[i]From the Destiny 2 Development Team:[/i]
Over the weekend, as we monitored your progress in Destiny 2: Forsaken (and grinded ourselves), some new issues came to light that require immediate attention. In some instances, fixes to the game will require code changes, but there are some immediate server-side actions we can take to safeguard the player experience. Our bar for rapid responses like these is to address issues that impact the economy that makes Destiny 2 a game that is engaging over a longer timeline. As we take action, we will not be issuing any bans or restrictions to players who may have benefitted from the following…
[b][u]Status Updates:[/u][/b]
[quote][b][u]Raid Chests:[/u][/b] Players have found their way into Raid spaces and claimed gear from bonus chests. Those chests are being suppressed until we can properly isolate them to Raid activities. None of the rewards they have granted will be rescinded. [/quote]
[quote][b][u]Prime Engrams:[/u][/b] An exploit was discovered this weekend where players could earn Prime Engrams at a rapid pace using the Prime Attunement buff. At this time, Prime Engrams are designed to grant small power gains over time. Acquiring large amounts of Prime Engrams in a short timeframe reduces the frequency in which you earn Prime Engrams as you continue to play the game. Some players who have used this exploit heavily may find that Prime Engrams will not appear for the next two to three weeks.
As such, this will provide a very small short-term gain for those using this exploit, but have negative long-term effects for a player’s power progression. We are investigating a fix for this exploit. In the meantime, [b]we highly recommend that players do not use this exploit.[/b]
Players who are earning Prime Engrams while playing through the game naturally will not be impacted by this issue in any form.[/quote]
[quote][b][u]Weekly Challenge Reset:[/u][/b] Weekly Gambit, Crucible, and Heroic Story Challenges were impacted over the weekend by an unforeseen Milestone reset. Players who completed Challenges after the faulty reset on Saturday were not given powerful rewards, and will not receive a proper challenge reset on Tuesday for these activities. We are investigating the cause of this issue, and will deploy a fix at our first opportunity. Additional information may be found in our [url=https://www.bungie.net/en/Forums/Post/248331271?sort=0&page=0]#Help Known Issues thread[/url].[/quote]
[quote][u][b]Gambit Suspension Issues:[/b][/u] We are currently investigating an issue where players are being suspended in error from Gambit due to disconnections. Until resolved, players may encounter 15 minute suspensions when disconnecting from Gambit matches. We are currently investigating server side changes to matchmaking for this activity to mitigate the issue. Additional information will be provided when available.[/quote]
[quote][b][u]Masterwork Core Economy:[/u][/b] We have just made a server-side fix to correct an issue that was compromising the economy for Masterwork Cores. Until a permanent solution can be deployed, once players reach Legend rank in Gambit Infamy, they will only be able to acquire the Trust Handcannon once.[/quote]
Thanks for your attention on this. As always, [url=https://twitter.com/BungieHelp]@BungieHelp[/url] is the best source of updates on our progress. For a summary of all the issues we are tracking, also keep your eyes on the [url=https://www.bungie.net/en/Forums/Post/248331271?sort=0&page=0]Known Issues thread[/url] on our #[url=https://www.bungie.net/en/Forums/Topics?pNumber=0&tg=Help]Help[/url] forum.
English
#destiny2
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What exactly was the exploit with the prime engrams? People farming the lost sector?
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How about an update on Warmind’s Glory? I haven’t been able to get my Sleeper yet because it is not counting Strikes for Herioc Strike like the quest calls for. I would have thought you would have fixed it by now.
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Number1 Casualにより編集済み: 9/13/2018 3:53:12 PM
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FinalSwagDuckにより編集済み: 9/16/2018 3:19:44 AMseems to be an issue where 4 stack teams are pitted against a fireteam of randoms... also when an activity is ending and I go to quit immeadiatly once the end screen plays, the option to quit disappears completely
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How about fixing Spider bounty for wanted. Powerful engram, ran the WANTED mission for the powerful engram and got no credit for it. Feel free to drop an engram or reward in my postmaster since I was hosed for this. My other 2 teammates got their rewards, just me that got screwed. AND it wouldn’t let me run it again, adventure disappeared afterwards. Meh
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How about you get the monkey that did the multiple shader deletions to go back to school and count, I have a shader (Malachite Gold) that does not even show in the multiple shader deletion section, and the count on that shader is 52. And how about you take the seed for the subclass out of the raid and put it where EVERYONE can have access to it, not every person that plays this game does the raid, you are forcing people to do things that they don't really want to do.
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Can we get a legit way to acquire masterwork cores and legendary mods. The chances are so slim that people resorted to exploits. Exploits shouldn’t be the way to get them. It’s ridiculous.
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...glad I grinded my dick off only to find out that people used the power engram glitch to level up to where the raid was do-able for them... awesome. Next time just tell all the guardians to use this method. At least we can all have a slightly even footing for a raid. And tell us what the recommended light level is as well. This whole thing has soured my raid clans feelings towards this raid. 😒 And I love raiding..
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Masterwork core economy is way to grinding, reminds me of Taken King weapon parts drought. Masterwork cores need to be a little more plentiful. Everything requires 2 to 3 Masterwork cores just so you can inch a little closer to the next light plateau. This "economy" is taking too much time away from the "fun" parts of the game. Perhaps have a high percentage chance of getting one for completing stories, patrol, strikes, matches, bounties, ext.
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Why are you rewarding cheaters and exploiters and punishing everyone else? The third subclass is a basic gameplay mechanic, not some sweet loot that should be locked behind endgame. Right now the only people that can enjoy that subclass are the ones that cheated their way to a high light level. This is disgusting business. The only surprise here is that somehow, I thought you guys had changed.
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Gambit, how about not granting invaders an overshoes so we can actually kill them?
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Please fix the Competitive Playlist whilst you’re at it. I would suggest you start by removing loss of points after players lose a game. Thanks.