall increase Storm Trance's damage. Attunement of Control: No changes. Attunement of Conduction: Combine Transcendence and Ionic Blink into one skill. Combine Arc Web and Chain Lightning into one skill. New melee skill: Conductive Strike. Melee hits increase arc damage taken from all sources. Can stack up to 3 times. Storm Trance can apply the debuff. New skill: Perpetual Charge from D1. Daybreak: Increase swings by 1. Attunement of Sky: Icarus Dash consumes less energy. Icarus combined with Heat Rises. Replaced by Viking Funeral from D1. Attunement of Flame: Combine Everlasting Flame and Fated for Flame. Replace Fated for Flame with Fan The Flames. Fan The Flames: Dealing damage with one ability grants energy for the others. Taking damage in your rift grants allies ability energy, dealing damage in your rift grants you ability energy. Attunement of Grace: Tap super to use Daybreak. Hold to use Well of Radiance.[/spoiler]

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