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#feedback

Spawnにより編集済み: 10/21/2018 12:11:03 PM
135

Precision Throwing Knives Should OHK (Change My Mind)

My Simplified Logic: > Currently there are only 5 one hit kill abilities in the game. > Warlocks have 1 one hit kill ability - Handheld Supernova. > Titans have 3 one hit kill abilities - Hammer Strike, Seismic Strike, Shield Bash. > Hunters have 1 one hit kill ability - Jumping off a ledge (unfortunately it only works on self) > So, really there are 4 one hit kill abilities and they are disproportionately held by the Titan Class. > Warlocks have a good counter to the 3 Shoulder Charge abilities, Handheld Supernova. > Hunters Should have a good counter to this as well. Enter, the one hit kill precision Throwing Knife Like the title says, Change My Mind. I'm open to listening to arguments from any perspective. If I see a well articulated comment, I will edit it into the main post later. Also if anyone has clips or links to anything Bungie has said about this issue, please link them and I will edit them in as well. Quantity Argument [spoiler][quote]With how many knives you have available to you thru knife juggler, ophidia spathe, and gamblers dodge I don’t think it’s a good idea to make it OHK, especially with the generous magnetism of the knife. As a gunslinger, I’ve seen knives curve to hit a target (some of them ended in bodyshots but point remains). Otherwise, way of the sharpshooter’s knife can be more easily spammed over and over with an OHK. That being said, explosive knife losing all AA and maybe being a heavier projectile, would be something I understand OHKing.[/quote] My Response I believe quantity is a good point. I can see how that may be excessive. However, I would say that the exchange is fair considering that titan shoulder charge abilities are not lost if the attack misses, whereas if a knife misses, or even lands a body shot, you must wait for a cool down. Warlocks must wait for a cool down after using handheld supernova, however they require much less aim to hit their target. Would you consider increasing the damage of the throwing knife if the aim assist was lowered?[/spoiler] Animation Arguement [spoiler] uote]No prior start up animation that leaves you vulnerable. Multiple ways to recover melee faster with or without exotics. No ending animation that also leaves you vulnerable. Same relative thing as the throwing hammer where it's only bad if you miss. In short, unpunishable with multiple ways to restore it. Exotics that can make it more annoying. The only real downside is having to aim, but otherwise there's nothing that warrants a drastic buff like that. A buff to damage definitely, but not a ohk.[/quote] [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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