Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
I think over all not having SBMM is healthy for the game. I love playing crucible but I quit a few months ago because no matter how much I improved, I always got matched against better and better players so it felt like there was no return on my time invested. Basically, no matter how much you play and get better with SBMM you will never feel like you are getting any better. Over time, this leads to frustration and eventually giving up. Yes SBMM helps noobs not get crushed in the short term, but it makes the majority of people quit long term (even the noobs).
TL;DR SBMM will kill pvp long term. It should stay in competitive playlists.