Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
so lame man terms , if isp to fast , in weak isp faster isp dies ever time , since faster isp do not registor the hits on the body shots, or other team blink shot or blink run kill. or we host the entire teams that causes the other team be a god mode . since are isp like wtf , we doing ? it to fast . for 1mb and 2mb halo speeds .
O wait comcast giving out there 1g and 2g modems now .
that can simple just 2 click to modem all data to the modem . on the ps4 and xboxlive . and steam . wow. there behind the times,
sony just as bad on the old ps4 eithernet port over heats , to point we got to use wifi unless it is a pro ps4.